<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>The DP9 Community Site on DP9 Community</title><link>https://dp9community.com/</link><description>Recent content in The DP9 Community Site on DP9 Community</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sat, 08 Aug 2026 14:00:00 +0000</lastBuildDate><atom:link href="https://dp9community.com/index.xml" rel="self" type="application/rss+xml"/><item><title>Plastic Miniatures Assembly Guide</title><link>https://dp9community.com/guides/plastic-assembly-guide/</link><pubDate>Mon, 16 Sep 2024 16:23:00 +0000</pubDate><guid>https://dp9community.com/guides/plastic-assembly-guide/</guid><description>This is a conversion and edit of the &lt;em>Heavy Gear Blitz! Plastic Miniatures Assembly Guide 2021&lt;/em>. It will be modified to correct errors and add enhancements such as links to the Dream Pod 9 store for sprues and upgrade components.</description></item><item><title>The Shepherd's Trail, Part 1: New Jerusalem</title><link>https://dp9community.com/post/the-shepherds-trail-part-1/</link><pubDate>Tue, 25 Jul 2023 13:01:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-trail-part-1/</guid><description>&lt;p>
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Hello, everyone! Today, we start off on our road to exploring New Jerusalem in preparation for their arrival in Heavy Gear Blitz and the Roleplaying Game. The way this is going to work is that each week for the foreseeable future I am going to post a bit about New Jerusalem’s history, peoples, geography, etc, so we can explore this new world together. We will also have a quick little story to go along with the lore of each one.&lt;/p></description></item><item><title>Base Sizes &amp; Decal Packs</title><link>https://dp9community.com/guides/base-sizes-and-decals/</link><pubDate>Mon, 16 Sep 2024 16:23:00 +0000</pubDate><guid>https://dp9community.com/guides/base-sizes-and-decals/</guid><description>Base size details and information on decal sheets avaialble from Dream Pod 9.</description></item><item><title>The Shepherd's Trail, Part 2: The Founding of the Church</title><link>https://dp9community.com/post/the-shepherds-trail-part-2/</link><pubDate>Tue, 01 Aug 2023 12:57:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-trail-part-2/</guid><description>&lt;p>
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 &lt;/figure>
The history of the Jerusalemite faith dates to the beginning of the Second Ice Age. Officially starting in 2422, this ice age was the harshest in the geological record. Humanity’s population was devastated, and the results of the mass movement of people towards the equator would fundamentally change human society. Mass famine and conflict over the remaining accessible resources reduced the human population to 2.2 billion by the year 2850. This led to a rise in religious sentiment across all of humanity. Many found solace in the faiths of their ancestors. Nations which had generally pushed back against religious influence in government now found religion taking on a more central role in politics. In 2835. the nations dominated by ancient religions formed the Council of True Faith. Not everyone attached themselves to an existing faith, and new religions sprouted up during the ice age’s early centuries. Described as ‘doomsday cults’ by many, the truth is more nuanced. These new faiths tended to focus on the near apocalyptic nature of the ice age and humanity’s response to it. Some were offshoots of existing faiths which believed their prophesized doomsday had come and gone, while others focused more on the idea that a person is not promised a tomorrow. This latter group was comprised mainly of ultra-survivalists, ready and willing to do what must be done to survive. By the 29th century, these new faiths had become dominating forces in many nations. Three months after the Council of True Faith was declared, the Compact of Revelations was formed to counter it. &lt;/p></description></item><item><title>Northern Models</title><link>https://dp9community.com/guides/northern-models/</link><pubDate>Fri, 18 Jul 2025 12:00:00 -0400</pubDate><guid>https://dp9community.com/guides/northern-models/</guid><description>Component identitifaction for the Northern Plastic Sprues</description></item><item><title>The Shepherd's Trail, Part 3: Timekeeping</title><link>https://dp9community.com/post/the-shepherds-trail-part-3/</link><pubDate>Wed, 02 Aug 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-trail-part-3/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
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		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
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		 alt=""
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 &lt;/figure>
New Jerusalem orbits the start Nereus approximately every .97 Earth years. This single rotational cycle is called a year, which is divided into 375 days. These are broken into 12 months, each of 31 or 32 days. The months are Nisan, Iyyar, Sivan, Tammuz, Ax, Elul, Tishri, Marheshvan, Kislev, Tevet, Shivan, and Adar. The months of Tammuz, Marsheshvan and Adar each have 32 days and the rest have 31. Days are grouped together into 7-day weeks, and the names of the days are consistent with Earth’s. Seasons are approximately three months, with Nisan being the start of the northern hemisphere’s summer.&lt;/p></description></item><item><title>Southern Models</title><link>https://dp9community.com/guides/southern-models/</link><pubDate>Fri, 18 Jul 2025 12:00:00 -0400</pubDate><guid>https://dp9community.com/guides/southern-models/</guid><description>Component identitifaction for Southern Plastic Sprues</description></item><item><title>The Shepherd's Trail, Part 4: Colonization</title><link>https://dp9community.com/post/the-shepherds-trail-part-4/</link><pubDate>Tue, 08 Aug 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-trail-part-4/</guid><description>&lt;p>
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 &lt;/figure>
The initial colonization of New Jerusalem was sparse, focused mostly on Church personnel with a goal of setting up habitation areas for future waves of colonists. Calling upon their relationships with various companies, the Church was able to negotiate large purchases of equipment and hardware to ship to the fledgling colony. Workshops were set up in orbit and on the surface to maintain and support the new infrastructure. Eventually negotiations led to actual production facilities on New Jerusalem, allowing the Church to independently sustain its colony.&lt;/p></description></item><item><title>CEF Models</title><link>https://dp9community.com/guides/cef-models/</link><pubDate>Mon, 16 Sep 2024 16:23:46 -0400</pubDate><guid>https://dp9community.com/guides/cef-models/</guid><description>Component identitifaction for the CEF Plastic Sprues</description></item><item><title>The Shepherd's Trail, Part 5: The Economy</title><link>https://dp9community.com/post/the-shepherds-trail-part-5/</link><pubDate>Wed, 09 Aug 2023 13:03:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-trail-part-5/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
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		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
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		 alt=""
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 &lt;/figure>
From an economic perspective, the Church determined early in its colony planning to focus on agriculture. New Jerusalem’s climate, with its fertile soil (compatible with all forms of Earth plant life after some modification) and massive network of rivers, made it an ideal farming colony. Vast fields of crops and herds of animals spread over the planet, with the occasional hub for the residents to turn in crops and products as well as receive services. These hubs would eventually form the core of the cities that would later dot the world. The Church maintained complete control of interplanetary trade. Anything that went off world or came to New Jerusalem was handled directly by the Church. Raw materials were collected, processed, packaged, and mostly shipped back to Earth or the other colonies. What was left was used to provide food to the population. Metals and other geological resources were also shipped off-world, but a larger portion were used to produce machinery, parts, and other critical equipment. The materials shipped out were sold, and the funds were used to bankroll new colonist waves and the purchase of materials that could not be produced locally.&lt;/p></description></item><item><title>Caprice Models</title><link>https://dp9community.com/guides/caprice-models/</link><pubDate>Fri, 18 Jul 2025 12:00:00 -0400</pubDate><guid>https://dp9community.com/guides/caprice-models/</guid><description>Component identitifaction for the Caprice Plastic Sprues</description></item><item><title>Shepherds Path, Part 6: The Local Wildlife</title><link>https://dp9community.com/post/the-shepherds-trail-part-6/</link><pubDate>Tue, 15 Aug 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-trail-part-6/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
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		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
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 &lt;/figure>
New Jerusalem was home to a flourishing ecosystem upon discovery, although the nature of the wildlife took explorers by surprise. The most common form of native animals appeared analogous to Earth polychaete worms. They tend to have long, segmented bodies, with each segment having at least one set of appendages. Their heads contain an annular mouth with teeth composed of mineralized chitin. Though they are technically boneless, cartilage and collagen form an internal structure. For land animals this structure is usually ossified. The two largest classes of native wildlife are referred to as ‘Wyrms’ and ‘Maggots’.&lt;/p></description></item><item><title>Peace River Models</title><link>https://dp9community.com/guides/peace-river-models/</link><pubDate>Mon, 16 Sep 2024 16:23:46 -0400</pubDate><guid>https://dp9community.com/guides/peace-river-models/</guid><description>Component identitifaction for Peace River Plastic Sprues</description></item><item><title>Shepherds Path, Part 7: Colonial Economics</title><link>https://dp9community.com/post/the-shepherds-trail-part-7/</link><pubDate>Wed, 16 Aug 2023 13:01:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-trail-part-7/</guid><description>&lt;p>
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		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
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 &lt;/figure>
New Jerusalem settled into what could be described as an agricultural technocracy. The colony was heavily focused on agriculture and food production. The standard of living, while comfortable, was missing many of the more advanced technologies seen on the other colonies. Farms, deep forest outposts, and other more rural establishments dominated the planet. The Church maintained a large degree of control over the industrial and urban areas, where it oversaw the processing and distribution of products and services. Church members with the rank of priest or other titles would go their entire career without leading a worship service, and instead would become managers and bureaucrats. &lt;/p></description></item><item><title>NuCoal Models</title><link>https://dp9community.com/guides/nucoal-models/</link><pubDate>Mon, 16 Sep 2024 16:23:46 -0400</pubDate><guid>https://dp9community.com/guides/nucoal-models/</guid><description>Component identitifaction for NuCoal Plastic Sprues</description></item><item><title>Shepherds Path, Part 8: Colonization</title><link>https://dp9community.com/post/the-shepherds-trail-part-8/</link><pubDate>Tue, 22 Aug 2023 12:59:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-trail-part-8/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
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		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
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 &lt;/figure>
For over 370 years, the people of New Jerusalem have carved out a life for themselves and their descendants on a new world. Events on a distant world many have never been to threaten all of that.&lt;/p>
&lt;p>The colonization program was viewed by many on Earth as a solution to the resource scarcity that had loomed over humanity for many years. Offworld colonies would be able to harness the resources of new planets and send some of those resources back to Earth. While shipments from the colonies did arrive, exports to the colonies were needed for their continued survival. It is impossible to simply start a modern existence from nothing, and colonies would need long term support before they were fully independent. As the waning years of the 6th millennium wore on, social pressure turned into political pressure to address this support. Many on Earth began to view the colonies as resource pits which consumed more than they produced, or even as leeches and freeloaders. A low level of discontent eventually turned into political action which threatened to cut the colonies off from Earth.&lt;/p></description></item><item><title>Utopia Models</title><link>https://dp9community.com/guides/utopia-models/</link><pubDate>Mon, 16 Sep 2024 16:23:46 -0400</pubDate><guid>https://dp9community.com/guides/utopia-models/</guid><description>Component identitifaction for Utopia Plastic Sprues</description></item><item><title>Shepherds Path, Part 9: The Collapse</title><link>https://dp9community.com/post/the-shepherds-trail-part-9/</link><pubDate>Wed, 23 Aug 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-trail-part-9/</guid><description>&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
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		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
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 &lt;/figure>
&lt;p>The withdrawal of the gateship fleet and Concordat support was the result of a movement that had been building for some time. Despite this, many questioned how serious the movement&amp;rsquo;s leaders were, and how quickly they would cut off support if they did at all. The answer was unfortunately a quick removal almost immediately after taking political power. The Church attempted diplomacy to maintain contact. After all, New Jerusalem foodstuffs were being consumed on Earth, and the colony desperately needed the trade goods it got from Earth. In many people’s eyes there was no reason to cut off contact. As events moved closer and closer to a full abandonment of the colonies, the Pope personally went to Earth to discuss the situation and plead his case. During the following months, the isolationist policy took effect. The Pope did not return.&lt;/p></description></item><item><title>The Shepherd’s Path, Part 10: Exodus</title><link>https://dp9community.com/post/the-shepherds-path-part-10-exodus/</link><pubDate>Tue, 29 Aug 2023 13:02:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-10-exodus/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
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		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
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		 alt=""
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 &lt;/figure>
As the Church began to dissolve, many of the middle-level members were torn on what to do. The upper-level leadership was embroiled in what looked to be the start of a religious civil war, while many laborers and workers were taking to the streets over various issues. Small groups began to form, which linked up to larger groups aiming to escape the coming devastation. These refugees needed a place to flee to, and to find that place they raided the Church archives. Using passcodes stolen from Church officials, they dug deep into the records of the Church. What they found was surprising and concerning. The Church had been hoarding much of the technology and equipment that it had acquired by selling Jerusalemite products to the rest of the Concordat. Scores of warehouses and depots full of advanced technology, medical supplies, and even weapons were scattered across the planet. Each warehouse was well hidden and had numerous layers of security to keep out the unwelcome. Later analysis would reveal even more irregularities in Church finance and other related areas. The refugees fleeing the collapse saw these places as safe havens and places where materials and resources could be acquired; things they would need to survive what they believed was coming. They downloaded as much as they could and deleted everything on the Church’s data servers. No one would be able to follow them.&lt;/p></description></item><item><title>The Shepherd’s Path, Part 11: Sanctuary</title><link>https://dp9community.com/post/the-shepherds-path-part-11-sanctuary/</link><pubDate>Wed, 30 Aug 2023 13:01:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-11-sanctuary/</guid><description>By 373 NJ, the first groups reached the polar facility. which they aptly dubbed Sanctuary. They found an entire empty city, ready for habitation. Hydroponics, manufacturing facilities, samples and blueprints for advanced technology, orbital vehicles, and even a wrecked prime knight paladin walker made it a veritable technological oasis. The next decade saw the establishment of a small civilization in Sanctuary that was focused on efficiency and the effective use of limited resources. All told, some 50,000 people came to call Sanctuary home. From their polar fortress, the people of Sanctuary watched as the world around them dissolved into chaos. The rest of New Jerusalem was breaking down into numerous small nations and power blocs during this period, which would later be known as the Isolation Crisis. Manufacturing hubs to fuel their conflicts were constructed, but the fall of the Church reduced their capabilities to little more than mid-20th century earth. The primary issue was a lack of computers and electronics. Air travel was almost completely lost as well. Simple propeller-driven aircraft were usable, but air filters constantly wore out due to the silicon particles in plant life. When burned, this released a choking smoke cloud that clogged engines. Re-exploration of space was also impossible.</description></item><item><title>The Shepherd’s Path, Part 12: The Collapse</title><link>https://dp9community.com/post/the-shepherds-path-part-12-the-collapse/</link><pubDate>Tue, 05 Sep 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-12-the-collapse/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
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		 srcset="
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
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		 alt=""
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 &lt;/figure>
The fall of the Jerusalemite Church would be labeled ‘The Collapse’ by subsequent generations. Once a unified planet, New Jerusalem fractured without the centralized guidance of the Church. This led not only to a massive loss of technology, but also the creation of nations where none existed before. Many of the initial divisions formed due to geography, but the tone of the ensuing conflicts was largely religious for many decades. These nations would come to be referred to as the ‘Post-Collapse States’. During this time, personnel for Sanctuary would covertly travel across the Post-Collapse States. These missions served many purposes including fact-finding, making local connections, recruitment, and acquisition of resources. Sanctuary agents quickly developed a subtle code through careful phrasing that allowed them and their allies to communicate right under the nose of authorities. When pressed for their identities, it became common for them to reply they were simple shepherds, as many would masquerade as traders or farmers. These field agents observed and documented a number of new nations, which are listed below.&lt;/p></description></item><item><title>The Shepherd’s Path, Part 13: The Early Years</title><link>https://dp9community.com/post/the-shepherds-path-part-13-the-early-years/</link><pubDate>Wed, 06 Sep 2023 13:03:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-13-the-early-years/</guid><description>&lt;p>
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		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
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		 src="https://dp9community.com/Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The decades that followed the arrival at Sanctuary were a blur of activity. The facility was slowly turned into a settlement, then eventually to a full-fledged city-state. New generations were born and came of age, not just in Sanctuary but across the whole planet. New nations and societies formed in the vacuum left after the destruction of the Church.&lt;/p></description></item><item><title>The Shepherd’s Path, Part 14: A New Course of History</title><link>https://dp9community.com/post/the-shepherds-path-part-14-a-new-course-of-history/</link><pubDate>Tue, 12 Sep 2023 16:07:48 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-14-a-new-course-of-history/</guid><description>On 2 Shvat 454 (Christmas Eve 5871, a day chosen for its symbolism), a strike force of combat vehicles from the Collective of a New Canaan was dispatched towards a small hamlet. Their intent was to destroy the town and slaughter its inhabitants in retaliation for a dubious ‘crime’. Unknown to the strike force, Sanctuary command deemed this assault the first victim of their interventions. When the convoy was spotted by the locals on Christmas morning, panic ensued. There was no question in their minds what the assault force’s intent was, and the town had no means to stop the impending massacre. Just before the lead vehicle could move into range of the town and fire its first shot, it exploded in a ball of fire. Caught off guard, the convoy began to shoot in all directions, unsure of what direction they were taking fire from. Within a few seconds, two more vehicles went up in flames before they realized the fire was coming from above them. Looking up into the sky the attackers were horrified. Sanctuary combat walkers landed in and amongst the strike force, trashing vehicles left and right. The survivors tried to flee in terror, only to walk into the waiting guns of infantry and heavier assets positioned for just such an eventuality. There were no survivors, no townsfolk were injured, and the only Sanctuary ‘casualty’ was a corporal with a sprained ankle. The Sanctuary forces pulled out almost as fast as they arrived and quickly disappeared, leaving the bewildered townsfolk to clean up.</description></item><item><title>The Shepherd’s Path, Part 15: Aftermath</title><link>https://dp9community.com/post/the-shepherds-path-part-15-aftermath/</link><pubDate>Wed, 13 Sep 2023 13:01:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-15-aftermath/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png 660w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_7a85d42df1f55f8d.png 1024w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_31049afa1e9250b9.png 2x"
		 src="https://dp9community.com/Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png"
		 alt=""
		/>
 
 
 &lt;/figure>
Word traveled fast of this “Miracle,” and those in leadership positions blew it off as nothing more than an overblown story. A whole assault force wiped out by “angels from heaven?” It had to be a joke. The destruction of the force was attributed to “bandits and highwaymen.” Two weeks later it happened again. And then it happened again, and again. Authorities initially tried to hide these attacks, but rumors spread of the “angels&amp;rsquo;&amp;rsquo; and their wrath. Soon, all attempts to hide the existence of these attacks were abandoned. Efforts to identify the attackers were met with failure, with only a few eyewitness reports whose testimony was ultimately deemed unbelievable. Massive bipedal and multipedal combat walkers dropping from the sky? Advanced laser weapons? Cannons that could melt tanks and their crews? All of this with no trace of their arrival or departure, aside from the carnage left in their wake.&lt;/p></description></item><item><title>The Shepherd’s Path, Part 16: The New Paradigm</title><link>https://dp9community.com/post/the-shepherds-path-part-16-the-new-paradigm/</link><pubDate>Mon, 18 Sep 2023 15:31:07 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-16-the-new-paradigm/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png 660w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_7a85d42df1f55f8d.png 1024w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_31049afa1e9250b9.png 2x"
		 src="https://dp9community.com/Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png"
		 alt=""
		/>
 
