Edward Scott, Sergeant Major

Astute students of the events surrounding the Polar War will recognize the name Edward Scott. Scott served as the regimental duelist for the 67th “Harvest Wind” Gear regiment of the Northern Guard during the Polar War. The most notable actions he participated in surrounded the naval duel between the CNCS’s Vigilance and the AST’s Draco which resulted in the surrender of the latter after a duel between Scott and the traitorous Jennifer Brockton. Despite his actions Scott became a pariah to those outside his regiment. Events during the battle with the Draco saw Scott engage his regimental commander in an honor duel and kill him which forever stained his reputation. After the Polar War Scott would remain with the Northern Guard where he would serve as an instructor for young gear pilots. With the looming threat of a new invasion, Scott was recalled to the 67th for active duty where he quickly regained his position as Duelist. He would participate in the devastating Battle of Sorrento which would exhaust the Northern Guard as an offensive military force. While sifting through regimental records during the Sorrento operations, Scott learned of a secret that had been kept from him surrounding the events of Vigilance - Draco battle relating to the the Southern operative using the name Jennifer Brockton. When recovery crews salvaged the wreck of his opponent’s machine after the battle there were no remains in the cockpit.

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Categories: blitz rpg  Tags: HGB3.1 HG RPG 4e Special Character 

CEF G-16 Garrison Frame

While many consider the invasion of Terra Nova by CEF forces in 1951 as the start of the most recent conflict, that is false. Several cycles before the invasion the CEF launched Operation Icarus, a raid on the Helios system with the objective of destroying as much Terra Novan orbital infrastructure and fleet support as possible. The operation did succeed in this goal however it had a secondary mission to insert CEF forces on Terra Nova in preparation for the impending invasion. These forces would go on to disrupt orbital defense stations, communications and sensor towers and be the main muscle behind the coup in Port Arthur at the start of the invasion. Cutoff from the CEF main forces and lacking autofacs common to invasion fleets, these units were forced to adapt local technology to keep their machines combat effective. After the invasion, these field modifications would be adapted, standardized, and rolled out en masse. The cycles following the invasion saw the CEF forces pushed to the limit, attempting to occupy huge swathes of the planet in the face of a hostile population. Units on garrison duty got these field modified units of which the G series frames are the central arm.

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Categories: blitz rpg  Tags: HGB3.1 

CEF Light Hovertank Squadron

CEF forces are renown for their scores of hovertanks, which are both an awe inspiring and terrible sight, it just depends on which side of the table you happen to be sitting on. Even though they’re called “Light” hovertanks, a pack of LHTs can deliver impressive firepower, which can be rapidly redeployed as needed.

Categories: blitz  Tags: HGB3.1 Specialist Combat Group 

The Hunter Commando Brings Company

HACS-01MG-HC/EW HUNTER COMMANDO EW

The Hunter Commando EW was developed shortly after the basic Commando to provide electronic warfare coverage and countermeasures to deep-insertion paratrooper teams. The Commando EW began as a field modification initiated by the technicians of the Northern Guards 1st Airborne division, who cannibalized the electronic warfare pods from Wild Ferret electronic warfare Gears for their use. The use of these pods allowed commando teams to both knock out the command and control systems of the enemy units they were targeting – rapidly paralyzing a whole defensive sector on at least one occasion in TN 1832 – and to maintain inter-unit communications when faced with enemy electronic warfare tactics. TO make room for the pod, the standard Commando was stripped of it’s RP-209 rocket pod and grenade launcher, but maintained all its other weapons and reinforcements. This made it a deadly opponent as well as a specialist machine. As the Hunter line has been upgraded, so has the electronics package of the Commando EW. In TN 1928, the standard ECM/ECCM pod was changed for the Terringer 5615 DA pod developed for the weasel, whose production had been delayed. Some pilots, however, prefer to use pods captured from enemy Chatterbox Gears.

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Categories: blitz rpg  Tags: HGB3.1 

The Longbow Blitz Jäger is a Walking Arsenal

OACS-01M/HAS Longbow Blitz Jäger

While the standard Longbow Jäger relied a great deal on finesse, sometimes style has to be sacrificed in exchange for effect. Some targets are just too well protected to be taken out by the Longbow’s standard weapon complement, which led to the development of a hybrid model built with parts from both the Longbow and the Blitz Jäger. Using battle-tested equipment cut down on both the development time and maintenance cost, resulting in a sturdy machine with predictable service capabilities. The Longbow’s standard rifle was replaced by a standard heavy autocannon, and the light mortar was replaced by a sturdier and more powerful field model to provide increased are effects; this results in an increased ability for the Longbow Blitz to eliminate enemy commanders and other valuable assets. The final fallback weapon is a single shoulder-mounted anti-tank missile, which replaces the usual anti-personnel grenade launcher. Designed with the shy target in mind, the single missile will allow the Longbow Blitz an almost assured kill regardless of the enemy commander’s precautions (assuming, of course, that the mission is well-planned).

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Categories: blitz rpg  Tags: HGB3.1 South 

North Dragoon UC Squad

The North is not well known for their subtlety, and not much shows that better than a squad of heavily armed and armored gears pounding their way through the streets of a crowded warzone. This week’s Specialist Combat Group is the Dragoon UC Squad, consisting of some heavy metal monsters to pave the way, while removing the pavement.

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Categories: blitz  Tags: HGB3.1 Specialist Combat Group 

The Agamemnon Thunders into Battle

PA-AX01 AGAMEMNON

If war were to break out between the North and the South, repercussions upon the Badlands would be unavoidable. Seeing the tensions build between the polar powers, the probability of conflict became a forgone conclusion. In preparation, Peace River and Paxton Arms began vehicle research and development in earnest.

L. Derek Evans, regarded by many to be a Gear design prodigy, was assigned to lead the Agamemnon team. Within three seasons, the first of the Agamemnon prototypes had been built. The armor necessary to meet the design’s required specifications was too heavy, and so Jean Robertson developed a special composite material for the design which proved lighter and more resilient than the armor used on the other Elite designs. Unfortunately the cost and labor involved in manufacturing the new composite prevent the replacement of the armor on the other designs with the Robertson composite until a more efficient manufacturing process is devised.

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Categories: blitz rpg  Tags: HGB3.1 HG RPG 4e 

NuCoal Force Recon Squad

The history of Heavy Gear is filled with examples of combat groups designed for specific roles in battle. While the latest Heavy Gear Blitz rules allow an extremely high level of customization, there are some players who may wish to run historic units that have been detailed in the background, but may not fit perfectly into the way combat groups are constructed. To add some unique and flavorful list building options, Specialist Combat Groups can be used by armies in Heavy Gear Blitz!

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Categories: blitz  Tags: HGB3.1 Specialist Combat Groups 

The Jaguarundi Stalks Again

HACS-02MG-ANN Jaguarundi

The Jaguarundi was designed to be a heavy scout capable of maneuvering across broken terrain while maintaining a good speed. The machine was originally planned by Northco to be competitive with the higher end Shaian Mechanics Gears such as the Strike Cheetah. To save on development cost, the Northco engineering team turned to one of the firm’s most agile designs, the relatively recent Jaguar, as the basic chassis. By reducing its armor and increasing its running speed through newer actuators inspired by the Nemesis Jaguar’s, the modified Jaguar, now somewhat reduced in size and mass, showed a greatly improved physical performance curve. The final product, however, was slower than the Strike Cheetah and much more expensive. Most of the expense came from its improved control systems, which were based on captured NNet designs dating back to the War. While the machine did perform well, its learning curve proved to be somewhat erratic.

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Categories: blitz rpg  Tags: HGB3.1