Automaton Infantry Terminate Enemy Resistance
Automaton Infantry
Utopian warfare is dominated by automatons, or autos for short. Auto is a catch all term for any drone used by Utopians be it for combat, transportation, picking up garbage or even housekeeping. The most famous examples known on Terra Nova are the N-KIDU units. However, these are far from the only models used. Recent sightings of smaller, humanoid units have begun to trickle in. Classified as Trooper Automatons, the Utopian armies use these to clear dense urban terrain as well as hold and fortify positions against attacks. The Clearance teams in particular have a reputation for completely annihilating any opposing forces, human or auto, civilian or military, unless they receive an order to stand down.
Due to shortages in manpower and resources, Utopian automaton infantry are increasingly seen amongst other invader formations. Though intended for security and garrison roles, these allied forces often send attached automaton infantry units into battle anyway. The reception of these units varies with the allied force. CEF commanders use them in a way similar to GRELs while Edenites are comfortable with them due to the Bug drones of their planet. Caprician units have, on occasion, refused to work alongside them due to their near AI nature.
Utopian Automaton Troopers in Heavy Gear Blitz!
The Automaton Troopers can be used in Heavy Gear Blitz! in Utopia, Caprice, CEF, and Eden forces.
Model | TV | Roles | MR | Arm | H/S | A | GU | PI | EW | React Weapons | Mounted Weapons | Traits | Type | Size |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Automaton Infantry Team | 3 | GP+, SK, FS | I:3 | 4 | 3/0 | 1 | 4+ | 4+ | 6+ | MIW, LIGL, LICW | LIR | Conscript, Vuln:H | Infantry | 0.5" |
Automaton Anti-Tank Team | 4 | GP+, SK, FS | I:3 | 4 | 3/0 | 1 | 4+ | 4+ | 6+ | LIW, LICW | MAVM | Conscript, Vuln:H | Infantry | 0.5" |
Automaton Mortar Team | 3 | GP+, SK, FS | I:3 | 4 | 3/0 | 1 | 4+ | 4+ | 6+ | LIW, LICW | MIM (Brace) | Conscript, Vuln:H | Infantry | 0.5" |
Automaton Sniper Team | 3 | GP+, SK, FS | I:3 | 4 | 3/0 | 1 | 4+ | 4+ | 6+ | LIW, LICW | MIR (Silent) | Conscript, Vuln:H | Infantry | 0.5" |
Automaton Assault Team | 3 | GP+, SK, FS | I:3 | 4 | 3/0 | 1 | 4+ | 4+ | 6+ | LIW, LICW | HIS (Burst:1) | Conscript, Vuln:H | Infantry | 0.5" |
Automaton Clearance Team* | 3 | GP+, SK, FS | I:3 | 4 | 3/0 | 1 | 4+ | 4+ | 6+ | LIW, LICW | BB (Precise, AP:2, AI)** | Conscript, Vuln:H | Infantry | 0.5" |
Node Upgrade | +1 | - | - | - | - | - | - | - | 5+ | - | - | -Conscript, +Comms | - | - |
Squad Upgrade*** | +1 | - | - | - | 5/1 | - | - | - | - | - | - | - | - | - |
* After the Automaton Clearance Team uses its bomb [BB], it is destroyed and removed from the battlefield. Clearance Teams destroyed in this way do not count towards an opponent’s victory points, such as from Pave the Way or Wipe Them Out. ** The Automaton Clearance Team may designate one enemy model as the primary target if it is in base contact with that model. *** The Squad Upgrade changes the model from being 2-4 figures on a base to being 6-10 figures on a base. Note the Infantry and Cavalry Basing Chapter. |