 
 &lt;/figure>
Nothing stays secret forever. Despite attempts at secrecy, the Shepherds’ activities became more and more well known. Eventually credible survivors from encounters appeared, evidence of travel and sightings of aircraft occurred, and it became obvious that some military force was operating beyond the authority of any nation on the planet. Some despaired at this new threat while others resented the attackers, and still others saw a potential advantage.&lt;/p></description></item><item><title>The Shepherd’s Path, Part 17: Organization</title><link>https://dp9community.com/post/the-shepherds-path-part-17-organization/</link><pubDate>Wed, 20 Sep 2023 13:03:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-17-organization/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png 660w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_7a85d42df1f55f8d.png 1024w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_31049afa1e9250b9.png 2x"
		 src="https://dp9community.com/Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The Shepherds’ society is organized into three orders, which are then divided into smaller sub-orders. Each order specializes in a group of related tasks. The first of the three main orders is the Order of Saint Joseph, which oversees the day-to-day operations of Sanctuary. Under their purview are things like construction, food production and distribution, administration, and cleaning services. The Order of Saint Marcellin covers anything that requires significant training and education such as medicine, education, academics, research, record keeping, and engineering. The final order is the Order of Saint Adrian, which covers security and military forces. Each of these three orders is lead by a Grand Marshal, and the three Grand Marshals collectively form the ruling body of the Shepherds.&lt;/p></description></item><item><title>The Shepherd’s Path, Part 18: Military Organization</title><link>https://dp9community.com/post/the-shepherds-path-part-18-military-organization/</link><pubDate>Tue, 26 Sep 2023 13:01:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-18-military-organization/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png 660w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_7a85d42df1f55f8d.png 1024w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_31049afa1e9250b9.png 2x"
		 src="https://dp9community.com/Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The Shepherd’s primary combat arm is the Order of Saint Michael (OSM). The fundamental building block of the OSM is the regiment. Above a regiment is the division, which is less of a combat unit more of an administrative element that oversees operation within a certain region of New Jerusalem. Each division contains a core of support assets like artillery and air support, as well as at least one regiment. The regiments themselves are composed of four “line battalions&amp;rsquo;&amp;rsquo;, which are the combat arm, and two support battalions. A full-size regiment has nearly 4,000 personnel.  Regiments are numbered based on the order in which they were activated, and each one is also named after a biblical angel.&lt;/p></description></item><item><title>The Shepherd’s Path, Part 19: Life in Sanctuary</title><link>https://dp9community.com/post/the-shepherds-path-part-19-life-in-sanctuary/</link><pubDate>Wed, 27 Sep 2023 15:25:54 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-19-life-in-sanctuary/</guid><description>&lt;p>Everyday citizens in Sanctuary live like many humans have over the millennia. Each citizen is allotted an apartment based on their family situation. Individuals living alone get small flat style apartments with only about 50 square meters of space. A group of citizens can request combined accommodation, and generally in this case it is assumed that multiple people will share a single larger sleeping room. Weekly deliveries of food and other day-to-day essentials are provided for all citizens via direct delivery to their door or, or to a designated collection area in special circumstances. The option to purchase additional items exists, using credits earned during working hours. Should a more substantive item be needed, such as a replacement appliance, it is requisitioned directly. All of this is accomplished via a computer in the apartment. The apartment, as well as its appliances and fixtures, can be controlled from this computer, or via a virtue if one is present.&lt;/p></description></item><item><title>The Shepherd’s Path, Part 20: Virtues</title><link>https://dp9community.com/post/the-shepherds-path-part-20-virtues/</link><pubDate>Tue, 03 Oct 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-20-virtues/</guid><description>All angels (the Shepherd&amp;rsquo;s term for their combat walkers) have a support system called a virtue, which as with everything else involving them is a reference to an order of angels. Virtues are not true independent artificial intelligences, although they are closer than the ONNs of Terra Nova and even some Utopian NAIs. Though pilots input commands to an angel via a series of joysticks, pedals, buttons, switches, and even verbal commands, it is the virtues that take these inputs and convert them into motion of the machine. Virtues are fully interactive, capable of replying to queries and even carrying on a conversation. It’s not abnormal for them to develop personalities, and as long as they perform their tasks to spec those personalities are allowed to stay. An angel pilot is generally assigned a virtue upon graduation, and that virtue follows them through their career. Many pilots consider their virtue as something more than a pet but less than a person. Pilots will often give them names such as Athena, Tenor, and Echo. Black Talon operatives have noted that it seems virtues are far more interactive than expected given their function. Reports of pilots carrying on conversations about things unrelated to combat in an angel have been reported, and even cases of pilots and virtues disagreeing on topics. Ultimately, though, the virtue is subordinate to the pilot. It will always comply with the pilot’s commands, although  if reports are to be believed it will sometimes offer a sarcastic remark about them.</description></item><item><title>The Shepherd’s Path, Part 21: Angels</title><link>https://dp9community.com/post/the-shepherds-path-part-21-angels/</link><pubDate>Wed, 04 Oct 2023 12:59:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-21-angels/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png 660w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_7a85d42df1f55f8d.png 1024w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_31049afa1e9250b9.png 2x"
		 src="https://dp9community.com/Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The Shepherds use the term “angel&amp;quot; to refer to any legged combat platform or derivatives thereof. The origin of the design of the angels dates to the Later Crusades and the fall of Kir Arya. The Prime Knights of Kir Arya used combat walkers called Paladins as their primary mechanized combat unit. According to historical records, Paladins were large, fast, heavily armed, and well armored, which allowed them to engage all types of foes in nearly any type of terrain. After the fall of Kir Arya, wrecked Paladins were taken and analyzed by both the Council and Compact nations that took part in the invasion. They all came to the same conclusion, however, about the design&amp;rsquo;s long term viability. Paladins were technologically feasible but would be prohibitively expensive, and would need massive overhauls to be usable by pilots who were not Prime Knights.&lt;/p></description></item><item><title>The Shepherd’s Path, Part 22: Faith</title><link>https://dp9community.com/post/the-shepherds-path-part-22-faith/</link><pubDate>Tue, 10 Oct 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-22-faith/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png 660w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_7a85d42df1f55f8d.png 1024w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_31049afa1e9250b9.png 2x"
		 src="https://dp9community.com/Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The Jerusalemite religion is an amalgamation of all the various Abrahamic faiths that existed prior to the Second Ice Age. The main cause of their merging was the threat to the holy land by forces of the Compact of Revelation. The nations dominated by Abrahamic religions formed a military alliance to protect the holy land against this threat. As the centuries wore on, this military alliance became something more. Terminology, ideas, and various aspects of each faith crossed over into each other, further blurring the line between the various religions. It became perfectly normal for a group of nuns led by an Imam to celebrate Hanukkah. When the glaciers receded over a millennia later, those divides had largely disappeared. The adherents of these various faiths considered themselves Jerusalemites. &lt;/p></description></item><item><title>The Shepherd’s Path, Part 23: Life in Sanctuary</title><link>https://dp9community.com/post/the-shepherds-path-part-23-life-in-sanctuary/</link><pubDate>Wed, 11 Oct 2023 12:59:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-23-life-in-sanctuary/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png 660w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_7a85d42df1f55f8d.png 1024w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_31049afa1e9250b9.png 2x"
		 src="https://dp9community.com/Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png"
		 alt=""
		/>
 
 
 &lt;/figure>
It should come as no surprise that religion is common and flourishing in Sanctuary. However, the topic of religion is considered very private and overt displays of faith outside of the actual act of worship are quite rare. The Shepherds do not consider themselves a religious organization. Any member is free to believe in whatever religion they want, or none at all should they choose. Due to the nature of the colony’s history, it is almost unheard of for someone to not be Jerusalemite, but that fact is considered just another aspect of a person like their hair or eye color. For most people, though, their faith is a major component of their life. Religious services for all sects are common and readily available for those seeking them. The nature of someone’s practice of their faith is considered highly personal, and criticizing it is seen as one of the highest forms of disrespect.&lt;/p></description></item><item><title>The Shepherd’s Path, Part 24: Beyond the Angels</title><link>https://dp9community.com/post/the-shepherds-path-part-24-beyond-the-angels/</link><pubDate>Tue, 17 Oct 2023 13:01:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-24-beyond-the-angels/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png 660w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_7a85d42df1f55f8d.png 1024w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_31049afa1e9250b9.png 2x"
		 src="https://dp9community.com/Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The Order of Saint Martin oversees the infantry formations of the Shepherds. These units operate as mechanized infantry, either in direct combat roles or as combat engineers. Infantry often fulfill security roles in urban areas. Typical units are mounted in Tenet APCs with a command vehicle for the platoon and company command elements. Doctrinally, these units favor fire and maneuver, and include a selection of heavy weapons to deal with a variety of targets.&lt;/p></description></item><item><title>The Shepherd’s Path, Part 25: Revelation</title><link>https://dp9community.com/post/the-shepherds-path-part-25-revelation/</link><pubDate>Tue, 24 Oct 2023 13:01:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-25-revelation/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png 660w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_7a85d42df1f55f8d.png 1024w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_31049afa1e9250b9.png 2x"
		 src="https://dp9community.com/Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png"
		 alt=""
		/>
 
 
 &lt;/figure>
New Jerusalem’s isolation lasted until 728 NJ (6136 AD)l when a mysterious fleet of ships identifying themselves as the CEF 7th fleet gated into the system. The CEF observed the primitive armies of the various powers on the planet and judged them to be a non-threat. The Shepherds remained hidden, using centuries of experience to keep their strength unseen by these new visitors. Shepherds’ leadership set up a mission to contact the new arrivals. This diplomatic mission met with the CEF commanders’ multiple times, though what exactly transpired remains unknown to all not involved. When the last meeting was over, the CEF Admiral left and ordered his fleet to withdraw from the system, declaring he would no longer support the NEC. A brief power struggle saw him and some 75% of the fleet, including almost all the warships, break contact and jump out of the system. The remaining forces were stranded aboard their troop transports, now short on supplies and equipment, and were forced to make a decision. Seeing the pathetic nature of the defenders, they opted to continue their assault on the planet. They concentrated their landing zone in one largely uninhabited region to maximize their limited forces’ effect. As their units made landfall, Shepherd space forces struck. The remaining CEF ships in orbit were destroyed or captured, cutting off the ground forces who then found themselves attacked by an enemy far more advanced than they had anticipated. The initial landing zones, concentrated in forested regions to prevent observation, soon turned into furnaces as local forces lit them ablaze. The unique silicon-based composition of the trees burned off into ash which clogged CEF combat vehicles and caused breathing problems for infantry. Without the ability to take in air, hovertanks essentially became slow, static defenses. Frames fared better, but the failure of their hover systems put them at a mobility disadvantage against angels. The Shepherds struck repeatedly. and within weeks had functionally annihilated the invaders’ command structure. The CEF was reduced to a handful of highly fortified bases set up in the landing zone. Cut off from any hope of escape, the remaining forces fought much more ferociously than would typically be expected from the CEF on the defensive. By the time these pockets were liquidated, over 20% of the Shepherds’ pre-invasion combat strength had become casualties. Despite the Shepherds’ best efforts, a small significant portion of the invasion force managed to evade capture and would go in to form holdout cells across the planet.&lt;/p></description></item><item><title>The Shepherd’s Path, Part 26: The Eye of the Storm</title><link>https://dp9community.com/post/the-shepherds-path-part-26-the-eye-of-the-storm/</link><pubDate>Tue, 31 Oct 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-26-the-eye-of-the-storm/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png 660w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_7a85d42df1f55f8d.png 1024w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_31049afa1e9250b9.png 2x"
		 src="https://dp9community.com/Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The aftermath of the Revelation saw the Shepherds begin to openly work with the various nations on the planet. Some proved to be willing allies in the fight against CEF holdouts, while others not only directly opposed the Shepherds but actively courted the support of the CEF remnants.&lt;/p>
&lt;p>This period of conflict was used by the Shepherds as a chance to reorganize and better prepare for further aggression from Earth. Unit organization was changed with a heavier emphasis on sustainment elements. Mobile bases that could be used by company sized units were developed to allow smaller forces more strategic freedom from supply hubs. Airborne and orbital assets were expanded, and new satellites and warships were commissioned to create an early warning system against new threats. Defected 7th fleet personnel were tasked with drafting and quantifying CEF combat doctrine, and Shepherds line units were rotated through rigorous drills and training to learn the ins and outs of this style of warfare. Allied forces underwent similar training to operate alongside the Shepherds’ units as auxiliaries, although this training fell short of integrating the forces involved. New developments, techniques and attempts at coordination were used to combat the CEF forces still on the planet and those allied to them, ensuring that anything adopted was battle tested.&lt;/p></description></item><item><title>The Shepherd’s Path, Part 27: The Second Invasion</title><link>https://dp9community.com/post/the-shepherds-path-part-27-the-second-invasion/</link><pubDate>Tue, 07 Nov 2023 14:01:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-27-the-second-invasion/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png 660w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_7a85d42df1f55f8d.png 1024w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_31049afa1e9250b9.png 2x"
		 src="https://dp9community.com/Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The relief force for the 7th fleet went in with a much larger number of warships compared to the first invasion force. While some in CEF command were concerned with land resistance, most considered the renegade 7th fleet assets the major concern. The second invasion force arrived in the Nereus system 735 NJ to a cold welcome. The exit point for the gate was surrounded by a minefield of nuclear ordnance and armed warships. CEF forces pushed on and eventually cleared the field, forcing the Shepherds’ forces to withdraw or face annihilation. As the Shepherds&amp;rsquo; space forces fell back the CEF commanders, sensing an opportunity, quickly began pursuit with a portion of their fleet. The rest was sent after the planet to begin the invasion proper. As the relief fleet extended itself, they were caught by complete surprise as the 7th Fleet jumped in from HO-03/5409.4 and took the gate point.  With no place to fall back to, the surviving troop-ships disgorged their cargo on the planet as the scattered CEF warships were picked off or captured by their former comrades.&lt;/p></description></item><item><title>The Shepherd’s Path, Part 28: Reckoning</title><link>https://dp9community.com/post/the-shepherds-path-part-28-reckoning/</link><pubDate>Tue, 14 Nov 2023 14:01:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-28-reckoning/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png 660w,
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_7a85d42df1f55f8d.png 1024w,
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		 src="https://dp9community.com/Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The Shepherds’ plan to launch a counterattack against the CEF consisted of two major offensive operations. The bulk of the 7th Fleet’s ground assets would deploy for an assault on Home, with the aim of opening a second front against the CEF. Home is a priority strategic target, and the 7th Fleet under Admiral Untide, with personal oversight from Grand Marshal Lucius Albrecht, is best suited for full-scale planetary assaults. Given their capacity to operate independently, though, many of the 7th Fleet’s ships are earmarked for the second prong of the counteroffensive.&lt;/p></description></item><item><title>The Shepherd’s Path, Part 29: The Order of the Divine Crescent</title><link>https://dp9community.com/post/the-shepherds-path-part-29-the-order-of-the-divine-crescent/</link><pubDate>Tue, 21 Nov 2023 13:58:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-29-the-order-of-the-divine-crescent/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
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		 src="https://dp9community.com/Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The Order of the Divine Crescent, often just shortened to ODC, is almost the equivalent of an honor society amongst the Shepherds. It is composed of the best and brightest of Sanctuary,  and is not an official order within the Shepherds organizational structure. However, nearly every high ranking member of the Shepherds is a part, and for many joining is the aspiration of a lifetime. As with most similar societies in history, the ODC is open to members by invitation only. The exact entrance requirements and the process for being invited are not shared outside the ODC. On the whole, the ODC is composed only of exceptional individuals. From the military orders, high ranking commanders and elite aces are almost always members. From the civilian orders, outstanding logisticians, engineers, and scientists are invited into this prestigious organization. Theories about the entrance criteria are varied, and there is some inconsistency in who is allowed to join. Many people can point to seemingly deserving members who never get inducted while other notable but comparatively unremarkable members do get in. The method of invitation is simple, an envelope with the inductees name and the order’s crescent logo is left in their accommodations. The intrusion of privacy is bothersome to some but the reward is worth it.&lt;/p></description></item><item><title>The Shepherds Path, Part 30: Angels and Demons</title><link>https://dp9community.com/post/the-shepherds-path-part-30-angels-and-demons/</link><pubDate>Tue, 28 Nov 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-shepherds-path-part-30-angels-and-demons/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /Logo&amp;#43;New&amp;#43;Jerusalem_hu_24e170611d57947.png 330w,
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		 src="https://dp9community.com/Logo&amp;#43;New&amp;#43;Jerusalem_hu_1adb53d2e42fca2.png"
		 alt=""
		/>
 
 
 &lt;/figure>
Antoine Maillaux felt somewhat out of his element. The whole Black Talon team on New Jerusalem had been spread thin since their arrival. Field operations, training exercises alongside local forces, and briefings on equipment and tactics had meant few opportunities for rest. Exhaustion wasn’t the real issue here, though. Maillaux’s entire career, from his time as a smuggler, rover, Legion Noire member and now Black Talon operative, had conditioned him to a constant fight-and-fade style of operation. Despite that, here he was assisting with planning an assault on a fortified city. He had spoken with Wallis about his lack of experience with direct assaults, but the team leader didn’t relent. Wallis assured him their new allies would be able to take care of that part, and what they needed was an expert on the city of Ashanti. Maillaux had been through the city many times during his travels, a fact Wallis had quickly pointed out. That made Maillaux the best man for the job, even if it went against many of his own preferences.&lt;/p></description></item><item><title>Open Season</title><link>https://dp9community.com/post/open-season/</link><pubDate>Sat, 08 Aug 2026 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/open-season/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-left " style="max-width: 50%">
		&lt;img
		 class="my-0 rounded-md"
		 srcset="
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		 src="https://dp9community.com/post/open-season/ALBp57-02_hu_57e0a063d1100f76.jpg"
		 alt=""
		/>
 
 
 &lt;/figure>During the Heavy Gear 4e RPG Kickstarter, we promised 2 seasons of adventures. The idea was that each season would release with 3 adventures, allowing them to be worked on in batches. Based on the information available to us at that point, the project was going to wrap up in early 2025, allowing us to move on to other things in a reasonable timeframe.&lt;/p></description></item><item><title>Heavy Gear NEC Ideology</title><link>https://dp9community.com/post/heavy-gear-nec-ideology/</link><pubDate>Thu, 16 Jul 2026 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-nec-ideology/</guid><description>&lt;h1 id="life-of-the-party-part-1-the-three-tenets">Life Of The Party, Part 1: The Three Tenets&lt;/h1>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 50%">
		&lt;img
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		 srcset="
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		 src="https://dp9community.com/post/heavy-gear-nec-ideology/p71_hu_fac8682e43af2a5e.jpg"
		 alt=""
		/>
 
 
 &lt;/figure>
Defining the ideology and beliefs of the New Earth Commonwealth is a more difficult task than might be expected, considering that most non-Party member citizens of the NEC would not be able to explain what they actually believe in beyond the rote recitation of cliches. They can likely identify it as neofascism and quote the Three Tenets, but little else could be expected. The Party holds that the core foundations of its ideology stem from self-evident truths, so it sees no need to explain them in any detail. Historical analysis is only useful in a limited sense, as despite the Party’s insistence that it has maintained the same philosophy since its original foundation as the Siberian Conservative Reform Party over a century ago, in practice its beliefs have swung wildly over time as different subfactions seized and then lost power. The only consistent elements have been national chauvinism and paranoia. The current Three Tenets of the Party were only set down during the managership of Dasim Solvalov at the tail end of the Reunifcation War, and have changed significantly under his successor Aran Wulf as interstellar conquest became the NEC’s primary goal. Given these factors, these reports will focus only on what the average registered Party member would be expected to know and would be approved to say. This first installment will examine the Three Tenets and how they are mobilized within NEC society.&lt;/p></description></item><item><title>Detinwolf's Heavy Gear Collection</title><link>https://dp9community.com/post/detinwolf-heavy-gear-collection/</link><pubDate>Wed, 20 May 2026 15:00:00 +0000</pubDate><guid>https://dp9community.com/post/detinwolf-heavy-gear-collection/</guid><description>&lt;figure class="thumbnail-image thumbnail-float-left " style="max-width: 15%">
	 &lt;img class="my-0 rounded-md nozoom" src="https://dp9community.com/img/logo-hangar.jpg" alt="" />
 
 
 &lt;/figure>
&lt;p>Hey everyone, we&amp;rsquo;re back with another hobby highlight, this time we&amp;rsquo;re looking at the impressive collection by our very own Detinwolf. What drew me to his work was his exceptional clean parade ready paint jobs. Detinwolf seems to be gunning for studio painter at this point, and he might get my vote! Enjoy this look at a prolific hobbyer who won&amp;rsquo;t be happy until he has every heavy gear model painted (in parade colors no less)!&lt;/p></description></item><item><title>Cross Section Of A Terra Novan Convoy</title><link>https://dp9community.com/post/cross-section-of-a-terra-novan-convoy/</link><pubDate>Thu, 16 Apr 2026 17:55:00 +0000</pubDate><guid>https://dp9community.com/post/cross-section-of-a-terra-novan-convoy/</guid><description>&lt;p>Jay C. Yan&lt;/p>
&lt;p>While one could never hope to fully catalogue the diversity of this planet’s desert-crossing endeavours, this document provides an outline of common practice. It primarily focuses on basic structure and organization, with limited attention to internal culture, more varied and requiring more care than can be discussed with brevity.&lt;/p>
&lt;h2 id="the-van">The Van&lt;/h2>
&lt;p>Ranging ahead of the convoy, the Van is usually small, as little as a single vehicle or scout on foot. Pathfinders and surveyors, the Van tests the terrain with sensors and their own hide to ensure safe passage for the rest of the convoy. Without them, it would be far too easy for an entire convoy to be lost to a buried white sand deposit or sinkhole, or simply lose the route. Ground penetrating radar/sonar suites scan for white sand, unstable ground, and similar buried threats, while the crew use eyes, ears, and intuition to look out for other dangers. Arms and limited armor are also common in more violent areas; canny ambushes are often only found by sticking your nose in them, and it’s good to have some firepower to brandish when negotiating passage with bandits or local warlords. Medium vehicles, such as Camels or literal vans, dominate, possessing the capacity to operate independently and carry all the necessary equipment, without the ponderous weight of a Long Runner. They are otherwise kept fairly light for their size, often with aftermarket kits and larger tires to improve all-terrain capability. Despite physically leading the group, this is rarely a position for people high on the social ladder. It does not tolerate distraction. However, many a convoy leader or respected elder has experience in the Van, which demands and vindicates trust like nothing else. &lt;/p></description></item><item><title>Heavy Gear Gothic</title><link>https://dp9community.com/post/heavy-gear-gothic/</link><pubDate>Wed, 01 Apr 2026 17:48:00 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-gothic/</guid><description>&lt;p>To those who find this scroll, heed my words. I, Balthazar Caro, the last sane man on this damned rock we know as Terra Finis, have created a record of our baseness and depravity. Terra Finis—the Last Earth! Would that this name were true, for what the rabid dogs who call themselves men have done here has shown that they deserve no future, no descendants to inherit their legacy of horror. Every part of this diseased boil we call a world has become host to its own, unique nightmare.&lt;/p></description></item><item><title>PRDF Infantry</title><link>https://dp9community.com/post/prdf-infantry/</link><pubDate>Thu, 12 Feb 2026 08:30:00 +0500</pubDate><guid>https://dp9community.com/post/prdf-infantry/</guid><description>The Infantry of the Peace River Defense Force</description></item><item><title>SRA 8th Jungle Recon Detachment</title><link>https://dp9community.com/post/8th-sra-jungle-recon/</link><pubDate>Wed, 04 Feb 2026 15:00:00 +0000</pubDate><guid>https://dp9community.com/post/8th-sra-jungle-recon/</guid><description>&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
	 &lt;img class="my-0 rounded-md nozoom" src="https://dp9community.com/img/logo-hangar.jpg" alt="" />
 
