I took inspiration for my camouflage scheme from another old Blitz source, which showed a red stripes over green pattern for swamp camouflage. To break up the design, I incorporated blocks of olive, black, and khaki, leaving the green camouflaged armor for the sturdiest bits. When painting the infantry, I went with a green-brown color for the coats, but died them into the rest of the army by painting their helmet with a similar green and red pattern. I’ve found that when you’re painting camouflage schemes, it’s important to break up the areas of the model, otherwise the camouflage does it’s job and it all blends together! While that’s more realistic, it’s a bit less appealing on a mini.
[Read More]This is the rebuilt Dream Pod 9 Community Blog.
Currently content and layout is being updated and reformatted. (again)
Articles
Articles include a wide range of content including new (or updated) vehicle statistics, roleplaying information, and general updates on various projects.
The menu in the upper-right has sections for Heavy Gear Blitz! factions as well as specific topics for the Heavy Gear 4e RPG.
Guides
Guides tend to be occasionally-updated lists of sueful information like the converted plasic model assembly guide. Additionally there’s articles to help get players to useful resources like tools to build Heavy Gear Blitz! forces.
Editorial Policy
Please contact prof9844 on the Discord for questions about content.
Building the Para Jäger Longbow

So first up, if you are working from scratch, the DP9 store already has you sorted! The individual Para Jäger comes with the Longbow parts ready to go. If you don’t have single pack (maybe you got the two-pack or the paratrooper box), it’s pretty easy to put together from bits from the shop or out of your bits box.
[Read More]The Griffin Swoops upon Terra Nova!

Northern Camouflage Patterns
The different armies of Terra Nova are known to adopt camouflage patterns on their gears for combat when fighting in different environments. Today we’re showing off some of the canonic patterns used by Northern forces.
Desert and Badlands
Primarily brown, khaki, and ochre shades give a variety of options when creating paint schemes that are at home in the vast deserts and badlands on Terra Nova.
Woods, Jungle, and Swamps
While the plant is mostly desolate and dry, he polar regions of Terra Nova are home to swathes of woodlands and plains in the north, with jungle and swamps in the southern regions. Greens can look great on the miniatures, while you can still include browns to look appropriate in high deserts.
[Read More]The Para Jäger Longbow Drops In
November Bits Drop!

We took time this weekend to make the new GREL Infantry from the GREL 2 Squads & 5 Teams Pack available as individual infantry with a hex base for sale in the C.E.F. and NuCoal Infantry sections of the DP9 Online Store. Checkout the group image below with all 9 individual GREL Infantry available now. These infantry a bit bigger than our normal 12mm tall infantry as Mordred GRELs are 8 feet tall, so the minis are 16mm tall to be in scale. Jan and Morgana GREL infantry are a bit shorter at 14mm and 13mm tall and models in kneeling poses like the Morgana Sniper are just 11mm tall.
[Read More]NuCoal Force Recon Squad
The history of Heavy Gear is filled with examples of combat groups designed for specific roles in battle. While the latest Heavy Gear Blitz rules allow an extremely high level of customization, there are some players who may wish to run historic units that have been detailed in the background, but may not fit perfectly into the way combat groups are constructed. To add some unique and flavorful list building options, Specialist Combat Groups can be used by armies in Heavy Gear Blitz!
[Read More]Building the Jaguarundi

The Jaguarundi Stalks Again
HACS-02MG-ANN Jaguarundi
The Jaguarundi was designed to be a heavy scout capable of maneuvering across broken terrain while maintaining a good speed. The machine was originally planned by Northco to be competitive with the higher end Shaian Mechanics Gears such as the Strike Cheetah. To save on development cost, the Northco engineering team turned to one of the firm’s most agile designs, the relatively recent Jaguar, as the basic chassis. By reducing its armor and increasing its running speed through newer actuators inspired by the Nemesis Jaguar’s, the modified Jaguar, now somewhat reduced in size and mass, showed a greatly improved physical performance curve. The final product, however, was slower than the Strike Cheetah and much more expensive. Most of the expense came from its improved control systems, which were based on captured NNet designs dating back to the War. While the machine did perform well, its learning curve proved to be somewhat erratic.
[Read More]Heavy Gear Extended Content
Hello Everyone Welcome to the new Dream Pod 9 Community blog! We’ve just launched and wanted to share a bit about what you can expect to find here. We plan to do a couple posts a week about Heavy Gear and other DP9 games.
In case you don’t know me, my name is Nick and I am the Line Developer for the Heavy Gear RPG. You can find me online on the forums and discord under the handle “prof9844”. Today I want to introduce a new concept in the world of Heavy Gear called Extended Content.
[Read More]




