Eden and Utopian Airborne Troupes

Utopian Aerial Insertion Troupe

The same Golem technology that Eden employs has long been used on Utopia, though the Utopians took the suits down a different technological development path. The Utopians called their technological adaptations APES (Augmented Personal Environmental Suits) and they were prominent in the Horseman Wars that ravaged Utopia after the nuclear apocalypse. The Utopian forces still utilize troupes APES on the front line alongside automaton formations. Fundamentally the Trooper and Support APES are the same core machines as an Edenite constable and man at arms golems. However, during the opening weeks of the War for Terra Nova, Utopian APES units are much more advanced than their Edenite counterparts. This is mostly due to the higher standards of maintenance and availability of parts and support personnel. Most APES feature some sort of wave dye technology in their suits and can change camouflage at will and baffle most typical sensors. Some units even have access to second generation wave dyes that generate a near invisibility by projecting the images around them rather than camouflage schemes. Troupes of such APES are commonly deployed via aerial insertion as raiders and paratroopers. Their primary role is to disrupt Terranovan defenders and deal with troublesome targets via pinpoint strikes. These units were very successful and the CEF requested that Utopia help bring some Edenite units up to the same standard of equipment. The Edenite version of these units is more of a raider and marauder.

 

Using Specialist Combat Groups in Heavy Gear Blitz!

Constructing a Specialist Combat Group is a bit different than a normal Blitz! combat group. Instead of picking the role and secondary role for the unit and filling it how you please, you must instead adhere to strict rules for composition, which may even include only running specific variants or upgrades. In exchange for adhering to this rigid formation, you may be able to run some models in a Role they may not normally fit in, or gain access to some unique options.

These groups may not be given secondary roles, and are only able to be used in armies from the force they come from, unless noted otherwise. They may however have any upgrades permitted by army and sublist rules, so long as the composition requirements are still met. Restrictions on the number of a specific variant apply as normal, for example, if a Specialist Combat Group is taken in the SK role, then model variants without SK+ may only be taken twice.

 

Airborne Troupes

The composition of the combat groups differs between different armies, but the bonuses are the same regardless of faction.

Aerial Insertion Troupe

This combat group is available to all Utopian forces.

Combat Group Composition:

This combat group must contain between 4 and 8 models, chosen from the following list:

  • Trooper APE

  • Support APE

  • 0-2 Commando N-KIDU

Airborne Drop Lance

This combat group is available to all Eden forces.

Combat Group Composition:

This combat group must contain between 4 and 8 models, chosen from the following list:

  • Constable Golem

  • Man at Arms Golem

  • 0-1 Warlock

Upgrades which remove the Jetpack trait, such as Hydor, may not be taken by models in these combat groups.

Combat Group Rules

  • All models in this combat group gain the Airdrop trait.

  • Airborne Specialists: This combat group must use airdrop special deployment. Models in this combat group will roll for a target number of 3+ instead of 4+.

  • The combat group is the SK role, regardless of the role of any of its members.


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