 
 &lt;/figure>
&lt;p>&lt;em>Hey everyone, the site migration is more or less finished and we’re alive and kicking again so it’s time to get back to our community hobby spotlights! This week in the Heavy Gear Hangar we’ll be spotlighting a lovely little force by Marley AKA dr.racoonphd aka MamelukStan on the discord. This wonderful Southern army has been lovingly collected and painted with an excellent camo pattern that matches the crafted table perfectly. I hope you all enjoy this spotlight as much as I have, as always, a big thank you to Marley for letting us highlight this force.&lt;/em>&lt;/p></description></item><item><title>Interannum 2025: Fire From Heaven</title><link>https://dp9community.com/post/interannum-2025-fire-from-heaven/</link><pubDate>Wed, 31 Dec 2025 16:30:00 +0000</pubDate><guid>https://dp9community.com/post/interannum-2025-fire-from-heaven/</guid><description>An intercepted transmission from another world.</description></item><item><title>Assembly Notes</title><link>https://dp9community.com/guides/assembly-notes/</link><pubDate>Wed, 31 Dec 2025 10:00:00 -0400</pubDate><guid>https://dp9community.com/guides/assembly-notes/</guid><description>This is where notes on assembly of other kits from Dream Pod 9 will be added. Think of it like an FAQ for model assembly: This is more helpful notes and advice for specific models.</description></item><item><title>Heavy Gear Blitz Force Construction</title><link>https://dp9community.com/guides/hgb-force-construction/</link><pubDate>Wed, 31 Dec 2025 10:00:00 -0400</pubDate><guid>https://dp9community.com/guides/hgb-force-construction/</guid><description>&lt;details class="details-shortcode">&lt;summary>Update History&lt;/summary>
&lt;p>
&lt;ul>
&lt;li>12/31/2025: Migrated to the DP9 Community site. (Where you are reading this.)&lt;/li>
&lt;li>08/06/2026: Minor formatting updates and more info on the Companion.&lt;/li>
&lt;/ul>

&lt;/p>
&lt;/details>

&lt;div class="alert alert-primary callout" role="alert">&lt;h5 class="alert-heading">Heavy Gear Blitz 3.1 Rules&lt;/h5>&lt;p>The current rules are the &lt;a href="https://www.drivethrurpg.com/product/395804/Heavy-Gear-Blitz-Tabletop-Wargaming--3rd-Edition-Rules-Version-31&amp;amp;manufacturers_id=19&amp;amp;affiliate_id=4310">Heavy Gear Blitz! 3.1&lt;/a> rules. The main rulebook can be ordered as Print on Demand or through the dp9 online store for hardcopy versions. This free package of PDF files also includes the &lt;em>Heavy Gear Blitz 3.1 Companion&lt;/em> which includes additional material released after the book including optional rules and new models.&lt;/p></description></item><item><title>Christmas On Terra Nova</title><link>https://dp9community.com/post/a-very-heavy-gear-christmas/</link><pubDate>Thu, 25 Dec 2025 20:49:00 +0000</pubDate><guid>https://dp9community.com/post/a-very-heavy-gear-christmas/</guid><description>With most Terra Novan leagues claiming descent from the pre-ice age cultures of Earth, it was almost inevitable that the oft-reinterpreted holiday of Christmas would be refurbished as a convenient source of iconography and continuity. Christmas on Terra Nova is generally agreed to fall on 25 Autumn, and its celebration has taken various forms throughout the centuries, with various traditions falling in and out of favor.</description></item><item><title>Gates 101</title><link>https://dp9community.com/post/gates-101/</link><pubDate>Tue, 19 Aug 2025 21:55:00 +0000</pubDate><guid>https://dp9community.com/post/gates-101/</guid><description>&lt;h1 id="gate-mechanics">Gate Mechanics&lt;/h1>
&lt;p>A gate is type of small wormhole that connects two distant points in space. Gates result from a quirk of hyperdimensional geometry where the presence of a gravity well in an area affects certain particles in quantum entanglement, causing the higher-dimensional space between them to fold in on itself (for the details of why this happens, wait 2500 years for Markus Tannhauser to publish his book on the subject). Like any waveform, spacetime can be added and subtracted from itself, and in certain cases the foldspace phenomenon ends up being subtracted enough to bring the two consanguineous entangled particles close enough to each other in higher-dimensional space to cause a noticeable spatial discontinuity at either end.&lt;/p></description></item><item><title>Heavy Gear III: Pre-Emptively Answered Questions</title><link>https://dp9community.com/post/heavy-gear-iii-pre-emptively-answered-questions/</link><pubDate>Wed, 30 Jul 2025 12:13:00 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-iii-pre-emptively-answered-questions/</guid><description>Some frequently asked questions about the upcoming Heavy Gear III game. Or at least we expect they&amp;rsquo;ll be frequently asked.</description></item><item><title>Midnight and Eclipse</title><link>https://dp9community.com/post/midnight-and-eclipse/</link><pubDate>Thu, 29 May 2025 16:03:00 +0000</pubDate><guid>https://dp9community.com/post/midnight-and-eclipse/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
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		 srcset="
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		 src="https://dp9community.com/post/midnight-and-eclipse/featured_hu_a373adba4654e414.jpg"
		 alt=""
		/>
 
 
 &lt;/figure> One of the CEF 8th Fleet’s greatest advantages in their second invasion of Terra Nova has been the control of outer space. During the War of the Alliance, Terra Nova was able to inflict serious damage to the invading fleet through deploying huge minefields of autonomous suicide drones, forcing them out of orbit and leaving the ground forces trapped on the planet without support. A major focal points of the planning for the second invasion was finding ways to mitigate the threat this posed to CEF operations. Thanks to advances in space combat  doctrine and the use of specially designed ships like the Ballista-class, mass-scale minelaying operations like the ones during the War of the Alliance have become extremely risky for Terra Novan forces and few have been conducted recently thanks to high projected losses, with the focus instead turning to smaller minelaying groups operating independently. While this has proven sufficient to protect the major strategic locations on Terra Nova from orbital attack, it has been incapable of locking sectors of space in high orbit thanks to the CEF’s own minesweeping efforts, allowing Earth significantly more freedom to operate in space than they had during the first invasion. This has allowed the CEF to keep their planetary forces resupplied and even conduct large-scale transatmospheric redeployments between fronts, giving them much more tactical flexibility to respond to Terra Novan attacks.&lt;/p></description></item><item><title>Dangar Pirates!</title><link>https://dp9community.com/post/dangar-pirates/</link><pubDate>Wed, 23 Apr 2025 15:00:00 +0000</pubDate><guid>https://dp9community.com/post/dangar-pirates/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-left " style="max-width: 20%">
	 &lt;img class="my-0 rounded-md nozoom" src="https://dp9community.com/img/logo-hangar.jpg" alt="" />
 
 
 &lt;/figure>
Hello everyone, it’s been a while!  We’re looking to revive the painting spotlights going forward so let us know what you think of them and if there is anything in particular you’re looking and of course if you have an army you’d like to highlight then feel free to reach out to me on the discord or forum and your force could be spotlighted here too!With that out of the way lets take a look at this article’s feature army:  the “Dangar Pirates” by John AKA Johnnycat93 on Discord.  I selected John’s force to relaunch the paint articles as it’s lovingly crafted NuCoal army with a ton of modifications and a very interesting pirate aesthetic.  I hope you will all enjoy it as much as I have.&lt;/p></description></item><item><title>Daze of Futures Past</title><link>https://dp9community.com/post/daze-of-futures-past/</link><pubDate>Tue, 01 Apr 2025 19:15:17 +0000</pubDate><guid>https://dp9community.com/post/daze-of-futures-past/</guid><description>&lt;p>&lt;em>The following transmission was intercepted from the CP-04/4748.6 gate on 1 Spring by a deep-space listening post. Its point of origin is unknown—it could not have come from Terra Nova, yet consists of a series of what seem to be bizarre jokes that only make sense if written from a Terra Novan perspective. Wolfe in the science division suggests that this transmission may originate in an alternate universe and entered our own through foldspace, but I think he’s been drinking too much Fort James Special. This is clearly some sort of strange hoax, but further investigation into the reason behind its existence may be warranted.&lt;/em>
&amp;ndash;J. Pliatikos, Talon Intelligence Command, 5 Spring 1954&lt;/p></description></item><item><title>Getting Started in Heavy Gear</title><link>https://dp9community.com/guides/getting-started-in-heavy-gear/</link><pubDate>Fri, 28 Feb 2025 23:53:39 +0000</pubDate><guid>https://dp9community.com/guides/getting-started-in-heavy-gear/</guid><description>&lt;p>Maybe you saw the game at a convention, maybe you saw some miniatures painted on social media, maybe you wondered about that old video game you used to play when you were a kid, maybe you never left.  However you got here, it’s never too late to discover this hidden gem and to start playing heavy gear!  This article is aimed at people who are interested in starting this fascinating game but are unsure of where to begin.
Life on Tera Nova: Mecha combat in the 62nd century, Understanding the Setting of Heavy Gear· Heavy Gear is set in the 62nd century and imagines a world where humanity has colonized a handful of planets to ease population and resource concerns.  However, this period of expansion has not gone without conflict.  The focus of our story is Terra Nova, an arid world rich in resources whose control is contested by its inhabitants as well as external forces.  It is the year TN1954, the planet is currently ablaze.  It has now been 4 cycles since the start of the 2nd invasion of Terra Nova by the Colonial Expeditionary Forces of Earth, aiming to reclaim their wayward colony.  The forces of Tera Nova were able to put aside their differences to fend off the first invasion, but will they be able to do so again before all is lost?  Or is it better to sell out, watch the world burn, and to be king of the cinders? · The setting of Heavy Gear is often described as a Tom Clancy novel with Mecha.  The background and stories cover the political machinations of the major players as they weave their way through a complex and interwoven tapestry of deception and mecha combat action.  The setting while being science fiction, aims to be grounded in a more gritty reality than most other mecha settings firmly planting it in the “Real Robot” genre.  The characters are not super human, wars are fought using combined arms tactics and attrition, supply chains are critical, cat and mouse games of electronic warfare playout across the battlefield, casualties just a misstep away.&lt;/p></description></item><item><title>I Want To Believe</title><link>https://dp9community.com/post/7t72hq04izka5a4lwm0sh3ax47x3xg/</link><pubDate>Mon, 13 Jan 2025 20:32:07 +0000</pubDate><guid>https://dp9community.com/post/7t72hq04izka5a4lwm0sh3ax47x3xg/</guid><description>Some theories of questionable accuracy about Terra Nova.</description></item><item><title>Rations of Terra Nova</title><link>https://dp9community.com/post/rations-of-terra-nova/</link><pubDate>Mon, 18 Nov 2024 19:11:50 +0000</pubDate><guid>https://dp9community.com/post/rations-of-terra-nova/</guid><description>&lt;p>Given the prevalence of advanced, portable field kitchens and the use of landships as mobile supply bases, field rations carried by individual soldiers are considered more of a temporary, supplementary measure by Terra Novan militaries. This has resulted in their quality and composition tending to vary wildly based on the producer. Aside from a disastrous attempt at Interpolar standardization during the War of the Alliance with the Ration Unit, Daily (RUD), the Leagues have largely stuck to the own idiosyncratic attempts at achieving optimal nutrition.&lt;/p></description></item><item><title>WFPA Infantry</title><link>https://dp9community.com/post/wfpa-infantry/</link><pubDate>Mon, 28 Oct 2024 17:48:00 +0000</pubDate><guid>https://dp9community.com/post/wfpa-infantry/</guid><description>&lt;p>Disculpas por la espera. ¡Aquí está la información sobre las armas y la cotrina del Ejército del Protectorado de la Frontera Occidental!&lt;/p>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
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		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/wfpa-infantry/wfp-mortarman_hu_92586df24bf9da1.png 330w,
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		 src="https://dp9community.com/post/wfpa-infantry/wfp-mortarman_hu_6c6e970bac3b7fc0.png"
		 alt=""
		/>
 
 
 &lt;/figure>
&lt;strong>Faction:&lt;/strong> WFPA&lt;/p>
&lt;h2 id="stat-block">Stat Block&lt;/h2>
&lt;p>Primary Skills: Gunnery (Small Arms), Awareness (Battlefield), Melee (Dueling), Athletics (Cross-Country), Survival (Great Plains)&lt;/p>
&lt;p>Secondary Skills: Tactics (WFPA), Melee (Brawling), Gunnery (Heavy Weapons), Medicine (First Aid), Athletics (Throwing), Mechanics (Demolition), Survival (Navigation), Institutions (WFPA), Pilot (Ground Vehicle)&lt;/p></description></item><item><title>RPG Extended Update</title><link>https://dp9community.com/post/rpg-extended-update/</link><pubDate>Sun, 27 Oct 2024 19:13:40 +0000</pubDate><guid>https://dp9community.com/post/rpg-extended-update/</guid><description>&lt;h2 id="summary-of-changes">Summary of Changes&lt;/h2>
&lt;p>Everyone:&lt;/p>

&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
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		 srcset="
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		 src="https://dp9community.com/post/rpg-extended-update/Karakara_hu_18bda05e6fbe0bfb.png"
		 alt=""
		/>
 
 
 &lt;/figure>
&lt;p>With the release of the 3.1 companion update and the new toys in it, the RPG needs to update its extended content doc. Major notes as follows:&lt;/p>
&lt;h3 id="added">Added:&lt;/h3>
&lt;ul>
&lt;li>Ares Pack&lt;/li>
&lt;li>Hades Pack&lt;/li>
&lt;li>Karakara + Zeus Pack&lt;/li>
&lt;li>Dark Wolf&lt;/li>
&lt;li>Wolf&lt;/li>
&lt;li>Reubeni Attack Trike Variants&lt;/li>
&lt;li>Camel Variants &lt;/li>
&lt;/ul>
&lt;h3 id="updated">Updated:&lt;/h3>
&lt;ul>
&lt;li>Nightengale (stat update to align with blitz stats)&lt;/li>
&lt;/ul>
&lt;h3 id="link">Link&lt;/h3>
&lt;p>&lt;a href="https://drive.google.com/file/d/1EueVoN2dsPOr0gCa0ZPlYPforpGnSBa7/view?usp=drive_link">https://drive.google.com/file/d/1EueVoN2dsPOr0gCa0ZPlYPforpGnSBa7/view?usp=drive_link&lt;/a>&lt;/p></description></item><item><title>UMFA Infantry</title><link>https://dp9community.com/post/umfa-infantry/</link><pubDate>Sun, 13 Oct 2024 15:24:00 +0000</pubDate><guid>https://dp9community.com/post/umfa-infantry/</guid><description>&lt;p>Great deals near you for on information about the United Mercantile Federation Army’s weapons and equipment! Available for a limited time only! Certain terms and conditions may apply.&lt;/p>
&lt;h2 id="faction-umfa">Faction: UMFA&lt;/h2>
&lt;h2 id="stat-block">Stat Block:&lt;/h2>
&lt;h3 id="primary-skills">Primary Skills:&lt;/h3>
&lt;p>Tactics (UMFA), Awareness (Battlefield), Institutions (UMFA), Gunnery (Small Arms), Athletics (Pack Training), Mechanics (Combat Engineering)&lt;/p>
&lt;h3 id="secondary-skills">Secondary Skills:&lt;/h3>
&lt;p>Mechanics (Demolition), Medicine (First Aid), Electronic Warfare (Forward Observation), Pilot (Ground Vehicle), Survival (Navigation), Melee (Close Assault), Survival (Emergency Survival), Gunnery (Heavy Weapons)&lt;/p></description></item><item><title>Maximum Firepower: A Newcomer’s Guide to Heavy Gear RPG’s Weapons</title><link>https://dp9community.com/post/maximum-firepower-a-newcomers-guide-to-heavy-gear-rpgs-weapons/</link><pubDate>Sat, 12 Oct 2024 22:07:54 +0000</pubDate><guid>https://dp9community.com/post/maximum-firepower-a-newcomers-guide-to-heavy-gear-rpgs-weapons/</guid><description>&lt;p>With the recent release of Heavy Gear RPG 4th Edition, players have a huge arsenal to customize their gears. This guide is meant to help new players and Directors/GMs sort through the weapons list, letting you pick ones that fit your character concept or design a satisfying fight!&lt;/p>
&lt;p>A few notes before we begin:&lt;/p>
&lt;ol>
&lt;li>
&lt;p>With so many weapons available, it is fine (and expected) if you need to read this guide more than once. One fun way to learn is to pick out a few weapons at a time, then ‘sandbox test’ them by putting a mini on the table and rolling dice with them in various practice scenarios.&lt;/p></description></item><item><title>NLAF Infantry</title><link>https://dp9community.com/post/nlaf-infantry/</link><pubDate>Sun, 06 Oct 2024 18:57:37 +0000</pubDate><guid>https://dp9community.com/post/nlaf-infantry/</guid><description>The Prophet demands that you view this article on the equipment and doctrine of the Northern Lights Armed Forces.</description></item><item><title>NorGuard Infantry</title><link>https://dp9community.com/post/norguard-infantry/</link><pubDate>Sun, 29 Sep 2024 18:20:27 +0000</pubDate><guid>https://dp9community.com/post/norguard-infantry/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/norguard-infantry/Bekki-Pong_hu_116a75ce4922fda4.png 330w,
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		 alt=""
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 &lt;/figure>
An examination of the characteristics and equipment of those who have, separately and jointly, by means of continuous and effective self-help and mutual aid, maintained and developed their individual and collective capacity to resist armed attack.&lt;/p>
&lt;h2 id="faction-northern-guard">Faction: Northern Guard&lt;/h2>
&lt;h2 id="stat-block">Stat Block&lt;/h2>
&lt;h3 id="primary-skills">Primary Skills:&lt;/h3>
&lt;p>Tactics (Northern Guard), Athletics (Pack Training) , Awareness (Battlefield), Institutions (Northern Guard), Melee (Close Assault), Gunnery (Small Arms), Survival (Emergency Survival), Athletics (Throwing)&lt;/p></description></item><item><title>Emirati Infantry</title><link>https://dp9community.com/post/emirati-infantry/</link><pubDate>Sat, 21 Sep 2024 17:51:00 +0000</pubDate><guid>https://dp9community.com/post/emirati-infantry/</guid><description>The Emirates don’t have a real standing military, but if someone tried to describe them as if they did one it might look something like this.</description></item><item><title>HAPF Infantry</title><link>https://dp9community.com/post/hapf-infantry/</link><pubDate>Sun, 08 Sep 2024 20:42:03 +0000</pubDate><guid>https://dp9community.com/post/hapf-infantry/</guid><description>&lt;p>Readers of Protector and Preceptor rank are authorized to view the equipment and doctrine of the Humanist Alliance Protection Force.&lt;/p>
&lt;h1 id="faction-hapf">Faction: HAPF&lt;/h1>
&lt;h2 id="stat-block">Stat Block&lt;/h2>
&lt;h3 id="primary-skills">Primary Skills:&lt;/h3>
&lt;p>Athletics (Endurance Training),  Awareness (Battlefield), Tactics (Protectors), Gunnery (Small Arms), Gunnery (Heavy Weapons), Melee (Vibroknife)&lt;/p>
&lt;h3 id="secondary-skills">Secondary Skills:&lt;/h3>
&lt;p>Medicine (First Aid), Influence (Intimidation), Pilot (Ground Vehicle), Melee (Unarmed), Institutions (Humanist Castes)&lt;/p>

