This is the rebuilt Dream Pod 9 Community Blog.

Currently content and layout is being updated and reformatted. (again)

Articles

Articles include a wide range of content including new (or updated) vehicle statistics, roleplaying information, and general updates on various projects.

The menu in the upper-right has sections for Heavy Gear Blitz! factions as well as specific topics for the Heavy Gear 4e RPG.

Guides

Guides tend to be occasionally-updated lists of sueful information like the converted plasic model assembly guide. Additionally there’s articles to help get players to useful resources like tools to build Heavy Gear Blitz! forces.

Editorial Policy

Please contact prof9844 on the Discord for questions about content.

Midnight and Eclipse

One of the CEF 8th Fleet’s greatest advantages in their second invasion of Terra Nova has been the control of outer space. During the War of the Alliance, Terra Nova was able to inflict serious damage to the invading fleet through deploying huge minefields of autonomous suicide drones, forcing them out of orbit and leaving the ground forces trapped on the planet without support. A major focal points of the planning for the second invasion was finding ways to mitigate the threat this posed to CEF operations. Thanks to advances in space combat  doctrine and the use of specially designed ships like the Ballista-class, mass-scale minelaying operations like the ones during the War of the Alliance have become extremely risky for Terra Novan forces and few have been conducted recently thanks to high projected losses, with the focus instead turning to smaller minelaying groups operating independently. While this has proven sufficient to protect the major strategic locations on Terra Nova from orbital attack, it has been incapable of locking sectors of space in high orbit thanks to the CEF’s own minesweeping efforts, allowing Earth significantly more freedom to operate in space than they had during the first invasion. This has allowed the CEF to keep their planetary forces resupplied and even conduct large-scale transatmospheric redeployments between fronts, giving them much more tactical flexibility to respond to Terra Novan attacks.

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Categories: Background  Tags: Updates 

Dangar Pirates!

Hello everyone, it’s been a while!  We’re looking to revive the painting spotlights going forward so let us know what you think of them and if there is anything in particular you’re looking and of course if you have an army you’d like to highlight then feel free to reach out to me on the discord or forum and your force could be spotlighted here too!With that out of the way lets take a look at this article’s feature army:  the “Dangar Pirates” by John AKA Johnnycat93 on Discord.  I selected John’s force to relaunch the paint articles as it’s lovingly crafted NuCoal army with a ton of modifications and a very interesting pirate aesthetic.  I hope you will all enjoy it as much as I have.

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Categories: Blitz  Tags: Painting Spotlight 

Daze of Futures Past

The following transmission was intercepted from the CP-04/4748.6 gate on 1 Spring by a deep-space listening post. Its point of origin is unknown—it could not have come from Terra Nova, yet consists of a series of what seem to be bizarre jokes that only make sense if written from a Terra Novan perspective. Wolfe in the science division suggests that this transmission may originate in an alternate universe and entered our own through foldspace, but I think he’s been drinking too much Fort James Special. This is clearly some sort of strange hoax, but further investigation into the reason behind its existence may be warranted. –J. Pliatikos, Talon Intelligence Command, 5 Spring 1954

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Categories: Background  Tags: April Fools Humor 

Rations of Terra Nova

Given the prevalence of advanced, portable field kitchens and the use of landships as mobile supply bases, field rations carried by individual soldiers are considered more of a temporary, supplementary measure by Terra Novan militaries. This has resulted in their quality and composition tending to vary wildly based on the producer. Aside from a disastrous attempt at Interpolar standardization during the War of the Alliance with the Ration Unit, Daily (RUD), the Leagues have largely stuck to the own idiosyncratic attempts at achieving optimal nutrition.

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Categories: Background  Tags: Food Infantry 

WFPA Infantry

Disculpas por la espera. ¡Aquí está la información sobre las armas y la cotrina del Ejército del Protectorado de la Frontera Occidental!

Faction: WFPA

Stat Block

Primary Skills: Gunnery (Small Arms), Awareness (Battlefield), Melee (Dueling), Athletics (Cross-Country), Survival (Great Plains)

Secondary Skills: Tactics (WFPA), Melee (Brawling), Gunnery (Heavy Weapons), Medicine (First Aid), Athletics (Throwing), Mechanics (Demolition), Survival (Navigation), Institutions (WFPA), Pilot (Ground Vehicle)

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Categories: Background  Tags: WFP 

RPG Extended Update

Summary of Changes

Everyone:

With the release of the 3.1 companion update and the new toys in it, the RPG needs to update its extended content doc. Major notes as follows:

Added:

  • Ares Pack
  • Hades Pack
  • Karakara + Zeus Pack
  • Dark Wolf
  • Wolf
  • Reubeni Attack Trike Variants
  • Camel Variants 

Updated:

  • Nightengale (stat update to align with blitz stats)

https://drive.google.com/file/d/1EueVoN2dsPOr0gCa0ZPlYPforpGnSBa7/view?usp=drive_link

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Categories: RPG  Tags: Updates Black Talon 

UMFA Infantry

Great deals near you for on information about the United Mercantile Federation Army’s weapons and equipment! Available for a limited time only! Certain terms and conditions may apply.

Faction: UMFA

Stat Block:

Primary Skills:

Tactics (UMFA), Awareness (Battlefield), Institutions (UMFA), Gunnery (Small Arms), Athletics (Pack Training), Mechanics (Combat Engineering)

Secondary Skills:

Mechanics (Demolition), Medicine (First Aid), Electronic Warfare (Forward Observation), Pilot (Ground Vehicle), Survival (Navigation), Melee (Close Assault), Survival (Emergency Survival), Gunnery (Heavy Weapons)

[Read More]
Categories: rpg background  Tags: Personal Gear North 

Maximum Firepower: A Newcomer’s Guide to Heavy Gear RPG’s Weapons

With the recent release of Heavy Gear RPG 4th Edition, players have a huge arsenal to customize their gears. This guide is meant to help new players and Directors/GMs sort through the weapons list, letting you pick ones that fit your character concept or design a satisfying fight!

A few notes before we begin:

  1. With so many weapons available, it is fine (and expected) if you need to read this guide more than once. One fun way to learn is to pick out a few weapons at a time, then ‘sandbox test’ them by putting a mini on the table and rolling dice with them in various practice scenarios.

    [Read More]
Categories: rpg  Tags: HG RPG 4e