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Heavy Gear RPG: Introducing the Hangar

Prof9844 here, Than is out of town this week so I figured we could take some time to discuss the RPG 4e/2e conversions and talk about how we are going to “preconvert” stuff for you. First off it is important to understand that the 4e rulebook has a process for converting 2e content into 4e. However, the nature of that conversion makes it hard to reverse. This means that in practice, converting 4e stuff will be more difficult and is not something the core rulebook supports. Characters are doable, but vehicles are the problem. Due to the shift to a Blitz style of combat, 2e vehicles conversion is tedious and has a lot of variables to account for.

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Categories: rpg updates  Tags: Hanger Linked Doc 

NuCoal Montagnard Squad

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NuCoal territory is large and its population dispersed however Westridge Range splits the alliance’s territory into two halves’. This, the Serpentine Range to the nations west and the occasionally rocky terrain in certain areas of the badlands combined to force NuCoal military planners to include mountaineering capability within the fledgling NSDF.  The Lancier mountaineering gear was chosen for adaptation to NSDF use but doctrine was still an issue. NSDF officers went on trips to observe CNCS and AST operations in mountainous regions and used their experience to develop the Montagnard formations. These units are used as long-range patrols and rapid response units along the mountain ranges. Composed only of Lanciers, this has forced pilots to adapt their tactics to the more short-range capabilities of their machines. Their large pickaxes and spike guns designed for climbing have become a central aspect of Montagnard tactics. Pilots set themselves up in a position that is difficult for their opponents to reach while peppering them with shots. Once close enough the Montagnard pilots strike quickly and with speed to end the fight. This type of tactic has also served them well in urban environments. Many invaders have met their end with a Lancier spike through their machine’s chest.

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Categories: blitz  Tags: HGB3.1 

Heavy Gear: A Visual Tour

For those new to the Heavy Gear setting, as well as returning veterans, we’ve put together a PDF to help capture the mood and feeling of life and warfare on Terran Nova.

Terra Nova

Here we have our complete map of Terra Nova, in full color!

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Categories: blitz rpg background  Tags: PDF 

The Nash Basilisk Stalks Its Prey

OACS-03M/AB NASH BASILISK

The Nash Basilisk was one of the earliest southern gears to be equipped with a radar absorbent material coating which resulted in an early stealth gear. The modifications were originally made by technicians from the MILICIA’s 11th Gear Regiment, the Rapiers, in the TN 1860s. The Rapiers treated more favorably than most MILICIA units. Consequently, it was the Rapiers who found that, in open ground, the gear remained difficult to conceal even after the coating was applied. However, when used in combination with natural cover, the gear’s new skin permitted the vehicle to approach targets while very likely remaining undetected. Should the gear remain immobile in cover, stealth performance goes from good to excellent. The Rapiers immediately began using the new model as an ambush specialist, equipping it with heavy weaponry such as bazookas.

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Categories: blitz rpg  Tags: HGB3.1 

5 reasons to play Heavy Gear 4e

For beginners or RPG vets, Heavy Gear is a vibrant world to explore.

You might have just seen the kickstarter, or you might have had friends talk about this 90s Canadian mecha game they used to be obsessed with, either way, you don’t know if it is a good game to pick up. Heavy Gear has a lush setting and long in-world history. These are far from the best reasons to play it. Here are five reasons you should play Heavy Gear.

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Categories: RPG  Tags: Rules Discussion Listicle 

Northern Metal Cats Sprint into Action

HACS-01LG-MP METAL CAT

Red Cat Cheetah

Shaian’s main claim to fame is the Cheetah, an insanely nimble but incredibly expensive recon gear that is so capable that it outshines every opponent in its class. This however led to a problem, a gear that is expensive to make and maintain and serves mainly as a dedicated EW platform is not always in high demand. Simple economics dictated that in order to survive Shaian would need something closer to the baseline.

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Categories: blitz rpg hobby  Tags: HGB3.1 HG RPG 4e 

Bringing the RPG to Blitz

Hey everyone, Prof9844 here with another RPG article. This time we are going to tackle how to convert your 4th edition RPG character for use in a game of Heavy Gear Blitz.

This process is the official process for doing so. Normally we would want this in the book, but space requirements prevented us from doing that. Also, this does NOT recreate blitz vehicles exactly. If you were to put say a Visigoth through this process it comes out at PI 5+ instead of 6+. This is a quirk of the system and you can adjust if this is of concern.

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Categories: Blitz RPG  Tags: Conversion 

Slyphic's Black Talons

I finally finished my Black Talon force for Heavy Gear Blitz. 13 models being more than enough for the most elite army in the game. A nice contrast to my sprawling Southern horde, featuring all the Claw series of gears.

I wanted to do a classic black, but I also didn’t want them literally black, so I started with a kinda darkish grey and highlighted up and then shaded the whole thing down with a wash. They were looking a little simple through, so I added a high contrast fluorescent looking couple parts in orange. My head canon is that they’re narrow spectrum optical IFF flags. A passive IFF system to keep them invisible unless you’re looking in a very specific range band.

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Categories: blitz hobby  Tags: HGB3.1 

CEF Medium Hovertank Squadron

CEF Medium Hovertank Squadron

Medium Hovertanks (often called Predators) are the backbone of CEF armored units currently operating on Terra Nova. Originally during the first invasion these tanks were classed as heavy hovertanks, but that designation changed when even heavier units were identified. Regardless these tanks are the most easily recognized and highly visible part of the CEF’s armored forces. Survivors of engagements with these units say nothing compares to the sudden havoc that can be wrought by hovertanks. Using their superior mobility, these units can easily bypass heavily defended positions or densely packed formations of conventional armor to strike from unexpected directions. This allows the CEF to exploit nearly any weakness in an opponent’s order of battle swiftly and decisively. Hovertanks are hungry and thirsty beasts however and due to their incredible maintenance demands, not to mention cost, it is rare for medium hovertank patrols to form more than half a larger battle group’s standing force. This formation and doctrinal mission are still present in Port Arthur who has since modified it to include the Hetairoi hovertanks available to NuCoal forces.

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Categories: blitz  Tags: HGB3.1 Specialist Combat Group 

Caprice Reinforcements: Sarru and Rabbu

F-27 Sarru

The F-27 Sarru is a combat focused rebuild of the Type 27 “Big Guy”. The original Type 27 was designed for rescue operations and limited combat duties. Those roles are wholly unsuited to the type of situations it would encounter on Terra Nova. Alongside the F-112 Rabbu, F-32 Maru and F-55 Zikru it was reworked for direct combat operations. Various weapon loadouts were developed using preexisting hardpoints and equipment. Its hammer was retained due to its excellent performance in Caprician arena fights, the added intimidation factor is a bonus.

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Categories: blitz  Tags: HGB3.1