 
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&lt;h2 id="squad-organization">Squad Organization&lt;/h2>
&lt;p>HAPF troops are organized around the 5-man Penarion. Standard Penariones consist of 4 soldiers with Main Weapons and 1 soldier with a Support Weapon, while Specialist Penariones have 1 soldier with a Main Weapon and 4 with Support Weapons. Two Penariones form a Dekarion, which can consist of any possible combination of Penariones.&lt;/p></description></item><item><title>PEACEKEEPER INFANTRY</title><link>https://dp9community.com/post/peacekeeper-infantry/</link><pubDate>Fri, 30 Aug 2024 19:11:47 +0000</pubDate><guid>https://dp9community.com/post/peacekeeper-infantry/</guid><description>&lt;p>本 週 我 們 來 看 看 湄 公 河 自 治 領 的 步 兵!&lt;/p>

&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
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		 srcset="
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		 alt=""
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 &lt;/figure>
&lt;h2 id="faction-peacekeepers">Faction: Peacekeepers&lt;/h2>
&lt;h2 id="stat-block">Stat Block&lt;/h2>
&lt;h3 id="primary-skills">Primary Skills:&lt;/h3>
&lt;p>Stealth (Camouflage), Awareness (Battlefield), Melee (Takedowns), Survival (Jungle), Gunnery (Small Arms), Institutions (Mekong Law)&lt;/p>
&lt;h3 id="secondary-skills">Secondary Skills:&lt;/h3>
&lt;p>Pilot (Ground Vehicle), Investigation (Police Investigations), Medicine (First Aid), Electronics (Computers), Tactics (Peacekeepers), Survival (Explosives)&lt;/p>
&lt;h2 id="squad-organization">Squad Organization:&lt;/h2>
&lt;p>On civilian duty Peacekeepers usually operate in pairs, and their military escouades consist of four of these pairs merged into an 8-man unit. 6 of these carry Main Weapons, with 1 from each of these pairs (3 in total) also carrying a demolition charge, while 1 pair that has received special training carry Support Weapons. SWAT teams are made up of 5 soldiers each, 2 of which carry Main Weapons while 3 carry Support Weapons.&lt;/p></description></item><item><title>SRA INFANTRY</title><link>https://dp9community.com/post/sra-infantry/</link><pubDate>Wed, 21 Aug 2024 20:55:50 +0000</pubDate><guid>https://dp9community.com/post/sra-infantry/</guid><description>&lt;p>The NPC/Equipment series continues with the Frenchest of all Terra Novans.&lt;/p>

&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
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		 class="my-0 rounded-md nozoom"
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 &lt;/figure>
&lt;h1 id="faction-sra">Faction: SRA&lt;/h1>
&lt;h2 id="stat-block">Stat Block&lt;/h2>
&lt;h3 id="primary-skills">Primary Skills:&lt;/h3>
&lt;p>Awareness (Battlefield), Tactics (Southern Republic Army), Melee (Unarmed), Gunnery (Small Arms), Survival (Military Survival Training)&lt;/p>
&lt;p>$$$ Secondary Skills:&lt;/p>
&lt;p>Stealth (Camouflage), Pilot (Ground Vehicle), Medicine (First Aid), Melee (Knife), Awareness (Forward Observation), Athletics (Throwing), Gunnery (Heavy Weapons)&lt;/p>
&lt;h2 id="squad-organization">Squad Organization:&lt;/h2>
&lt;p>SRA Escouades are made up of 10 soldiers each. 6-8 of these carry Support Weapons, while the remaining 2-4 carry Main Weapons. Heavy Weapons Escouades also exist where 8 soldiers carry Support Weapons and only 2 carry Main Weapons. Since the War of the Alliance the SRA has increasingly embraced an alternate doctrine where all Main Weapons in an escouade are replaced by a second, complementary support weapon, creating a unit with little tactical flexibility but that excels in a singular role. &lt;/p></description></item><item><title>MHT Update (Blitz and RPG)</title><link>https://dp9community.com/post/mht-update/</link><pubDate>Wed, 07 Aug 2024 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/mht-update/</guid><description>&lt;div class="alert alert-secondary callout" role="alert">&lt;h5 class="alert-heading">Update&lt;/h5>The MHT-68 and MHT-72, as well as the artillery variants, have received official models and been added to the &lt;a href="https://www.drivethrurpg.com/en/product/533639/heavy-gear-blitz-tabletop-wargaming-3-1-companion">Heavy Gear Blitz! 3.1 Companion&lt;/a>. Please consider that the current statistics for this unit.
&lt;/div>


&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
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		 class="my-0 rounded-md nozoom"
		 srcset="
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		 src="https://dp9community.com/post/mht-update/MRT-72_hu_b821c39dd5d80f0f.png"
		 alt=""
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 &lt;/figure>
&lt;p>Apologies for the delay everyone, this has taken longer to publish than I would have liked. Today we are putting out the updated MHT stats to reflect the new resculpt and artillery variants.&lt;/p></description></item><item><title>MILICIA Infantry</title><link>https://dp9community.com/post/milicia-infantry/</link><pubDate>Fri, 07 Jun 2024 19:00:00 +0000</pubDate><guid>https://dp9community.com/post/milicia-infantry/</guid><description>&lt;p>As part of the RPG, we want to provide more support with things like premade NPCs. This is the first in a series that will see us look at the various infantry of the powers on Terra Nova. Where better to start than the good old MILICA!&lt;/p>
&lt;p>Thank you to Scuttlefish for writing this, and with that I will let him take it away….&lt;/p>
&lt;h1 id="faction-milicia">Faction: MILICIA&lt;/h1>
&lt;h2 id="stat-block">Stat Block&lt;/h2>
&lt;h3 id="primary-skills">Primary Skills:&lt;/h3>
&lt;p>Gunnery (Small Arms), Survival (Foraging)&lt;/p></description></item><item><title>Adventures Preview!</title><link>https://dp9community.com/post/adventures-preview/</link><pubDate>Mon, 27 May 2024 16:00:00 +0000</pubDate><guid>https://dp9community.com/post/adventures-preview/</guid><description>&lt;p>Hi all! Noah here, the Adventures Lead for the Heavy Gear 4th Edition! I hope you&amp;rsquo;re all excited for the coming seasons of pre-made and carefully crafted adventure modules! First let me share my sincerest apologies for the starter adventure delays. Life threw me some truly overwhelming challenges, and I am saddened to have kept you waiting a little longer for these adventure modules. The team has been doing their very best to support the adventures and I&amp;rsquo;m incredibly excited to reveal some of their features before their impending release!&lt;/p></description></item><item><title>The Edge of Yesterday</title><link>https://dp9community.com/post/the-edge-of-yesterday/</link><pubDate>Fri, 17 May 2024 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-edge-of-yesterday/</guid><description>&lt;p>&lt;em>&lt;strong>Everyone is the hero in the prison of their own mind.&lt;/strong>&lt;/em>

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 &lt;/figure>
The words rattled around his head as he fought to keep the chill of the desert night out, pulling his leather duster and hood closer, tighter. They could keep the chill out. But not the words that continued to eat at him. Slate grey eyes turned back to glance from his hood over the dunes, checking to see if he was followed by more than the words that were spoken to him.&lt;/p></description></item><item><title>Dark Cobra Review</title><link>https://dp9community.com/post/dark-cobra-review/</link><pubDate>Mon, 06 May 2024 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/dark-cobra-review/</guid><description>&lt;p>By John Bishop&lt;/p>

 &lt;figure class="thumbnail-image thumbnail-float-left " style="max-width: 10%">
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 		 srcset="
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 &lt;/figure>
&lt;p>Hello all. I am just another player with an opinion. So, take everything I say with a grain of salt.&lt;/p>
&lt;p>I’ve decided to take a stab at model reviews. I remember reading the Duck Brother’s model reviews many years ago now. I found them helpful for wrapping my head around where those models could fit into my own force. And not all the information is subjective. Those reviews were very robust. I got a lot from them.&lt;/p></description></item><item><title>Vehicle Rarities and Updated Extended Document</title><link>https://dp9community.com/post/vehicle-rarities/</link><pubDate>Fri, 19 Apr 2024 15:00:00 +0000</pubDate><guid>https://dp9community.com/post/vehicle-rarities/</guid><description>&lt;figure class="thumbnail-image thumbnail-float-left " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
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		 alt=""
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 &lt;/figure>
&lt;h2 id="vehicle-rarity">Vehicle Rarity&lt;/h2>
&lt;p>The world of Heavy Gear is full of various factions and powers but what can often be forgotten is that many of those are themselves coalitions of smaller entities. The “North” is a full confederation of 3 leagues of city states for example. Each of those leagues has their own military as well as the Northern Guard and smaller independent reserve or militia units. Within that web of members, different companies produce combat vehicles and sell to those members. However not all members have equal access to all vehicles produced by all companies. Each member would have an easier time buying from local companies for example. This disparity has not truly been modeled in either the RPG or Blitz previously until now.&lt;/p></description></item><item><title>Misplaced Faith</title><link>https://dp9community.com/post/misplaced-faith/</link><pubDate>Fri, 12 Apr 2024 15:00:00 +0000</pubDate><guid>https://dp9community.com/post/misplaced-faith/</guid><description>&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 15%">
	 &lt;img class="my-0 rounded-md nozoom" src="logo-nlc.jpg" alt="" />
 
 
 &lt;/figure>
&lt;p>Rockets rained down out of the night sky.&lt;/p>
&lt;p>Smoky contrails ending in staccato impacts sent shrapnel and debris flying. Men were knocked off their feet. Secondary explosions filled the firebase with orange light from fires.&lt;/p>
&lt;p>Already the base alarm was sounding.&lt;/p>
&lt;p>Outgoing counterbattery could be heard as the base responded to this new and sudden threat. Mortars thumped in the night from inside the firebase.&lt;/p></description></item><item><title>The Night Hunter Stalks the Night</title><link>https://dp9community.com/post/the-night-hunter-stalks-the-night/</link><pubDate>Thu, 04 Jan 2024 14:02:00 +0000</pubDate><guid>https://dp9community.com/post/the-night-hunter-stalks-the-night/</guid><description>&lt;h1 id="hacs-01mg-n-night-hunter">HACS-01MG-N Night Hunter&lt;/h1>

&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
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		 alt=""
		/>
 
 
 &lt;/figure>
&lt;p>The Hunter has probably the most variants available for a walker combat chassis. Its built-in simplicity make modifications easy, and limited production runs of extremely specialized vehicles are often made by Northco’s sub-contractors. The N-type Hunter, also called Night Hunter by field personnel, is one such specialized unit. It is a night fighting Gear designed by the Northern Guards’ technical arm to answer the field commanders’ requirements. Night fighting is different from daytime combat, not only because of the absence of light (easily remedied by low-light and IR optics) but because the silence and cooler temperatures make it easier to spot a moving vehicle. The Gear was produced in limited quantities in TN 1846 and TN 1897 by Northco at their Fieldstrome facilities near Valeria. The Fieldstrome Manufacturing Compound is not a full production chain; rather, it receives nearly-complete Hunters from the local Northco factory and installs the required specialized systems for whatever variant they happen to be building at the time.&lt;/p></description></item><item><title>Eden and Utopian Airborne Troupes</title><link>https://dp9community.com/post/eden-and-utopian-airborne-troupes/</link><pubDate>Thu, 28 Dec 2023 14:03:00 +0000</pubDate><guid>https://dp9community.com/post/eden-and-utopian-airborne-troupes/</guid><description>&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
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		/>
 
 
 &lt;/figure>
&lt;p>The same Golem technology that Eden employs has long been used on Utopia, though the Utopians took the suits down a different technological development path. The Utopians called their technological adaptations APES (Augmented Personal Environmental Suits) and they were prominent in the Horseman Wars that ravaged Utopia after the nuclear apocalypse. The Utopian forces still utilize troupes APES on the front line alongside automaton formations. Fundamentally the Trooper and Support APES are the same core machines as an Edenite constable and man at arms golems. However, during the opening weeks of the War for Terra Nova, Utopian APES units are much more advanced than their Edenite counterparts. This is mostly due to the higher standards of maintenance and availability of parts and support personnel. Most APES feature some sort of wave dye technology in their suits and can change camouflage at will and baffle most typical sensors. Some units even have access to second generation wave dyes that generate a near invisibility by projecting the images around them rather than camouflage schemes. Troupes of such APES are commonly deployed via aerial insertion as raiders and paratroopers. Their primary role is to disrupt Terranovan defenders and deal with troublesome targets via pinpoint strikes. These units were very successful and the CEF requested that Utopia help bring some Edenite units up to the same standard of equipment. The Edenite version of these units is more of a raider and marauder.&lt;/p></description></item><item><title>Moab Variants Stride Across the Field</title><link>https://dp9community.com/post/moab-variants-stride-across-the-field/</link><pubDate>Thu, 21 Dec 2023 14:01:00 +0000</pubDate><guid>https://dp9community.com/post/moab-variants-stride-across-the-field/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/moab-variants-stride-across-the-field/moab-facing-right_hu_240ea86af790a154.png 330w,
		 /post/moab-variants-stride-across-the-field/moab-facing-right_hu_72d11639bb85cfb1.png 660w,
		 /post/moab-variants-stride-across-the-field/moab-facing-right_hu_89ddb55f11fd7393.png 1024w,
		 /post/moab-variants-stride-across-the-field/moab-facing-right_hu_7d07e648ad9c7669.png 2x"
		 src="https://dp9community.com/post/moab-variants-stride-across-the-field/moab-facing-right_hu_72d11639bb85cfb1.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The Moab is an almost perfect example of Caprician walker vehicle engineering. It is a four-legged walker vehicle powered by twin V- engines located at the rear of the main hull. The latter sits on a universal turreted mount, to which a hip block is attached. Four powerful legs come out of the block, two on each side, which give the vehicle a somewhat insect-like appearance. The long legs are segmented for maximum mobility and equipped with claw-like feet for traction on the tough Caprician surface.&lt;/p></description></item><item><title>Oannes Constables Arrive on Eden</title><link>https://dp9community.com/post/oannes-constables-arrive-on-eden/</link><pubDate>Thu, 14 Dec 2023 13:59:00 +0000</pubDate><guid>https://dp9community.com/post/oannes-constables-arrive-on-eden/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/oannes-constables-arrive-on-eden/Oannes_hu_f6c34eff19a64dfa.png 330w,
		 /post/oannes-constables-arrive-on-eden/Oannes_hu_c29e46f09b42bb8f.png 660w,
		 /post/oannes-constables-arrive-on-eden/Oannes_hu_2ab5a680da3fc4b9.png 1024w,
		 /post/oannes-constables-arrive-on-eden/Oannes_hu_19df8203c0a6be9b.png 2x"
		 src="https://dp9community.com/post/oannes-constables-arrive-on-eden/Oannes_hu_c29e46f09b42bb8f.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The Oannes is a common amphibious suit based on the submersible powered suits used during the mid-Colonial Period. Similar to the suits shipped to Utopia and other colonies, these early powered suits were used to aid in the terraforming and industrial tasks of the colony. The Oannes combat variant was developed during the Scrap Wars. Continually improved since that time, the suit is now a battle-tested machine, able to hold its own against both bug drones and even larger golems.&lt;/p></description></item><item><title>The Sea Naga Stalks the Swamps</title><link>https://dp9community.com/post/the-sea-naga-stalks-the-swamps/</link><pubDate>Thu, 07 Dec 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-sea-naga-stalks-the-swamps/</guid><description>&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/the-sea-naga-stalks-the-swamps/sea-naga-front_hu_670592ff32d8215.png 330w,
		 /post/the-sea-naga-stalks-the-swamps/sea-naga-front_hu_faca40e6524aae5a.png 660w,
		 /post/the-sea-naga-stalks-the-swamps/sea-naga-front_hu_705069480e61077e.png 1024w,
		 /post/the-sea-naga-stalks-the-swamps/sea-naga-front_hu_cd8b02e6671b76d9.png 2x"
		 src="https://dp9community.com/post/the-sea-naga-stalks-the-swamps/sea-naga-front_hu_faca40e6524aae5a.png"
		 alt=""
		/>
 
 
 &lt;/figure>
&lt;h1 id="owcs-01aq-sea-naga">OWCS-01AQ Sea Naga&lt;/h1>
&lt;p>The Sea Naga is a low-production, very specialized aquatic variant of the standard Naga chassis designed to operate in wetland and swamp terrains. To this end, the vehicle receives extensive modifications to its hull and motive systems, and though it is still readily recognizable as a Naga strider, none would mistake its unusual capabilities. The two most obvious differences are the replacement of the ground movement system with caterpillar underwater drive units and the streamlining of the shoulder-mounted missile pods. The former modification, coupled with the installation of hidden ballasts within the hull, allows the vehicle limited under water mobility. The latter gives the Sea Naga two shoulder-mounted vertical launch bins for subroc guided missiles. For maximum impact during ambushes, a pressured-air system launch the heavy missiles to the surface where their normal jets take over, allowing the Sea Naga to fire without leaving its watery hiding place. Another, more subtle modification is the replacement of the forward autocannon by a Grendel-XVI microtorpedeo launcher, whose warheads are quite capable of cracking any civilian grade hulls. Although the Grendel is mounted on the Naga autocannon hardpoint, the length of its main tube and feed cables hobbles its rotation and restricts its arc of fire to a safe 20° cone in front of the vehicle.&lt;/p></description></item><item><title>Razorback Variants Assault Enemy Positions</title><link>https://dp9community.com/post/razorback-variants-assault-enemy-positions/</link><pubDate>Thu, 30 Nov 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/razorback-variants-assault-enemy-positions/</guid><description>&lt;h1 id="hacs-04hg-hc-iron-tusk-razorback">HACS-04HG-HC Iron Tusk Razorback&lt;/h1>

 &lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 25%">
 		&lt;img
 		 class="my-0 rounded-md nozoom"
 		 srcset="
 		 /post/razorback-variants-assault-enemy-positions/razorback-mgl_hu_dc5c996a84c63f85.png 330w,
 		 /post/razorback-variants-assault-enemy-positions/razorback-mgl_hu_82ec9d149c213c4c.png 660w,
 		 /post/razorback-variants-assault-enemy-positions/razorback-mgl_hu_221f2872dc3ff505.png 1024w,
 		 /post/razorback-variants-assault-enemy-positions/razorback-mgl_hu_86d37f0e9f7bc087.png 2x"
 		 src="https://dp9community.com/post/razorback-variants-assault-enemy-positions/razorback-mgl_hu_82ec9d149c213c4c.png"
 		 alt=""
 		/>
 
 
 &lt;/figure>
&lt;p>While the Peacemaker Razorback variant was designed to make up for the weaknesses of the standard Razorback design, the Iron Tusk Razorback was built upon its established strengths. The Iron Tusk was designed to remain a frightening heavy assault vehicle, but its targets of choice changed from heavy armor to massed medium armor and infantry. The Paxton snub cannon, a devastating short-range and direct-fire weapon perfect for leveling tanks, was replaced by a two-handed Riley RG-624 grenade rifle for taking medium and heavy Gears apart. The indirect-fire and automatic fire capabilities of the RG-624 made it a devastating weapon against Gear formations. The standard Forge 71mm rocket pod was replaced by twin Forge 55mm pods which, although featuring lighter warheads, featured a greater rate of fire and ammunition loads permitting the Iron Tusk to deal torrential showers of light rockets to smaller opponents. The anti-personnel capabilities of the standard Razorback, already considered excellent, were further improved by the addition of a 50mm Northco Weapons MR-3 anti-infantry mortar unit. All told, the Iron Tusk was well suited for smashing apart the rapid-deployment enemy formations that threatened the border regions of the North in the TN 1800s. &lt;/p></description></item><item><title>Curious Quarreling Cuirassier!</title><link>https://dp9community.com/post/curious-quarreling-cuirassier/</link><pubDate>Thu, 23 Nov 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/curious-quarreling-cuirassier/</guid><description>&lt;h2 id="pd-04tr-s-cuirassier">PD-04TR-S CUIRASSIER&lt;/h2>

