We knew when building Heavy Gear RPG 4e that we wanted to have customization incorporated into the rules set. We also knew we wanted it to be intuitive and simple, but gamified in a way that is fun to play around with. The result is that you can customize almost everything. While Priority Level acts as a gating mechanic, the only real limit is what the director will allow.
Custom Design Philosophy.
To quote William Gibson, “the future is already here, it just isn’t equally distributed.” We tried to play this idea forward in Heavy Gear. Auto factories do mass assembling in the more wealthy nations while poorer places still make heavy use of human labor. Advanced and well supplied military units might be able to cut and assemble entire weapon systems in a few hours while a Badlands outpost might have to reuse decades old tech to save valuable supplies and wear on essential machinery. To represent the ready availability of equipment, equipment uses the Priority Level (PL) system. If equipment matches your PL, then it is assumed to be available to the team without too much fuss. You can still use anything you find (and convince your sponsor to let you keep), but PL is usually going to be readily available to switch out and easy to replace.
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