Maximum Firepower: A Newcomer’s Guide to Heavy Gear RPG’s Weapons

With the recent release of Heavy Gear RPG 4th Edition, players have a huge arsenal to customize their gears. This guide is meant to help new players and Directors/GMs sort through the weapons list, letting you pick ones that fit your character concept or design a satisfying fight!

A few notes before we begin:

  1. With so many weapons available, it is fine (and expected) if you need to read this guide more than once. One fun way to learn is to pick out a few weapons at a time, then ‘sandbox test’ them by putting a mini on the table and rolling dice with them in various practice scenarios.

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Categories: rpg  Tags: HG RPG 4e 

NLAF Infantry

The Prophet demands that you view this article on the equipment and doctrine of the Northern Lights Armed Forces. [Read More]
Categories: rpg background  Tags: HG RPG 4e 

NorGuard Infantry

An examination of the characteristics and equipment of those who have, separately and jointly, by means of continuous and effective self-help and mutual aid, maintained and developed their individual and collective capacity to resist armed attack.

Faction: Northern Guard

Stat Block

Primary Skills:

Tactics (Northern Guard), Athletics (Pack Training) , Awareness (Battlefield), Institutions (Northern Guard), Melee (Close Assault), Gunnery (Small Arms), Survival (Emergency Survival), Athletics (Throwing)

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Categories: rpg background  Tags: HG RPG 4e Infantry 

Emirati Infantry

The Emirates don’t have a real standing military, but if someone tried to describe them as if they did one it might look something like this. [Read More]
Categories: RPG background  Tags: Eastern Sun Emirates 

HAPF Infantry

Readers of Protector and Preceptor rank are authorized to view the equipment and doctrine of the Humanist Alliance Protection Force.

Faction: HAPF

Stat Block

Primary Skills:

Athletics (Endurance Training),  Awareness (Battlefield), Tactics (Protectors), Gunnery (Small Arms), Gunnery (Heavy Weapons), Melee (Vibroknife)

Secondary Skills:

Medicine (First Aid), Influence (Intimidation), Pilot (Ground Vehicle), Melee (Unarmed), Institutions (Humanist Castes)

/post/hapf-infantry/HAPF-Infantry.png

Squad Organization

HAPF troops are organized around the 5-man Penarion. Standard Penariones consist of 4 soldiers with Main Weapons and 1 soldier with a Support Weapon, while Specialist Penariones have 1 soldier with a Main Weapon and 4 with Support Weapons. Two Penariones form a Dekarion, which can consist of any possible combination of Penariones.

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Categories: rpg background  Tags: Humanist 

PEACEKEEPER INFANTRY

本 週 我 們 來 看 看 湄 公 河 自 治 領 的 步 兵!

Faction: Peacekeepers

Stat Block

Primary Skills:

Stealth (Camouflage), Awareness (Battlefield), Melee (Takedowns), Survival (Jungle), Gunnery (Small Arms), Institutions (Mekong Law)

Secondary Skills:

Pilot (Ground Vehicle), Investigation (Police Investigations), Medicine (First Aid), Electronics (Computers), Tactics (Peacekeepers), Survival (Explosives)

Squad Organization:

On civilian duty Peacekeepers usually operate in pairs, and their military escouades consist of four of these pairs merged into an 8-man unit. 6 of these carry Main Weapons, with 1 from each of these pairs (3 in total) also carrying a demolition charge, while 1 pair that has received special training carry Support Weapons. SWAT teams are made up of 5 soldiers each, 2 of which carry Main Weapons while 3 carry Support Weapons.

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Categories: rpg background  Tags: HG RPG 4e 

SRA INFANTRY

The NPC/Equipment series continues with the Frenchest of all Terra Novans.

Faction: SRA

Stat Block

Primary Skills:

Awareness (Battlefield), Tactics (Southern Republic Army), Melee (Unarmed), Gunnery (Small Arms), Survival (Military Survival Training)

$$$ Secondary Skills:

Stealth (Camouflage), Pilot (Ground Vehicle), Medicine (First Aid), Melee (Knife), Awareness (Forward Observation), Athletics (Throwing), Gunnery (Heavy Weapons)

Squad Organization:

SRA Escouades are made up of 10 soldiers each. 6-8 of these carry Support Weapons, while the remaining 2-4 carry Main Weapons. Heavy Weapons Escouades also exist where 8 soldiers carry Support Weapons and only 2 carry Main Weapons. Since the War of the Alliance the SRA has increasingly embraced an alternate doctrine where all Main Weapons in an escouade are replaced by a second, complementary support weapon, creating a unit with little tactical flexibility but that excels in a singular role. 

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Categories: rpg background  Tags: HG RPG 4e SRA 

MHT Update (Blitz and RPG)

Apologies for the delay everyone, this has taken longer to publish than I would have liked. Today we are putting out the updated MHT stats to reflect the new resculpt and artillery variants.

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Categories: blitz  Tags: HGB3.1 

MILICIA Infantry

As part of the RPG, we want to provide more support with things like premade NPCs. This is the first in a series that will see us look at the various infantry of the powers on Terra Nova. Where better to start than the good old MILICA!

Thank you to Scuttlefish for writing this, and with that I will let him take it away….

Faction: MILICIA

Stat Block

Primary Skills:

Gunnery (Small Arms), Survival (Foraging)

[Read More]
Categories: rpg background  Tags: HG RPG 4e MILICIA 

Adventures Preview!

Hi all! Noah here, the Adventures Lead for the Heavy Gear 4th Edition! I hope you’re all excited for the coming seasons of pre-made and carefully crafted adventure modules! First let me share my sincerest apologies for the starter adventure delays. Life threw me some truly overwhelming challenges, and I am saddened to have kept you waiting a little longer for these adventure modules. The team has been doing their very best to support the adventures and I’m incredibly excited to reveal some of their features before their impending release!

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Categories: RPG Updates  Tags: Adventures