&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/curious-quarreling-cuirassier/Cuirassier_Front_Line_Art_hu_e8b7430ab57b5dd8.png 330w,
		 /post/curious-quarreling-cuirassier/Cuirassier_Front_Line_Art_hu_ecf648db35b0180a.png 660w,
		 /post/curious-quarreling-cuirassier/Cuirassier_Front_Line_Art_hu_b4fb6852205a300c.png 1024w,
		 /post/curious-quarreling-cuirassier/Cuirassier_Front_Line_Art_hu_78a8b37103f1c624.png 2x"
		 src="https://dp9community.com/post/curious-quarreling-cuirassier/Cuirassier_Front_Line_Art_hu_ecf648db35b0180a.png"
		 alt=""
		/>
 
 
 &lt;/figure>
&lt;p>Originally conceived as the Humanist Alliance’s answer to the Territorial Arms Black Mamba, the Cuirasseir began its life at the HAPF’s White Rock facility in the spring of TN1920. In the post-War of the Alliance rearmament period, several Black Mambas were procured by the Humanist Alliance after repeated reports of how well the unit performed. While the Black Mamba suffered from a number of design deficiencies, most notably the fatally weak armor on the back, Humanist preceptors found that the Black Mamba to be a solidly engineered Gear. The retro engineering of the Black Mamba was called the Xiphos project and was initiated as part of the secretive long term defense protocols.&lt;/p></description></item><item><title>The Wasserjäger Floats Into Action</title><link>https://dp9community.com/post/the-wasserjager-floats-into-action/</link><pubDate>Thu, 16 Nov 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-wasserjager-floats-into-action/</guid><description>&lt;h2 id="oacs-01maq-wasserjager">OACS-01M/AQ WASSERJÄGER&lt;/h2>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/the-wasserjager-floats-into-action/WasserJager_hu_1f13d0e68f8b445a.png 330w,
		 /post/the-wasserjager-floats-into-action/WasserJager_hu_a09c6f977edaf7b2.png 660w,
		 /post/the-wasserjager-floats-into-action/WasserJager_hu_af1f9b02b40743a3.png 1024w,
		 /post/the-wasserjager-floats-into-action/WasserJager_hu_633fff022a96ce54.png 2x"
		 src="https://dp9community.com/post/the-wasserjager-floats-into-action/WasserJager_hu_a09c6f977edaf7b2.png"
		 alt=""
		/>
 
 
 &lt;/figure>
Lake Esperance moderates the temperatures of the Esperance basin, making the climate in most of the Republic unusually pleasant. The lake also provides a wonderful spot for the Strategic Forces branch to hide a few nuclear ballistic missile submarines. Unfortunately, the lake is also a great security risk and must be patrolled regularly to prevent Northern agents or internal enemies from establishing secret bases deep in its waters.&lt;/p></description></item><item><title>Bear Variants are Back in Business!</title><link>https://dp9community.com/post/bear-variants-are-back-in-business/</link><pubDate>Thu, 09 Nov 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/bear-variants-are-back-in-business/</guid><description>&lt;div class="alert alert-secondary callout" role="alert">}
Please note this article was written before the current 3d Printed Bear miniature was released. The purchase links have been updated accordingly, but images still show the pewter miniatures.
&lt;/div>

&lt;h1 id="hacs-01hg-fs-black-bear">HACS-01HG-FS Black Bear&lt;/h1>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/bear-variants-are-back-in-business/Bear&amp;#43;Black&amp;#43;Front_hu_3b77b3169b270e17.png 330w,
		 /post/bear-variants-are-back-in-business/Bear&amp;#43;Black&amp;#43;Front_hu_bf23c4a056d171ab.png 660w,
		 /post/bear-variants-are-back-in-business/Bear&amp;#43;Black&amp;#43;Front_hu_14937e94257fd1a9.png 1024w,
		 /post/bear-variants-are-back-in-business/Bear&amp;#43;Black&amp;#43;Front_hu_4d974d09bd2562ce.png 2x"
		 src="https://dp9community.com/post/bear-variants-are-back-in-business/Bear&amp;#43;Black&amp;#43;Front_hu_bf23c4a056d171ab.png"
		 alt=""
		/>
 &lt;figcaption>Black Bear&lt;/figcaption>
 
 &lt;/figure>
A straightforward refit of the standard Bear introduced in very small numbers in the TN 1850s, the Black Bear was designed to generally increase the firepower wielded by the Bear. The T-12 mortar unit’s precision was exchanged for the raw firepower of GH-25 85mm back-mounted rocket tubes, while other weaponry remained the same. The Black Bear was used to form some heavy fire-support squadrons, especially in the forces of the Western Frontier Protectorate Army. The Black Bear was largely retired when the Bear began to be slowly decommissioned with the introduction of the Grizzly in the TN 1870s. By the time of the War of the Alliance, the Bear was used most widely in the Badlands and became one of the heaviest machines able to be fielded by the rovers and guerrillas who fought rear-guard actions against the Colonial Expeditionary Force occupiers from TN 1913 to 1916. When Paxton Arms entered the fray and put together its Peace River Army many of these rag-tag forces were refitted with cutting edge weaponry and a new Black Bear configuration was fielded as a heavy assault vehicle, replacing the M225 autocannons with a cutting-edge RFL-2 Soothsayer rapid-fire bazooka.&lt;/p></description></item><item><title>The Organ Grinder Support APE</title><link>https://dp9community.com/post/the-organ-grinder-support-ape/</link><pubDate>Thu, 02 Nov 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-organ-grinder-support-ape/</guid><description>&lt;p>A common misconception among Terranovans is that Utopian armies are composed entirely of armigers and N-KIDUs. This is false because for most of Utopian history the APE suit was used for piloted combat walkers. The APE is more than power armor but does not use a traditional seated cockpit like modern walkers. Instead, the pilot is housed in the central body compartment and their arms and legs extend slightly into the APE. This design is a direct descendant of worker suits during the Concordat era and similar designs are seen on Eden. Despite their near ancient design, APEs are still a common sight among the forces sent from Utopia to Terra Nova.&lt;/p></description></item><item><title>Green Mambas Stalk the Swamps</title><link>https://dp9community.com/post/green-mamba-variants/</link><pubDate>Thu, 26 Oct 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/green-mamba-variants/</guid><description>&lt;h1 id="oacs-05mstl-green-mamba">OACS-05M/STL Green Mamba&lt;/h1>

&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/green-mamba-variants/Green-Mamba-mac_hu_a9e1abc3fe732102.png 330w,
		 /post/green-mamba-variants/Green-Mamba-mac_hu_50c282ca8f4a4776.png 660w,
		 /post/green-mamba-variants/Green-Mamba-mac_hu_d2092d8cb21963cd.png 1024w,
		 /post/green-mamba-variants/Green-Mamba-mac_hu_b3d661000e51deb4.png 2x"
		 src="https://dp9community.com/post/green-mamba-variants/Green-Mamba-mac_hu_50c282ca8f4a4776.png"
		 alt=""
		/>
 &lt;figcaption>Green Mamba&lt;/figcaption>
 
 &lt;/figure>
&lt;p>The aftermath of the War of the Alliance resulted in many new projects and initiatives in the AST. One major area of development was dedicated stealth gear, of which the south was lacking compared to the north. This produced the Chameleon and Snakeye Black Mamba which are both high end models. Demand for stealth units quickly outstripped production capacity and allotted funding as the many elite and special operations units of the AST wanted these new models to fill their ranks. Territorial Arms, seeing a potential niche in a new market, created the Green Mamba which saw its first major combat debut in the Interpolar War.&lt;/p></description></item><item><title>Kodiak Variants Dominate the Battle</title><link>https://dp9community.com/post/kodiak-variants-dominate-the-battle/</link><pubDate>Thu, 19 Oct 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/kodiak-variants-dominate-the-battle/</guid><description>&lt;h2 id="hacs-10hg-cr-northstar-kodiak">HACS-10HG-CR Northstar Kodiak&lt;/h2>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/kodiak-variants-dominate-the-battle/kodiak-northstar_hu_e235f4588f9b79f9.png 330w,
		 /post/kodiak-variants-dominate-the-battle/kodiak-northstar_hu_1d495fc13a68fb10.png 660w,
		 /post/kodiak-variants-dominate-the-battle/kodiak-northstar_hu_d9fee71466bcd249.png 1024w,
		 /post/kodiak-variants-dominate-the-battle/kodiak-northstar_hu_80db49d6c5a11f04.png 2x"
		 src="https://dp9community.com/post/kodiak-variants-dominate-the-battle/kodiak-northstar_hu_1d495fc13a68fb10.png"
		 alt=""
		/>
 
 
 &lt;/figure>
While the Kodiak Destroyer was designed to magnify the power of the Kodiak, the Northstar was designed to enhance its prestige. Even though the Northern Guard and Valeria have significantly fewer ceremonial events than the Southern Republican Army and Port Oasis, morale and special events remain important concerns and the Northstar exist because of these considerations. Using salvaged battlefield machines as a base, the Northstar was completely rebuilt with advanced targeting computers and experimental control systems provided by several corporations, including Hyperion Werks, making them very effective in combat but extremely expensive. The Northstars were armed with Sergon Optics laser rifles, custom made Northco Weapons heavy vibroblade halberds, and a variety of antipersonnel weapons. They usually carry large ceremonial shields emblazoned with the tripartite Confederated Northern City-States crest. This weapons layout was designed not only to be visually impressive on parade, but to be effective in the close urban quarters that the Northstar will be expected to fight when undertaking its primary duty of defending the heart of the CNCS. &lt;/p></description></item><item><title>Crossfire Crusader IV</title><link>https://dp9community.com/post/crossfire-crusader-iv/</link><pubDate>Thu, 12 Oct 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/crossfire-crusader-iv/</guid><description>&lt;h2 id="crusader-crossfire">Crusader Crossfire&lt;/h2>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/crossfire-crusader-iv/crusader-crossfire_hu_780ddf62bf4fdfc2.png 330w,
		 /post/crossfire-crusader-iv/crusader-crossfire_hu_b61ee196ec2dce61.png 660w,
		 /post/crossfire-crusader-iv/crusader-crossfire_hu_ff87efb74d18206c.png 1024w,
		 /post/crossfire-crusader-iv/crusader-crossfire_hu_3405eb6cd44410ad.png 2x"
		 src="https://dp9community.com/post/crossfire-crusader-iv/crusader-crossfire_hu_b61ee196ec2dce61.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The Crusader was introduced as an alternative to the polar Grizzly and Cobra early in the TN 1800s to very poor reviews and even worse sales. Over the next few decades, Paxton Arms reworked the Crusader until a more functional vehicle was created. The Crusader IV was much better than its predecessors and was even used by some desperate polar forces in the War of the Alliance.&lt;/p></description></item><item><title>Engineering Armigers &amp; N-KIDU</title><link>https://dp9community.com/post/engineering-armigers-n-kidu/</link><pubDate>Thu, 05 Oct 2023 13:11:00 +0000</pubDate><guid>https://dp9community.com/post/engineering-armigers-n-kidu/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/engineering-armigers-n-kidu/featured_hu_8fe5d7fbdd629fe5.jpg 330w,
		 /post/engineering-armigers-n-kidu/featured_hu_f30a0d4eda1504d6.jpg 660w,
		 /post/engineering-armigers-n-kidu/featured_hu_1151ad89bc3b4b4f.jpg 1024w,
		 /post/engineering-armigers-n-kidu/featured_hu_1107c02cf3dc04f8.jpg 2x"
		 src="https://dp9community.com/post/engineering-armigers-n-kidu/featured_hu_f30a0d4eda1504d6.jpg"
		 alt=""
		/>
 
 
 &lt;/figure>
Utopia is a world racked by war and nuclear radiation. The limited access to resources as well as high demand has fostered a ‘waste nothing’ attitude amongst some Utopians. When preparations were made for the invasion of Terra Nova, this would manifest in the Engineering Armiger and N-KIDU. The initial development of the armiger and N-KIDU concepts was fraught with intrigue and corporate espionage, all facilitated by the CEF who sought to create a stronger Utopian force. The result ended up with Kogland armigers and Steelgate N-KIDUs that often served the same role. Field testing of both design families showed that they operated best in conjunction with each other and soon the concept of armiger and N-KIDU teams was born. Initial focus was on the development of combat units and those are what would serve in the opening act of the CEF invasion of Terra Nova. Support units were in development but, due to limited timeframes, were not ready for the first wave of the invasion. Reinforcements from Utopia have included these new designs and foremost among them is the Engineering Armiger and N-KIDU. The Engineering Armiger is a simple armiger design that can repair and maintain forces in the field. The N-KIDU can do the same but is also outfitted to lay mines.&lt;/p></description></item><item><title>The Brahmin and Pride-Killer Cobras</title><link>https://dp9community.com/post/the-brahmin-and-pride-killer-cobras/</link><pubDate>Thu, 28 Sep 2023 13:06:00 +0000</pubDate><guid>https://dp9community.com/post/the-brahmin-and-pride-killer-cobras/</guid><description>&lt;h2 id="the-brahmin-project">The Brahmin Project&lt;/h2>
&lt;p>The Brahmin Cobra project dates to 1916 but it was not until the 1930’s that workable designs were finalized. Originally designed as a heavy C3 gear, the Brahmin originally mounted a heavy snub cannon and significant communications gear. Prototyping was still in process during the Inter Polar War but the data provided allowed Territorial Arms to develop a more fearsome machine. The most direct results of this data were the splitting of the Brahmin C3 suite from the base weapons loadout. The Brahmin’s communications gear was adapted as an addon for existing Cobras. Issues around the back mounted rockets delayed its deployment but by the late 1940s the Brahmin upgrade was available in limited numbers. The original weapon loadout proved very popular in the field and requests came in for Brahmins that would go on to fill assault roles instead of command and control roles. Territorial Arms took the loadout and created the Pride-Killer Cobra, a direct challenge and insult to the CNCS and its seeming obsession with snub cannons.&lt;/p></description></item><item><title>The Victor Siege Tank</title><link>https://dp9community.com/post/the-victor-siege-tank/</link><pubDate>Thu, 21 Sep 2023 18:11:00 +0000</pubDate><guid>https://dp9community.com/post/the-victor-siege-tank/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/the-victor-siege-tank/victor-front_hu_ce71d9ee48b3e37.png 330w,
		 /post/the-victor-siege-tank/victor-front_hu_78617eb9f9fb3389.png 660w,
		 /post/the-victor-siege-tank/victor-front_hu_5fb56721e67c07db.png 1024w,
		 /post/the-victor-siege-tank/victor-front_hu_fb3939ea7584ca5.png 2x"
		 src="https://dp9community.com/post/the-victor-siege-tank/victor-front_hu_78617eb9f9fb3389.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The WFP is the poorest league in the northern hemisphere. Because of this, the Protectorate has needed to be economical with its purchases and acquisitions. This frugality has led to a number of highly rugged designs and Westerners hold as a point of pride the ingenuity needed to keep many of them in service far longer than then expected. One major area of cost is in main battle tanks. The WFP, like its northern neighbors uses the Norlight Aller tank and supplements with its own unique designs as needed. The cost of a full tank and the advanced weapons have always put a strain on the Protectorates limited resources. The WFP looked to Western Armories to produce a cheap tank/siege vehicle that could be used in place of Allers or in support of them. Western Armories started with the basic Aller hull and made an extensive set of changes which resulted in the Victor self-propelled gun. The Victor, named after Cristobal Victor, a historic clan head from the Cristobal clan, was the answer. The cost savings on forgoing the use of a turret and several other features makes this tank cheap while its reputation against much more advanced tanks makes it popular. Brok Enterprises has been somewhat quiet about the use of the chassis for this new design. The fact that Western Armories buys the chassis from Brok before modification has somewhat soothed any ruffled feathers.&lt;/p></description></item><item><title>CEF Frame Type F-99 &amp; F81-12</title><link>https://dp9community.com/post/cef-frame-type-f-99-f81-12/</link><pubDate>Thu, 14 Sep 2023 13:05:00 +0000</pubDate><guid>https://dp9community.com/post/cef-frame-type-f-99-f81-12/</guid><description>Via the aesome power of Extended Content, the CEF has gained access to the Type 81-12 and F99 Frames.</description></item><item><title>The Stalker Commands Peace River</title><link>https://dp9community.com/post/the-stalker-commands-peace-river/</link><pubDate>Thu, 07 Sep 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-stalker-commands-peace-river/</guid><description>&lt;h1 id="pa-02lgst-01c-stalker">PA-02LG/ST-01C Stalker&lt;/h1>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/the-stalker-commands-peace-river/Stalker_hu_ad1f5656abfa655c.png 330w,
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		 src="https://dp9community.com/post/the-stalker-commands-peace-river/Stalker_hu_5ad29ee1244e30ff.png"
		 alt=""
		/>
 
 
 &lt;/figure>
With the polar forces deploying increasingly more sophisticated reconnaissance and stealth Gears, the PRDF High Command became concerned that their current crop of recon Gears would not be up to the task of penetrating enemy areas of operation and reporting back to base. In the Summer of TN 1927 the High Command ordered a new series of stealth/recon vehicles to be built for the PRDF. In the Winter of TN 1930, Paxton Arms rolled out the first prototype of the Stalker.&lt;/p></description></item><item><title>The Celt Engineering Tank</title><link>https://dp9community.com/post/the-celt-engineering-tank/</link><pubDate>Thu, 31 Aug 2023 12:58:00 +0000</pubDate><guid>https://dp9community.com/post/the-celt-engineering-tank/</guid><description>&lt;h1 id="est-89-celt">EST-89 CELT&lt;/h1>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
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		 src="https://dp9community.com/post/the-celt-engineering-tank/Celt_hu_e1ec000bbb449bd7.png"
		 alt=""
		/>
 
 
 &lt;/figure>
Minesweeping is a dangerous task, best handled by specialist units. The Celt has been designed especially for this purpose. The lower hull and drive train are based on the Hun, though considerable modifications have been made to reinforce the structure to face the requirements of the new operation role. The entire front section of the tank is occupied by a large armored mine plow. The sensor pods, which contain the highly sensitive mine detectors, are placed in blisters located on either side of the chassis. Extra armor is bonded to the bottom of the hull, providing extra protection against exploding mines. In addition, the low fuel capacity and the improved self-sealing tanks further reduce the chances of catastrophic detonation in case a mine slips by. The turret is replaced by a det-cord launcher which uses plastic explosive hoses carried by small rockets to clear a path through the suspected minefield area. Celts and other minesweepers are rarely encountered by grunts. The fluid battlefield and skirmish tactics used nowadays don’t mix well with extensive minefields.&lt;/p></description></item><item><title>The Baxter Engineering Tank and Thunder Aller</title><link>https://dp9community.com/post/the-baxter-engineering-tank/</link><pubDate>Thu, 24 Aug 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-baxter-engineering-tank/</guid><description>&lt;h1 id="ent-2-baxter">ENT-2 BAXTER&lt;/h1>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
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		 src="https://dp9community.com/post/the-baxter-engineering-tank/Baxter_hu_1f76c111950b5894.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The Baxter answers a need for a dedicated battlefield “towtruck” capable of salvaging the heaviest Main Battle Tank. The Baxter is based on the chassis of the Klemm, the most common light battle tank in the Norlight army. In this case, however, the chassis has been extensively modified and strengthened for its new role. The engine and transmission have both been replaced by more powerful systems for an increased towing capacity. The turret is a new high torque model that carries a sturdy crane capable of lifting nearly 50 tons with the tank appropriately braced. A hydraulically activated earthmoving blade is attached to the front of the hull for filling in ditches and digging earthworks. Attachment points for digging cannons are provided on both sides of the hull, which also features numerous handles and tie- down rings. The Northern Guard engineering companies attached to mechanized units always have at least one Baxter in service, more if they can manage to get them. Since they are unarmed, Baxters are kept out of the way during battles.&lt;/p></description></item><item><title>The Caprice Reubeni Attack Trike</title><link>https://dp9community.com/post/the-caprice-reubeni-attack-trike/</link><pubDate>Thu, 17 Aug 2023 12:40:00 +0000</pubDate><guid>https://dp9community.com/post/the-caprice-reubeni-attack-trike/</guid><description>&lt;div class="alert alert-note callout" role="alert">The Reubeni Attack Trike has been replaced by the &lt;em>Caprician Trike&lt;/em> in the &lt;a href="https://www.drivethrurpg.com/en/product/533639/heavy-gear-blitz-tabletop-wargaming-3-1-companion">Heavy Gear Blitz! 3.1 Companion&lt;/a>. Please consider that book the current statistics for this unit. This also includes a great model!
&lt;/div>

&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/the-caprice-reubeni-attack-trike/featured_hu_ced4cca26623cbe0.png 330w,
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		 src="https://dp9community.com/post/the-caprice-reubeni-attack-trike/featured_hu_7d886d25b9824263.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The Reubeni attack trike is based on a scouting and exploration all-terrain vehicle that was itself derived from the Mule all-purpose truck. Except for the addition of armament and some performance tune-ups, the vehicle is basically the same. Most of the time, the guns are taken from downed corporate units: the most common configuration mounts a light rifle and a light machinegun scavenged from other vehicles. The fire control system is simple but reliable and uses remote bore-sighted gun cameras to relay targeting information to the gunner’s display. A makeshift gunnery station occupies the space previously reserved for a bunk area.&lt;/p></description></item><item><title>The Heavy Shooter Dartjäger</title><link>https://dp9community.com/post/the-heavy-shooter-dartjger/</link><pubDate>Thu, 10 Aug 2023 13:01:00 +0000</pubDate><guid>https://dp9community.com/post/the-heavy-shooter-dartjger/</guid><description>&lt;h1 id="oacs-o1mhrrv-heavy-shooter-dartjager">OACS-O1M/HRRV HEAVY SHOOTER DARTJÄGER&lt;/h1>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 25%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/the-heavy-shooter-dartjger/Jager-Heavy-Shooter-Front_hu_d7deee613a19629b.png 330w,
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		 src="https://dp9community.com/post/the-heavy-shooter-dartjger/Jager-Heavy-Shooter-Front_hu_2cf7c04eaf2aa5ec.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The Dartjäger rapid deployment vehicle has had a distinguished period of service, being deployed across the Badlands and the Antarctic to deal rapidly with trouble spots. The relatively light weapons payload of the Dart has been problematic for its pilots, however. Deploying well ahead of any fire-support units, Dart pilots can rapidly find themselves out-gunned if the opposition they face proves greater than anticipated by intelligence reports. A rapid-deployment fire-support vehicle was needed to travel alongside Dartjägers, so MILICIA technicians set to work. It was critical that the unit — dubbed the Heavy Shooter — be able to match the standard Dart pace for pace, so it quickly became clear that multiple heavy weapons would prove too heavy for the task at hand. A Rucker unguided mortar was chosen for its durability and low price-tag; all other weapons were stripped to save weight. The disadvantage of the mortar is its inability to fire at close range, forcing the Heavy Shooter to hang back from the main body of the unit it is supporting. In 1950 the success of the Dartjäger led to it being a test platform for more powerful mortars. Similar in size to the previous mortar, the newer weapon system provides an improved payload, while remaining lightweight, at the expense of a bit of ammunition storage. These changes have made it less effective in prolonged engagements, but still ample for the shorter skirmishes it&amp;rsquo;s designed for. To prevent a failure of communication due to harsh conditions or electronic counter measures, the Gear is also equipped with an Obelisk Electronics VOX-90 communications system.&lt;/p></description></item><item><title>CEF Mobile Artillery Tanks</title><link>https://dp9community.com/post/cef-mobile-artillery-tanks/</link><pubDate>Thu, 03 Aug 2023 13:02:00 +0000</pubDate><guid>https://dp9community.com/post/cef-mobile-artillery-tanks/</guid><description>The MAT-68 and MAT-72 are the CEF&amp;rsquo;s artillery variants of their hovertanks. This article details these units.</description></item><item><title>Perseus Rapid Recon</title><link>https://dp9community.com/post/perseus-rapid-recon/</link><pubDate>Thu, 27 Jul 2023 12:58:00 +0000</pubDate><guid>https://dp9community.com/post/perseus-rapid-recon/</guid><description>&lt;h1 id="pa-px07-perseus">PA-PX07 Perseus&lt;/h1>

&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
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		 src="https://dp9community.com/post/perseus-rapid-recon/perseus_hu_3a04dbb856d26c0d.png"
		 alt=""
		/>
 
 
 &lt;/figure>
&lt;p>The Perseus was one of the latest designs to originate from the depths of the Paxton Karaq Wastes Research and Development facility. Meant to serve in a multi-role scout/harasser capacity, the Perseus’s primary mission would be to detect any large force heading towards Peace River, perform hit and run attacks along their entire advance, and to continue to do so in their rear once the enemy force had reached their destination.&lt;/p></description></item><item><title>Guag Caprice Engineering Mount</title><link>https://dp9community.com/post/guag-caprice-engineering-mount/</link><pubDate>Thu, 20 Jul 2023 12:58:00 +0000</pubDate><guid>https://dp9community.com/post/guag-caprice-engineering-mount/</guid><description>&lt;h1 id="hamath-guag">Hamath Guag&lt;/h1>

&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
		&lt;img
		 class="my-0 rounded-md"
		 srcset="
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		 src="https://dp9community.com/post/guag-caprice-engineering-mount/guag-artsty_hu_4199e50209eabb04.jpg"
		 alt=""
		/>
 
 
 &lt;/figure>
&lt;p>The Hamath Guag is a newer variant of the popular Hamath mount. The Guag’s creation can be directly attributed to the CEF’s initial failure to secure all of Terra Nova. The drawn out conflict was not something that Caprician military forces were prepared for, and equipment was found lacking in some areas. One major area is battlefield recovery. Due to the size and shape of mounts, traditional recovery methods are hard to utilize. Mounts cannot be readily towed by other vehicles and their legs tend to sprawl out when placed on transport. The Guag uses a crane and a series of pulleys to lift immobilized mounts (or portions of them) while field repairs are performed. The Guag cannot reliably haul other mounts around or tow them back to a field depot. To help keep it safe while it is doing repairs, the Guag mounts a small rotary cannon with a limited ammo supply. This has not proven to be a major issue though as Caprician units tend to hold position around mounts being recovered. This not only protects the Guag but also is critical to ensure potentially recoverable mounts don’t fall into enemy hands.&lt;/p></description></item><item><title>Heavy Gear RPG Extended Content</title><link>https://dp9community.com/post/heavy-gear-rpg-extended-content/</link><pubDate>Tue, 18 Jul 2023 12:59:00 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-rpg-extended-content/</guid><description>&lt;p>Hey everyone, Prof here!&lt;/p>
&lt;p>Today we are rolling out V1 of the RPG’s Extended Content document. We want all of this in one place for players and directors to be able to refer to at once. Periodically we will update this document with batches of new content or even rotate things out as they get published in official content. The Hanger will be an additional document but that is far from ready yet and likely won’t be online until after launch. Additionally the first wave of canon characters is going to the artists now so we will see some of those soon.&lt;/p></description></item><item><title>The Lion Roars</title><link>https://dp9community.com/post/the-lion-roars/</link><pubDate>Thu, 13 Jul 2023 12:55:00 +0000</pubDate><guid>https://dp9community.com/post/the-lion-roars/</guid><description>&lt;h1 id="lion-mountaineering-gear">Lion Mountaineering Gear&lt;/h1>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/the-lion-roars/Lion-HAC_hu_c5816c5d0141c926.png 330w,
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		 src="https://dp9community.com/post/the-lion-roars/Lion-HAC_hu_1890c46e9aff54f1.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The Lion was rolled after the Interpolar War as a heavy strike gear. The overall design is larger than most gears of its class while also retaining a higher degree of dexterity than models such as the Grizzly. The purpose of this design is to offer an intermediary assault unit to Northern armies. The design team mounted a variety of handheld weapons, backed up by long range artillery rockets. The gear was provided with climbing equipment as well to ensure good operational mobility in the northern hemisphere.The Lion was praised by commanders everywhere for its engineered feats not previously available. But many pilots viewed it as being less versatile. Detractors pointed to its lower overall speed and performance compared to a Jaguar while simultaneously having a more limited weapon suite compared to fire support gears.Ultimately, commanders everywhere were impressed enough to push for more Lions and the production skyrocketed. In the turbulent second CEF invasion of Terra Nova, the Lion proved the northern commanders right. Its unique weapon loadout combined with its advanced integrated targeting computer demonstrated success as they went toe to toe with CEF frames. Its ability to traverse mountains and leverage its heavy fire on the enemy has proven invaluable on the UMF frontlines around Lyonesse. The pilots who’ve lived to tell their story explain a new respect for the beast.Northco has taken notice and even expanded the line, adding more weapon packages to its catalog. Commanders in the North have been begging for a command unit and they now come with Thunder and SECCOM upgrades similar to the Jaguar.&lt;/p></description></item><item><title>The RPG Core Book and Future Content Plans</title><link>https://dp9community.com/post/the-rpg-core-book-and-future-content-plans/</link><pubDate>Tue, 11 Jul 2023 13:05:00 +0000</pubDate><guid>https://dp9community.com/post/the-rpg-core-book-and-future-content-plans/</guid><description>&lt;p>Hey all Prof here.I wanted to talk about some future stuff for Heavy Gear and especially how it’ll interact with the upcoming RPG article. If you missed it, Robert Dubois gave an interview with Zerosum716 over all things Heavy Gear. You totally need to check that out (33:48ish). Zerosum716 does great work.&lt;/p>
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;">
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/6UUt65o5K5I?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video">&lt;/iframe>
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&lt;p>In this interview they talk about new releases and Robert drops that we are doing New Jerusalem next and that they are in active development. I wanted to get out and talk about how this new faction for Heavy Gear Blitz will interact with the RPG.&lt;/p></description></item><item><title>Golden Gear 2023 Painting Competition!</title><link>https://dp9community.com/post/golden-gear-2023-painting-competition/</link><pubDate>Sat, 08 Jul 2023 00:19:11 +0000</pubDate><guid>https://dp9community.com/post/golden-gear-2023-painting-competition/</guid><description>&lt;p>
 
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It&amp;rsquo;s Golden Gear time again with this official announcement to the start DP9&amp;rsquo;s annual miniature painting competition. Checkout all 4 categories and prizes for each in the text and image below with photo of this years trophy. Get painting your Heavy Gear Blitz and Arena Gears, Vehicles, Combat Groups, and your Custom Builds. Then take some amazing miniature photos and email them to the address belowm, as you have them ready. The final entry deadline is Midnight EST on October 31st, 2023.&lt;/p></description></item><item><title>CEF Frame Type F11-22 &amp; F2-07</title><link>https://dp9community.com/post/cef-frame-type-f11-22-f2-07/</link><pubDate>Thu, 06 Jul 2023 13:01:00 +0000</pubDate><guid>https://dp9community.com/post/cef-frame-type-f11-22-f2-07/</guid><description>Adding to the CEF&amp;rsquo;s forces is Extended Content versions of the F11-22 and F2-07</description></item><item><title>The Peace River Myrmidon</title><link>https://dp9community.com/post/the-peace-river-myrmidon/</link><pubDate>Thu, 29 Jun 2023 13:01:00 +0000</pubDate><guid>https://dp9community.com/post/the-peace-river-myrmidon/</guid><description>&lt;figure class="thumbnail-image thumbnail-float-left " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/the-peace-river-myrmidon/Paxton-Myrmidon_hu_6fb33f67ea35887a.png 330w,
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		 src="https://dp9community.com/post/the-peace-river-myrmidon/Paxton-Myrmidon_hu_4c16b1689aa2706.png"
		 alt=""
		/>
 &lt;figcaption>Peace River Myrmidon&lt;/figcaption>
 
 &lt;/figure>
&lt;h1 id="pa-mx01-myrmidon">PA-MX01 Myrmidon&lt;/h1>
&lt;p>With the success of the initial prototypes of the Warrior Elite came additional funding, resources and an extended research and development profile. The extended profile called for the research and development of four additional Gear designs to fill a wide range of mission requirements. The first of these, meant to fill the role of heavy assault Gear, was given the name Myrmidon.&lt;/p></description></item><item><title>Unit of Renown - The Wolf and Falcon Brigades</title><link>https://dp9community.com/post/unit-of-renown-the-wolf-and-falcon-brigades/</link><pubDate>Thu, 22 Jun 2023 13:09:00 +0000</pubDate><guid>https://dp9community.com/post/unit-of-renown-the-wolf-and-falcon-brigades/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
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		 alt=""
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 &lt;/figure>
One of the opening acts of the War for Terra Nova was a coup in Port Arthur. CEF loyalists turned on their fellows and seized control of the city-state. Colonel Arthur made it out alive but many of his trusted allies were executed by the CEF loyalists. Much of the GREL population was put to work as effectively slave labor, turning Port Arthur back into the military beachhead it was intended to be. As Colonel Arthur rallied his followers to retake the city, inside the inhabitants were in near open rebellion. Led by Colonel Proust, the GREL portions of the population resisted CEF occupation hard and would later prove instrumental in the retaking of the city. NuCoal and allied forces were organized into two “brigades” codenamed Wolf and Falcon. Wolf consisted of much of Arthur’s tank and infantry forces while Falcon was predominantly gears. These two forces alternated playing hammer and anvil as they destroyed CEF units sent to contest them. Eventually they made it to Port Arthur and the resistance forces helped force the CEF to abandon the city’s defenses. Proust himself fled, taking a huge amount of equipment, supplies and new recruits with him just as Colonel Arthurs forces breached the gates.&lt;/p></description></item><item><title>Anacondas and Wolfs and Nightingales, Oh My!</title><link>https://dp9community.com/post/anacondas-and-wolfs-and-nightingales-oh-my/</link><pubDate>Tue, 20 Jun 2023 13:03:00 +0000</pubDate><guid>https://dp9community.com/post/anacondas-and-wolfs-and-nightingales-oh-my/</guid><description>&lt;p>&lt;strong>Hey, all Prof here again.&lt;/strong>&lt;/p>
&lt;p>
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Today I want to talk about a recent release on the community site. The F-55 (previously known as the Type-55) and the F-305 frames came out last week and I saw a few questions I wanted to take some time and answer. First off, a quick note on the name of the -55. The original crop of CEF frames all had Type-XXX as their names which was cool but was later changed to F-XXX. Narratively this is just a redesignation of the frames and not so much a retcon or a new unit.&lt;/p></description></item><item><title>CEF Reinforcements: F-55 &amp; F-305</title><link>https://dp9community.com/post/cef-reinforcements-f-55-f-305/</link><pubDate>Thu, 15 Jun 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/cef-reinforcements-f-55-f-305/</guid><description>The F-55 and F-305 Frames are additional Extended Content designs for &lt;em>Heavy Gear Blitz!&lt;/em></description></item><item><title>The Back Catalogue and You</title><link>https://dp9community.com/post/the-back-catalogue-and-you/</link><pubDate>Tue, 13 Jun 2023 13:03:00 +0000</pubDate><guid>https://dp9community.com/post/the-back-catalogue-and-you/</guid><description>&lt;p>
 
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Hey everyone, Prof here and I want to talk about the back catalogue.&lt;/p>
&lt;p>Heavy Gear came out in the mid-1990s and since then has accumulated a vast library of content. That content spans 3 (soon to be 4) RPG editions and multiple iterations of the tabletop wargame. The core 4th edition book provides a brief overview of the history, world and major players of the universe but ultimately, we only have so many pages. With that in mind I wanted to compile a list of recommendations for previous books that are rich with useful content.&lt;/p></description></item><item><title>The Silverscale Hears Everything</title><link>https://dp9community.com/post/the-silverscale-hears-everything/</link><pubDate>Thu, 08 Jun 2023 13:03:00 +0000</pubDate><guid>https://dp9community.com/post/the-silverscale-hears-everything/</guid><description>&lt;h2 id="oacs-03mcom-elint-silverscale">OACS-03M/COM ELINT SILVERSCALE&lt;/h2>

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 &lt;figcaption>Elint Silverscale&lt;/figcaption>
 
 &lt;/figure>
&lt;p>The Basilisk proved its worth to the armies of the South by becoming the basis for a variety of technically advanced variants which belie the chassis’ humble beginnings. The rugged and reliable frame came to house valuable electronics carried into the battlefield for various specialized roles. The Elint Silverscale — part of the Silverscale family of Basilisk variants — was just one such model, a very effective electronic intelligence platform. The Gear was designed to travel quickly over contested ground and monitor enemy frequencies, jamming them if need be, but, more importantly, gathering valuable tactical information from intra- and inter-unit communications. The Elint was heavily modified for its task, having many of its composite steel alloy armor plates replaced by lighter ballistic cloth in order to reduce overall weight and increase speed. In addition to the target designator/sensor mast used by the Silverscale, the Elint was also equipped with secondary sensor pods on each shoulder and with a large listening dish. Together this package consisted of some of the most sophisticated electronic signal gathering equipment on the battlefield at that time. Offensive firepower was very limited, however, with the Elint shedding its Vogel rocket pod and PR-25 autocannon. A simple DP76 20 mm pack gun was provided for defensive purposes. All in all, the Gear was not designed for combat, with few weapons, light armor and very vulnerable systems.&lt;/p></description></item><item><title>Heavy Gear RPG Kickstarter: Status Report and General Progress</title><link>https://dp9community.com/post/heavy-gear-rpg-kickstarter-status-report-and-general-progress/</link><pubDate>Tue, 06 Jun 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-rpg-kickstarter-status-report-and-general-progress/</guid><description>&lt;p>Hi everyone, Prof here!&lt;/p>
&lt;p>I just wanted to first say thank you again for backing us and helping see 4th edition come to life. I would like to take a bit and give a status update on the RPG Kickstarter post completion. So, on to business.&lt;/p>
&lt;ol>
&lt;li>
&lt;p>Our artists have already begun and are producing great pieces. This will be a long process though and we have many more to go. You can see some samples at the end of the update.&lt;/p></description></item><item><title>Paratrooper Squads</title><link>https://dp9community.com/post/paratrooper-squads/</link><pubDate>Thu, 01 Jun 2023 13:01:00 +0000</pubDate><guid>https://dp9community.com/post/paratrooper-squads/</guid><description>&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
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 &lt;figcaption>Northern Paratroopers&lt;/figcaption>
 
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&lt;p>The events of the Polar War caused the involved nations to reconsider many aspects of their military doctrine and organization. Some military thinkers pushed the idea that airborne forces need to be expanded beyond simple paratrooper operations. Opponents of this theory argued that the type of static warfare that such a unit would be suited for is not common enough on Terra Nova to justify its existence. The events of the CEF invasion however caused this to be revisited. Much more static, perpetual contact situations formed across the planet. This broke with the more fluid style of warfare seen in previous conflicts.Traditional paratrooper units still retain their function as large scale assault forces that can strike deep in enemy lines. They are equipped to handle any foe and hold onto territory until reinforcements arrive. This type of massed assault is not suited to breaking a defensive line however and several nations on Terra Nova have developed a solution to that.&lt;/p></description></item><item><title>YouTube Community Spotlight</title><link>https://dp9community.com/post/youtube-community-spotlight/</link><pubDate>Tue, 30 May 2023 11:31:00 +0000</pubDate><guid>https://dp9community.com/post/youtube-community-spotlight/</guid><description>&lt;p>Today we’re sharing some content from community members on YouTube! You can find battle reports, product reviews, painting tips, and more on their channels.&lt;/p>
&lt;h2 id="the-dice-abide">The Dice Abide&lt;/h2>
&lt;p>Jon and Adam give some deep analysis of the 3.1 Compendium book on their semi-monthly live stream. While they cover multiple games, they do make regular content for DP9 games.&lt;/p>
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&lt;h2 id="darthpoopoo">DarthPOOPOO&lt;/h2>
&lt;p>Gear Grinder can be daunting for new players, but DarthPOOPOO is here to help people get started using the tool.&lt;/p></description></item><item><title>Caprice Force Recon Squad</title><link>https://dp9community.com/post/caprice-force-recon-squad/</link><pubDate>Thu, 25 May 2023 13:03:00 +0000</pubDate><guid>https://dp9community.com/post/caprice-force-recon-squad/</guid><description>&lt;p>Force Recon Squads are often made up of lighter mounts, used for corporate facility patrols, checking mining operations and similar security detail. In the Post-CEF world, these squads have become the recon and front-line troopers of Caprice.&lt;/p>
&lt;div class="alert alert-secondary callout" role="alert">&lt;h5 class="alert-heading">Using Specialist Combat Groups in Heavy Gear Blitz!&lt;/h5>&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
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&lt;p>Constructing a Specialist Combat Group is a bit different than a normal Blitz! combat group. Instead of picking the role and secondary role for the unit and filling it how you please, you must instead adhere to strict rules for composition, which may even include only running specific variants or upgrades. In exchange for adhering to this rigid formation, you may be able to run some models in a Role they may not normally fit in, or gain access to some unique options.&lt;/p></description></item><item><title>3DFoundry's Eden</title><link>https://dp9community.com/post/3dfoundrys-eden/</link><pubDate>Tue, 23 May 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/3dfoundrys-eden/</guid><description>&lt;figure class="thumbnail-image thumbnail-float-left " style="max-width: 20%">
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Hi!&lt;/p>
&lt;p>My name is David.&lt;/p>
&lt;p>I am French and into Heavy Gear since 20 years now.&lt;/p>
&lt;p>I even 3D sculpted some models for Dreampod 9 like the Hussar or the Drake amongst others when I was a Freelance 3D Artist.&lt;/p>
&lt;p>I am now here to present your my Eden Force consisting on 9 models:&lt;/p></description></item><item><title>EAZ - Earth Administrative Zone Sub-List</title><link>https://dp9community.com/post/eaz-earth-administrative-zone-sub-list/</link><pubDate>Thu, 18 May 2023 13:07:00 +0000</pubDate><guid>https://dp9community.com/post/eaz-earth-administrative-zone-sub-list/</guid><description>&lt;p>
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 &lt;figcaption>EAZ Snakeye Mamba&lt;/figcaption>
 
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In the opening phases of the War for Terra Nova, the CEF assault into the heart of the Southern Republic was shattered. Presented with a direct threat to the very existence of the State, the SRA’s Strategic Arms branch was directed to turn its fearsome arsenal against the CEF landing zones, resulting in unimaginable horror and devastation wrought upon the lands of the Republic. Earth however was no stranger to nuclear combat and the South’s arsenal, while fearsome, was a limited resource intended primarily for deterrence. Surviving CEF formations struck out from their landing zones, launching their assault on the capitol Port Oasis and its vital strategic spaceport, intending to isolate the city and its fearsome defenses in an attempt to seize the port. The resulting combat saw unspeakable bloodshed among MILICIA and Republican Army units as the grim business of urban combat took its toll, with the once leisurely Citizens Defense Corps even the Youth Guard used to take positions in the front line.&lt;/p></description></item><item><title>Heavy Gear RPG Kickstarter Wrap Up!</title><link>https://dp9community.com/post/heavy-gear-rpg-kickstarter-wrap-up/</link><pubDate>Tue, 16 May 2023 15:34:21 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-rpg-kickstarter-wrap-up/</guid><description>&lt;p>
 
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I honestly don’t really know what to say. We are &lt;strong>completely blown away&lt;/strong> by the support you have given us to see the 4th Edition come to life. In total the Kickstarter raised over $100,000 CAD which unlocked a bunch of adventure modules, an artbook and GM screen. I just want to take this opportunity to talk about what comes next.&lt;/p>
&lt;p>First off, is the timeline. This week Kickstarter will be processing and collecting pledges. Please check to ensure your pledge was paid and, if not, that needs to be sorted ASAP. The fact that Dream Pod 9 is in Canada can cause issues with some payment cards. Aside from that usually the errors are incorrect information or out of date information. These can be sorted out quickly and you won’t lose any of your selected rewards. Once this is done, we will do our final internal processing to determine exactly what our final art budget is. &lt;/p></description></item><item><title>Unit of Renown - The Blue Angels</title><link>https://dp9community.com/post/units-of-renown-blue-angels/</link><pubDate>Thu, 11 May 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/units-of-renown-blue-angels/</guid><description>&lt;p>
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The 18th Heavy Gear Regiment of the NAF, known as the Blue Angels, are the ideal Norlight military regiment. Only the best of the NAF are considered for service in the Blue Angels, and even they have to make it through a grueling admission process that tests their skills and their faith. Each section has an attached Revisionist chaplain, responsible for the spiritual health and well-being of the men they serve with. The regiment holds daily services, and the chaplains take an active role in the discipline and promotions process.&lt;/p></description></item><item><title>Heavy Gear RPG: Murdock &amp; Seeker</title><link>https://dp9community.com/post/heavy-gear-rpg-murdock-amp-seeker/</link><pubDate>Tue, 09 May 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-rpg-murdock-amp-seeker/</guid><description>&lt;div class="alert alert-secondary callout" role="alert">}
The Murdock and Seeker have received official models and been added to the &lt;a href="https://www.drivethrurpg.com/en/product/533639/heavy-gear-blitz-tabletop-wargaming-3-1-companion">Heavy Gear Blitz! 3.1 Companion&lt;/a>. Please consider that the current statistics for these models.
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&lt;p>Hey everyone, Prof here with a quick RPG update.&lt;/p>

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&lt;p>The KS is ending soon, and we just unlocked our last adventure stretch goal and the final goal is a new art book. We would love to get that done and show off all the stuff we have done. Blitz also just unveiled the 3.1 companion that Rooster has been hard at work on for quite a while. It has many new units for Blitz and of course we want them in the RPG! The only two vehicles that were in there that didn’t make it into the RPG book were the Murdock and Seeker. These are available in the North vehicle list.&lt;/p></description></item><item><title>Utopia SIN Cluster</title><link>https://dp9community.com/post/utopia-sin-cluster/</link><pubDate>Thu, 04 May 2023 12:58:00 +0000</pubDate><guid>https://dp9community.com/post/utopia-sin-cluster/</guid><description>&lt;p>Utopian N-KIDUs (Neural-Kinetic Interceptor Drone Units) were developed after the CEF conquest of Utopia. Cheap and expendable, these units are often seen in large masses supported by Armiger pilots who guide them into battle. Often, Armigers or APEs are not available to oversee every single drone unit and thus some are sent out without human oversight. These clusters are called SIN Clusters and are composed of a command drone with some combination of other N-KIDUs. These units are often given simple tasks such as search and destroy or to patrol certain regions and will continue to do so until new orders arrive. This has two major effects, first it allows Utopian units to cover far more territory than their manpower would imply. Second is that the Utopia NAI (Near Artificial Intelligence) communicates with each other and actually can leverage each other’s computing power. This makes the collective group “smarter” than each drone individually and allows each group to act more independently. SIN clusters have been deployed en masse with the invasion of Terra Nova where they are used in garrison duties, long range patrols, pacification, and general support duties. Locals have come to fear SIN clusters due to the lack of human oversight. These units are very trigger happy and if they are told to liquidate anyone they encounter they will always do so regardless of the nature of the target.&lt;/p></description></item><item><title>Heavy Gear RPG: Introducing the Hangar</title><link>https://dp9community.com/post/heavy-gear-rpg-introducing-the-hangar/</link><pubDate>Tue, 02 May 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-rpg-introducing-the-hangar/</guid><description>&lt;p>Prof9844 here, Than is out of town this week so I figured we could take some time to discuss the RPG 4e/2e conversions and talk about how we are going to “preconvert” stuff for you. First off it is important to understand that the 4e rulebook has a process for converting 2e content into 4e. However, the nature of that conversion makes it hard to reverse. This means that in practice, converting 4e stuff will be more difficult and is not something the core rulebook supports. Characters are doable, but vehicles are the problem. Due to the shift to a Blitz style of combat, 2e vehicles conversion is tedious and has a lot of variables to account for.&lt;/p></description></item><item><title>NuCoal Montagnard Squad</title><link>https://dp9community.com/post/nucoal-montagnard-squad/</link><pubDate>Thu, 27 Apr 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/nucoal-montagnard-squad/</guid><description>&lt;p>
 
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NuCoal territory is large and its population dispersed however Westridge Range splits the alliance’s territory into two halves’. This, the Serpentine Range to the nations west and the occasionally rocky terrain in certain areas of the badlands combined to force NuCoal military planners to include mountaineering capability within the fledgling NSDF.  The Lancier mountaineering gear was chosen for adaptation to NSDF use but doctrine was still an issue. NSDF officers went on trips to observe CNCS and AST operations in mountainous regions and used their experience to develop the Montagnard formations. These units are used as long-range patrols and rapid response units along the mountain ranges. Composed only of Lanciers, this has forced pilots to adapt their tactics to the more short-range capabilities of their machines. Their large pickaxes and spike guns designed for climbing have become a central aspect of Montagnard tactics. Pilots set themselves up in a position that is difficult for their opponents to reach while peppering them with shots. Once close enough the Montagnard pilots strike quickly and with speed to end the fight. This type of tactic has also served them well in urban environments. Many invaders have met their end with a Lancier spike through their machine’s chest.&lt;/p></description></item><item><title>Heavy Gear: A Visual Tour</title><link>https://dp9community.com/post/heavy-gear-a-visual-tour/</link><pubDate>Tue, 25 Apr 2023 11:56:00 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-a-visual-tour/</guid><description>&lt;p>For those new to the Heavy Gear setting, as well as returning veterans, we’ve put together a &lt;a href="Heavy_Gear_A_Visual_Tour.pdf">PDF&lt;/a> to help capture the mood and feeling of life and warfare on Terran Nova.&lt;/p>
&lt;embed src= "Heavy_Gear_A_Visual_Tour.pdf" width= "110%" height= "800px" type="application/pdf" >

&lt;h2 id="terra-nova">Terra Nova&lt;/h2>
&lt;p>Here we have our complete map of Terra Nova, in full color!

 
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&lt;/div></description></item><item><title>The Nash Basilisk Stalks Its Prey</title><link>https://dp9community.com/post/the-nash-basilisk-stalks-its-prey/</link><pubDate>Thu, 20 Apr 2023 13:07:00 +0000</pubDate><guid>https://dp9community.com/post/the-nash-basilisk-stalks-its-prey/</guid><description>&lt;h2 id="oacs-03mab-nash-basilisk">OACS-03M/AB NASH BASILISK&lt;/h2>

&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
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 &lt;/figure>
&lt;p>The Nash Basilisk was one of the earliest southern gears to be equipped with a radar absorbent material coating which resulted in an early stealth gear. The modifications were originally made by technicians from the MILICIA&amp;rsquo;s 11th Gear Regiment, the Rapiers, in the TN 1860s. The Rapiers treated more favorably than most MILICIA units. Consequently, it was the Rapiers who found that, in open ground, the gear remained difficult to conceal even after the coating was applied. However, when used in combination with natural cover, the gear’s new skin permitted the vehicle to approach targets while very likely remaining undetected. Should the gear remain immobile in cover, stealth performance goes from good to excellent. The Rapiers immediately began using the new model as an ambush specialist, equipping it with heavy weaponry such as bazookas.&lt;/p></description></item><item><title>5 reasons to play Heavy Gear 4e</title><link>https://dp9community.com/post/5-reasons-to-play-heavy-gear-4e/</link><pubDate>Tue, 18 Apr 2023 13:07:00 +0000</pubDate><guid>https://dp9community.com/post/5-reasons-to-play-heavy-gear-4e/</guid><description>&lt;h2 id="for-beginners-or-rpg-vets-heavy-gear-is-a-vibrant-world-to-explore">For beginners or RPG vets, Heavy Gear is a vibrant world to explore.&lt;/h2>
&lt;p>You might have just seen the kickstarter, or you might have had friends talk about this 90s Canadian mecha game they used to be obsessed with, either way, you don’t know if it is a good game to pick up. Heavy Gear has a lush setting and long in-world history. These are far from the best reasons to play it. Here are five reasons you should play Heavy Gear.&lt;/p></description></item><item><title>Northern Metal Cats Sprint into Action</title><link>https://dp9community.com/post/northern-metal-cats-sprint-into-action/</link><pubDate>Thu, 13 Apr 2023 12:59:00 +0000</pubDate><guid>https://dp9community.com/post/northern-metal-cats-sprint-into-action/</guid><description>&lt;h1 id="hacs-01lg-mp-metal-cat">HACS-01LG-MP METAL CAT&lt;/h1>

 &lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
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 &lt;figcaption>Red Cat Cheetah&lt;/figcaption>
 
 &lt;/figure>
&lt;p>Shaian’s main claim to fame is the Cheetah, an insanely nimble but incredibly expensive recon gear that is so capable that it outshines every opponent in its class. This however led to a problem, a gear that is expensive to make and maintain and serves mainly as a dedicated EW platform is not always in high demand. Simple economics dictated that in order to survive Shaian would need something closer to the baseline.&lt;/p></description></item><item><title>Bringing the RPG to Blitz</title><link>https://dp9community.com/post/bringing-the-rpg-to-blitz/</link><pubDate>Wed, 12 Apr 2023 13:05:00 +0000</pubDate><guid>https://dp9community.com/post/bringing-the-rpg-to-blitz/</guid><description>&lt;p>Hey everyone, Prof9844 here with another RPG article. This time we are going to tackle how to convert your 4th edition RPG character for use in a game of Heavy Gear Blitz.&lt;/p>
&lt;p>This process is the official process for doing so. Normally we would want this in the book, but space requirements prevented us from doing that. Also, this does NOT recreate blitz vehicles exactly. If you were to put say a Visigoth through this process it comes out at PI 5+ instead of 6+. This is a quirk of the system and you can adjust if this is of concern.&lt;/p></description></item><item><title>Slyphic's Black Talons</title><link>https://dp9community.com/post/slyphics-black-talons/</link><pubDate>Tue, 11 Apr 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/slyphics-black-talons/</guid><description>&lt;p>I finally finished my Black Talon force for Heavy Gear Blitz. 13 models being more than enough for the most elite army in the game. A nice contrast to my sprawling Southern horde, featuring all the Claw series of gears.&lt;/p>
&lt;p>I wanted to do a classic black, but I also didn&amp;rsquo;t want them literally black, so I started with a kinda darkish grey and highlighted up and then shaded the whole thing down with a wash. They were looking a little simple through, so I added a high contrast fluorescent looking couple parts in orange. My head canon is that they&amp;rsquo;re narrow spectrum optical IFF flags. A passive IFF system to keep them invisible unless you&amp;rsquo;re looking in a very specific range band.&lt;/p></description></item><item><title>CEF Medium Hovertank Squadron</title><link>https://dp9community.com/post/cef-medium-hovertank-squadron/</link><pubDate>Thu, 06 Apr 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/cef-medium-hovertank-squadron/</guid><description>&lt;p>Medium Hovertanks (often called Predators) are the backbone of CEF armored units currently operating on Terra Nova. Originally during the first invasion these tanks were classed as heavy hovertanks, but that designation changed when even heavier units were identified. Regardless these tanks are the most easily recognized and highly visible part of the CEF’s armored forces. Survivors of engagements with these units say nothing compares to the sudden havoc that can be wrought by hovertanks. Using their superior mobility, these units can easily bypass heavily defended positions or densely packed formations of conventional armor to strike from unexpected directions. This allows the CEF to exploit nearly any weakness in an opponent’s order of battle swiftly and decisively. Hovertanks are hungry and thirsty beasts however and due to their incredible maintenance demands, not to mention cost, it is rare for medium hovertank patrols to form more than half a larger battle group’s standing force. This formation and doctrinal mission are still present in Port Arthur who has since modified it to include the Hetairoi hovertanks available to NuCoal forces.&lt;/p></description></item><item><title>Caprice Reinforcements: Sarru and Rabbu</title><link>https://dp9community.com/post/caprice-reinforcements-sarru-and-rabbu/</link><pubDate>Wed, 05 Apr 2023 13:03:00 +0000</pubDate><guid>https://dp9community.com/post/caprice-reinforcements-sarru-and-rabbu/</guid><description>&lt;h2 id="f-27-sarru">F-27 Sarru&lt;/h2>
&lt;p>
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		 alt=""
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 &lt;/figure>
The F-27 Sarru is a combat focused rebuild of the Type 27 “Big Guy”. The original Type 27 was designed for rescue operations and limited combat duties. Those roles are wholly unsuited to the type of situations it would encounter on Terra Nova. Alongside the F-112 Rabbu, F-32 Maru and F-55 Zikru it was reworked for direct combat operations. Various weapon loadouts were developed using preexisting hardpoints and equipment. Its hammer was retained due to its excellent performance in Caprician arena fights, the added intimidation factor is a bonus.&lt;/p></description></item><item><title>Heavy Gear RPG: Customizing Equipment and Vehicles</title><link>https://dp9community.com/post/heavy-gear-rpg-customizing-equipment-and-vehicles/</link><pubDate>Tue, 04 Apr 2023 13:02:00 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-rpg-customizing-equipment-and-vehicles/</guid><description>&lt;p>We knew when building Heavy Gear RPG 4e that we wanted to have customization incorporated into the rules set. We also knew we wanted it to be intuitive and simple, but gamified in a way that is fun to play around with. The result is that you can customize almost everything. While Priority Level acts as a gating mechanic, the only real limit is what the director will allow. &lt;/p>
&lt;h2 id="custom-design-philosophy">Custom Design Philosophy.&lt;/h2>
&lt;p>To quote William Gibson, “the future is already here, it just isn’t equally distributed.” We tried to play this idea forward in Heavy Gear. Auto factories do mass assembling in the more wealthy nations while poorer places still make heavy use of human labor. Advanced and well supplied military units might be able to cut and assemble entire weapon systems in a few hours while a Badlands outpost might have to reuse decades old tech to save valuable supplies and wear on essential machinery. To represent the ready availability of equipment, equipment uses the Priority Level (PL) system. If equipment matches your PL, then it is assumed to be available to the team without too much fuss. You can still use anything you find (and convince your sponsor to let you keep), but PL is usually going to be readily available to switch out and easy to replace. &lt;/p></description></item><item><title>The Spartan II is Bigger and Badder!</title><link>https://dp9community.com/post/the-spartan-ii-is-bigger-and-badder/</link><pubDate>Sat, 01 Apr 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-spartan-ii-is-bigger-and-badder/</guid><description>&lt;h1 id="spartan-ii">Spartan II&lt;/h1>

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 &lt;figcaption>Spartan II&lt;/figcaption>
 
 &lt;/figure>
&lt;p>The Spartan was designed by Peace River Skunkwerks to be an easy to produce heavy trooper gear that could be used in place of Warrior IVs. Simpler, easy to produce components were sourced from other Peace River designs particularly the Crusader. These larger parts made the Spartan quite a bit larger than other gears of its class. Paxton unveiled their new gear to the public as part of its rebuilding campaign with the tagline “Bigger &amp;amp; Badder”. The larger actuators and joint components had an unexpected side effect once the gear hit the market.&lt;/p></description></item><item><title>The Gold Mamba Has All the Bling</title><link>https://dp9community.com/post/the-gold-mamba-has-all-the-bling/</link><pubDate>Thu, 30 Mar 2023 13:05:00 +0000</pubDate><guid>https://dp9community.com/post/the-gold-mamba-has-all-the-bling/</guid><description>&lt;h2 id="t-xm15002-gold-mamba">T-XM1500/2 GOLD MAMBA&lt;/h2>
&lt;p>
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 &lt;/figure>
The design team has worked simultaneously on a second prototype for the Rock Mamba, following a slightly unusual philosophy. Whereas most companies create a machine, see what does not work with it, then work their way up to a cost-efficient solution, the engineers on this project worked with a second machine on the side on which they would install the most expensive system to solve any problems the first machine would have. Technicians would then tweak it and whittle it down to make the system as inexpensive as possible, removing parts which, in practice, would not really affect the system&amp;rsquo;s performance in this particular case, and so on. As a result, the budget of the entire project has reached unheard-of levels, making the Gold Mamba the most expensive Gear since the original J├Ąger prototype, hence the name.&lt;/p></description></item><item><title>Heavy Gear RPG: Archetypes</title><link>https://dp9community.com/post/heavy-gear-rpg-archetypes/</link><pubDate>Tue, 28 Mar 2023 13:01:00 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-rpg-archetypes/</guid><description>&lt;p>Archetypes are one of the optional rules for Heavy Gear. They represent different specializations a character can pursue, and players will recognize them as similar to the classes or jobs found in other roleplaying games. An Archetype represents a career long – or possibly life long – focus for a character, so they must be chosen during character construction and can’t be changed. A character starts at Rank 1 in their chosen Archetype and gets an ability then, and each time they rank up, up to Rank 6 in total. Ranking up typically happens at major story junctures, and is one of the many ways characters can advance over time. &lt;/p></description></item><item><title>Bearhunters Bear Arms</title><link>https://dp9community.com/post/bearhunters-bear-arms/</link><pubDate>Wed, 22 Mar 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/bearhunters-bear-arms/</guid><description>&lt;h1 id="hacs-01mg-fua-bearhunter">HACS-01MG-FU/A BEARHUNTER&lt;/h1>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 360px">
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		 srcset="
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		 alt=""
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 &lt;/figure>
Ever since the arrival of the Armored Hunter, the armorers of the 33rd HG regiment had been trying to tackle the problem of the high pilot casualty rate. Their Armored Hunters were performing poorly, and more than one mission was scrubbed because of “sudden equipment failure.” Most officers just shrugged; relieved at not having to send men out to die in underpowered tin cans, they just grabbed the nearest requisition sheet and tried to get new machines for the umpteenth time. The Armored Hunter was just far too heavy for its S-V950B engine. The powerplant performed well with the recalibrated actuators, but just could not provide enough power for fast, agile move- ments. Without the extra power, the Armored Hunter was a suicidal machine to pilot, so slow that it could be picked off by enemy Gears despite increased armor and could barely mount a counter-attack. As is often the case with military design flaws, the solution to the problem was discovered by coincidence and in the field.&lt;/p></description></item><item><title>Heavy Gear RPG: Player Narrative Control</title><link>https://dp9community.com/post/heavy-gear-rpg-player-narrative-control/</link><pubDate>Tue, 21 Mar 2023 13:00:00 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-rpg-player-narrative-control/</guid><description>&lt;p>Heavy Gear Fourth Edition aims for a combination of open ended rules with well defined game effects. Anything the player imagines can be a Skill, Trait, or equipment and those rules get applied in the same simple ways. Heavy Gear 4e When and how they get applied though is up to a process called Lobbying.  &lt;/p>
&lt;h2 id="the-player-lobby">The Player Lobby&lt;/h2>
&lt;p>
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		 alt=""
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 &lt;/figure>
Players are expected to ask to use Traits or Skills in different situations. Sometimes, this will mean finding a way to argue why their trait should help them – or hinder them. Remember that you only get XP when you take a challenge on a roll. This process is meant to be collaborative and two-way. Just as a player might argue their Advantage might uniquely help them in a situation, the Director can argue an Adversity might hurt them unexpectedly as well. Of course, you can define a Skill or Trait very narrowly to avoid the need to discuss, which can be helpful for mission critical skills.&lt;/p></description></item><item><title>Armored Hunter Assault!</title><link>https://dp9community.com/post/armored-hunter-assault/</link><pubDate>Thu, 16 Mar 2023 12:59:00 +0000</pubDate><guid>https://dp9community.com/post/armored-hunter-assault/</guid><description>&lt;h1 id="hacs-01mg-fu-armored-hunter">HACS-01MG-FU ARMORED HUNTER&lt;/h1>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
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		 alt=""
		/>
 
 
 &lt;/figure>
The “Full Armor” Hunter, also known as “the armored can,” is one of the rarest Hunter variants of all. The FU program was an attempt to create a new type of Hunter that would be able to survive anything short of the firepower of a tank. Although the resulting armored shell was fairly impervious to Gear-class weaponry, the machine proved to be about as agile as the average herding springer. Its poor perform- ance was a reflection of the extreme weight of its armor. The torso and lower legs were covered with plating that almost doubled in thickness, compared to the old Hunter plates. Both shoulders and generator housings received armored covers, and the skirts were elongated and thickened. A cast metal “helmet” was fitted on the head. The resulting machine was well protected, but it could barely move about. In recalibrating the actuators to support the higher load, the engineers were forced to slow them down to provide the required torque, severely hampering performances. The weapons were also traded for armored versions, namely the M226 armored autocannon and the RP-109A Iron Pepperbox.&lt;/p></description></item><item><title>Team Dynamics and Session Flow in Heavy Gear RPG</title><link>https://dp9community.com/post/team-dynamics-and-session-flow-in-heavy-gear-rpg/</link><pubDate>Tue, 14 Mar 2023 13:01:00 +0000</pubDate><guid>https://dp9community.com/post/team-dynamics-and-session-flow-in-heavy-gear-rpg/</guid><description>&lt;p>Today we want to talk about some of the basics that guide what a session of Heavy Gear looks and plays like. Before getting into any of that though, we should talk about optional rules. Heavy Gear Fourth Edition contains some rules which are tagged optional. By default these are on but a Director might choose to play without them. These rules add more complexity to the game and cover area’s otherwise entirely left to Director discretion. They can be thought of like mods to a video game – something that is rarely essential but provides a richer experience. The game functions fine without any of them, and may be a more streamlined experience, but we recommend using them. Some examples of optional rules are the wealth system, burden (how much players can carry), and Archetypes (which act like character classes in other systems.)  &lt;/p></description></item><item><title>Caprice Reinforcements: Maru and Zikru</title><link>https://dp9community.com/post/caprice-reinforcements-maru-and-zikru/</link><pubDate>Fri, 10 Mar 2023 18:12:59 +0000</pubDate><guid>https://dp9community.com/post/caprice-reinforcements-maru-and-zikru/</guid><description>&lt;h2 id="f-32-maru">F-32 Maru&lt;/h2>
&lt;p>
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		 alt=""
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 &lt;/figure>
Small and wide-footed, the F-32 can easily make its way across both the urban jungle of Gomorrah or the broken ground of Caprice&amp;rsquo;s landscape. While initially employed as a civil policing unit, the F-32 has been updated with heavier armaments for combat operations.&lt;/p>
&lt;h2 id="f-55-zikru">F-55 Zikru&lt;/h2>

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		 /post/caprice-reinforcements-maru-and-zikru/zikru_hu_f52724d0f0f17c43.png 2x"
		 src="https://dp9community.com/post/caprice-reinforcements-maru-and-zikru/zikru_hu_c95efeaa7a344505.png"
		 alt=""
		/>
 
 
 &lt;/figure>
&lt;p>Like the F-27 and the F-32, the pads on the F-55’s hands and feet utilize “Lacerta-tech,” produced by Lysander Incorporated, which can be engaged to produce Van der Waals force. This Lacerta-tech, combined with additional climbing equipment, makes these frames excellent climbers.&lt;/p></description></item><item><title>Southern City Militia Cadre</title><link>https://dp9community.com/post/south-city-militia-cadre/</link><pubDate>Thu, 09 Mar 2023 13:58:00 +0000</pubDate><guid>https://dp9community.com/post/south-city-militia-cadre/</guid><description>&lt;p>The core units of the City Militia Defense Forces are the Gear cadres which field either older Gears or newer cheaper Asps. These units perform the role of a stop-gap measure until assistance from a regular military unit arrives. Most of the pilots in these Gears are retired veterans or members of the Youth Guard training to be ready for duty in the SRA or MILICIA.&lt;/p>
&lt;div class="alert alert-note callout" role="alert">&lt;h5 class="alert-heading">Using Specialist Combat Groups in Heavy Gear Blitz!&lt;/h5>&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /extended-content_hu_4721dc2952439947.png 330w,
		 /extended-content_hu_1673b9b6514eff11.png 660w,
		 /extended-content_hu_d30437c50c3ab337.png 1024w,
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		 src="https://dp9community.com/extended-content_hu_1673b9b6514eff11.png"
		 alt=""
		/>
 &lt;/figure>
Constructing a Specialist Combat Group is a bit different than a normal Blitz! combat group. Instead of picking the role and secondary role for the unit and filling it how you please, you must instead adhere to strict rules for composition, which may even include only running specific variants or upgrades. In exchange for adhering to this rigid formation, you may be able to run some models in a Role they may not normally fit in, or gain access to some unique options.
&lt;p>These groups may not be given secondary roles, and are only able to be used in armies from the force they come from, unless noted otherwise. They may however have any upgrades permitted by army and sublist rules, so long as the composition requirements are still met. Restrictions on the number of a specific variant apply as normal, for example, if a Specialist Combat Group is taken in the SK role, then model variants without SK+ may only be taken twice.&lt;/p></description></item><item><title>Heavy Gear RPG Character Creation</title><link>https://dp9community.com/post/heavy-gear-rpg-character-creation/</link><pubDate>Tue, 07 Mar 2023 14:02:00 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-rpg-character-creation/</guid><description>&lt;p>Getting your character made in Heavy Gear is pretty simple once you know the concepts. It can be done before the game, but is really best done with all the players and the Narrator together as a sort of session zero. Today we are going to run through the process.&lt;/p>
&lt;h2 id="building-the-team-national-origin-and-lifepath">Building the Team, National Origin, and Lifepath   &lt;/h2>

&lt;figure class="thumbnail-image thumbnail-float-left " style="max-width: 33%">
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		 class="my-0 rounded-md nozoom"
		 srcset="
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		 alt=""
		/>
 
 
 &lt;/figure>
&lt;p>The player characters in Heavy Gear are referred to as a &lt;strong>Team&lt;/strong>. They might be a military, corporate contractors, or even a group of criminals brought together for a heist. The important part is that they are in this together. The Team works for a Sponsor, such as the military the Team serves in, a corporate entity, a revolutionary movement, or just about anything else. The Sponsor helps determine which vehicles the Team can choose from.   &lt;/p></description></item><item><title>Heavy Gear 4th Edition RPG Update!</title><link>https://dp9community.com/post/heavy-gear-4th-edition-rpg-update/</link><pubDate>Mon, 06 Mar 2023 17:41:16 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-4th-edition-rpg-update/</guid><description>&lt;p>It’s with great pride and pleasure that Dream Pod 9 announces the final Heavy Gear 4th Edition Roleplaying Game plans. Writing and basic layout is now complete for the HG 4th Ed RPG Rulebook, which clocks in at a massive 480 pages and includes everything players and gamemasters need to play and run games. Inside players will find a detailed history of the world, the core game rules, character creation, plus a massive library of gears, vehicles, and equipment to use in the game. The new edition calls back to the beloved 2nd Edition, while also presenting Heavy Gear to a modern audience. It focuses on roleplaying and storytelling while using an updated version of the Silhouette d6 system. Instead of just additional 6’s giving you a +1, now other results can do so as well, like in Heavy Gear Blitz. Also, players can customize not only their character but their gear.&lt;/p></description></item><item><title>Heavy Gear Revitalized</title><link>https://dp9community.com/post/heavy-gear-revitalized/</link><pubDate>Mon, 06 Mar 2023 17:27:21 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-revitalized/</guid><description>&lt;link rel="stylesheet" href="https://dp9community.com/css/hugo-easy-gallery.css" />
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&lt;h1 id="welcome-to-heavy-gear-revitalized">Welcome to Heavy Gear Revitalized!&lt;/h1>
&lt;p>Until now the older Heavy Gear ebooks available on DriveThruRPG have been scanned copies of the original printed books. Dream Pod 9 is happy to announce the release of high-quality electronic format ebooks for the Heavy Gear Classic Roleplaying &amp;amp; Tactical Game publications. The first 22 Revitalized titles are now live on DriveThruRPG for purchase and include the following:&lt;/p>
&lt;ol>
&lt;li>Heavy Gear Revitalized - Heavy Gear Rulebook 1st Edition DP9-001&lt;/li>
&lt;li>Heavy Gear Revitalized - Life on Terra Nova 1st Edition DP9-002&lt;/li>
&lt;li>Heavy Gear Revitalized - Technical Manual 1st Edition DP9-004&lt;/li>
&lt;li>Heavy Gear Revitalized - Duelist’s Handbook 1st Edition DP9-005&lt;/li>
&lt;li>Heavy Gear Revitalized - Operation Jungle Drums +Counters/4Maps/GM Screen DP9-006&lt;/li>
&lt;li>Heavy Gear Revitalized - Tactical Air Support DP9-008&lt;/li>
&lt;li>Heavy Gear Revitalized - Field Guide, North 1 DP9-009&lt;/li>
&lt;li>Heavy Gear Revitalized - Field Guide, South 1 DP9-010&lt;/li>
&lt;li>Heavy Gear Revitalized - Field Guide, North 2 DP9-012&lt;/li>
&lt;li>Heavy Gear Revitalized - Field Guide, South 2 DP9-013&lt;/li>
&lt;li>Heavy Gear Revitalized - Tactical Field Support DP9-016&lt;/li>
&lt;li>Heavy Gear Revitalized - Into the Badlands DP9-018&lt;/li>
&lt;li>Heavy Gear Revitalized - Character Compendium DP9-021&lt;/li>
&lt;li>Heavy Gear Revitalized - Southern Republic Army List DP9-024&lt;/li>
&lt;li>Heavy Gear Revitalized - Vehicle Compendium, North 1 DP9-025&lt;/li>
&lt;li>Heavy Gear Revitalized - Vehicle Compendium, South 1 DP9-026&lt;/li>
&lt;li>Heavy Gear Revitalized - Record Sheets, North 1 DP9-027&lt;/li>
&lt;li>Heavy Gear Revitalized - Record Sheets, South 1 DP9-028&lt;/li>
&lt;li>Heavy Gear Revitalized - Northern Lights Confederacy Leaguebook DP9-030&lt;/li>
&lt;li>Heavy Gear Revitalized - Southern Republic Leaguebook DP9-031&lt;/li>
&lt;li>Heavy Gear Revitalized - Humanist Alliance Leaguebook DP9-032&lt;/li>
&lt;li>Heavy Gear Revitalized - Storyline Book 1 – Crisis of Faith DP9-033&lt;/li>
&lt;/ol>
&lt;p>Plus we have a Heavy Gear Revitalized Bundle 1 with all 22 ebooks at a special discounted price.&lt;/p></description></item><item><title>Automaton Infantry Terminate Enemy Resistance</title><link>https://dp9community.com/post/automaton-infantry-terminate-enemy-resistance/</link><pubDate>Thu, 02 Mar 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/automaton-infantry-terminate-enemy-resistance/</guid><description>&lt;div class="alert alert-secondary callout" role="alert">The Trooper Automaton has received official models and been added to the &lt;a href="https://www.drivethrurpg.com/en/product/533639/heavy-gear-blitz-tabletop-wargaming-3-1-companion">Heavy Gear Blitz! 3.1 Companion&lt;/a>. Please consider that the current statistics for this unit.
&lt;/div>

&lt;h2 id="automaton-infantry">Automaton Infantry&lt;/h2>

&lt;figure class="thumbnail-image thumbnail-float-left " style="max-width: 33%">
		&lt;img
		 class="my-0 rounded-md"
		 srcset="
		 /post/automaton-infantry-terminate-enemy-resistance/drone_hu_86728ebc8e008c3f.jpg 330w,
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		 src="https://dp9community.com/post/automaton-infantry-terminate-enemy-resistance/drone_hu_80e21c2db737aa3.jpg"
		 alt=""
		/>
 
 
 &lt;/figure>
&lt;p>Utopian warfare is dominated by automatons, or autos for short. Auto is a catch all term for any drone used by Utopians be it for combat, transportation, picking up garbage or even housekeeping. The most famous examples known on Terra Nova are the N-KIDU units. However, these are far from the only models used. Recent sightings of smaller, humanoid units have begun to trickle in. Classified as Trooper Automatons, the Utopian armies use these to clear dense urban terrain as well as hold and fortify positions against attacks. The Clearance teams in particular have a reputation for completely annihilating any opposing forces, human or auto, civilian or military, unless they receive an order to stand down.&lt;/p></description></item><item><title>Building the Spearhead Tiger</title><link>https://dp9community.com/post/building-the-spearhead-tiger/</link><pubDate>Tue, 28 Feb 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/building-the-spearhead-tiger/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/building-the-spearhead-tiger/spearhead-tiger_hu_3e1b1bf7c01d903a.png 330w,
		 /post/building-the-spearhead-tiger/spearhead-tiger_hu_ac70da4d08c01b21.png 660w,
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		 src="https://dp9community.com/post/building-the-spearhead-tiger/spearhead-tiger_hu_ac70da4d08c01b21.png"
		 alt=""
		/>
 
 
 &lt;/figure>
Building your own Spearhead Tiger is thankfully very straight forward! All you need is a Tiger, and the Spearhead Parts Sprue from the DP9 web store.&lt;/p>
&lt;p>Start by building the body of your Tiger as normal, with the usual legs, torso, backpack, medium rocket pack and arms. For the HAC arm, you’ll need to clip the Tiger’s hand off, or clip off the hand attached to the HAC part, then attach. Next attach the Satellite Uplink pod from the Spearhead Parts onto the shoulder opposite of the rocket pack. Finally, use the head part from the Spearhead Parts and you’re all finished!&lt;/p></description></item><item><title>The Spearhead Tiger's got Claws</title><link>https://dp9community.com/post/the-spearhead-tigers-got-claws/</link><pubDate>Thu, 23 Feb 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-spearhead-tigers-got-claws/</guid><description>&lt;h1 id="hacs-08mg-d-spearhead-tiger">HACS-08MG-D SPEARHEAD TIGER&lt;/h1>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 50%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/the-spearhead-tigers-got-claws/spearhead-tiger_hu_3e1b1bf7c01d903a.png 330w,
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		 src="https://dp9community.com/post/the-spearhead-tigers-got-claws/spearhead-tiger_hu_ac70da4d08c01b21.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The Spearhead Tiger was a development based on the successful HACS-01MG-C/A Spearhead, also known as the Spearhead Hunter. Original plans for additional Spearhead inspired designs called for augmenting the Jaguar but the Tiger was selected after Operation Icarus concluded. CEF actions during Icarus caused significant damage to UMF and Northco facilities which forced Northco to prioritize production efforts. The Jaguar production lines were stretched thin, and a flurry of new orders in preparation for the looming invasion consumed nearly a decade of future production runs. Instead of diverting Jaguars, Northco opted to change its plans for a future Spearhead design by using the Tiger instead of the Jaguar. Tiger, being an older design, already had plenty of inventory and Northco quickly implemented a Spearhead style package. The result was the Spearhead Tiger, an advanced command unit for commanders desiring a bit more durability.&lt;/p></description></item><item><title>Heavy Gear the Role-Playing Game Fourth Edition is Incoming!</title><link>https://dp9community.com/post/heavy-gear-the-role-playing-game-fourth-edition-is-incoming/</link><pubDate>Tue, 21 Feb 2023 14:02:00 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-the-role-playing-game-fourth-edition-is-incoming/</guid><description>&lt;p>
 
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As you may have heard some time back, the Fourth Edition Heavy Gear Roleplaying Game has been in development for a while now. We are excited to finally announce its arrival!&lt;/p>
&lt;p>We are soon to go live on kickstarter to fund some of the high quality art and storytelling that goes into the core book. And it’s going to be a very full core book. You will find information on all the Terra Novan factions, overviews of all other planets previously written about, and over 200 Heavy Gears and Vehicles for your character to use.&lt;/p></description></item><item><title>Léon’s Port Arthur Korps</title><link>https://dp9community.com/post/part-time-pak/</link><pubDate>Thu, 16 Feb 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/part-time-pak/</guid><description>&lt;p>Today we’re featuring another army from the community. Léon (aka Part Time Commie) from the local community has sent us pictures of their fantastic looking Port Arthur Korps army (with a little CEF mixed in).&lt;/p>
&lt;p>Here&amp;rsquo;s my PAK armies, sometimes shamelessly used as CEF for narrative purposes, I decided to go with PAK because I really liked their tanks, especially the MHT-68 all hail the MHT-68, and their combined arms approach. I could have went with CEF but I found the narrative possibilities with PAK more interesting since you could do more with border politics than the big bad threat from outer-space. I also really liked the idea of those old tanks being maintained past their primes and supplemented with old gears they got for cheap. I have other armies from which I can pull models to put them in and maybe later I will paint gears in PAK colors and decals. I decided to go with something very standard for the color scheme as I had multiple armies I wanted to paint and wanted to be flexible in my narratives. It&amp;rsquo;s not original but I really like that color scheme and it screams PAK/CEF when you look at it, at least to me!&lt;/p></description></item><item><title>Miranda Petite Joins The Black Talons</title><link>https://dp9community.com/post/miranda-petite-joins-the-black-talons/</link><pubDate>Tue, 14 Feb 2023 13:57:00 +0000</pubDate><guid>https://dp9community.com/post/miranda-petite-joins-the-black-talons/</guid><description>&lt;h2 id="miranda-and-julius">Miranda and Julius&lt;/h2>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 25%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/miranda-petite-joins-the-black-talons/miranda-cobra_hu_9067699de04fe624.png 330w,
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		 alt=""
		/>
 
 
 &lt;/figure>
Miranda Petite first made a name for herself as a child prodigy in gymnastics. At a very young age she was selected for participation in olympic level competition for her native league the Humanist Alliance. As an adult she joined the MILICIA and soon became a member of the SIU special forces. Her highly competitive nature also led her to serve a rotation as a duelist for her home regiment. During the Interpolar War, Miranda was a member of KADA and thus missed out on most of the fighting. She was soon recruited into the Black Talon organization after its founding. Her natural skills, independent mindset, and general lack of interest in her homeland made her a perfect candidate. She even took her Cobra, Julius, with her and had Julius updated to Dark Cobra specs. Her initial tour saw her mostly serving on Terra Nova, clearing out CEF forces in hiding. During the events of Operation Icarus she earned multiple commendations for bravery and valor but was specifically called out for her leadership of her commanding officer was killed. Despite her position as a team leader, she took control of a larger Talon operation and led it with skill and tactical acumen. Her actions earned her a promotion and saw her tapped to lead Talon forces on Caprice. This assignment would not come to pass however as the CEF invasion started before she could leave, and she has remained on Terra Nova for the foreseeable future.&lt;/p></description></item><item><title>Peace River Anti Rover Blockade Squad</title><link>https://dp9community.com/post/peace-river-anti-rover-blockade-squad/</link><pubDate>Thu, 09 Feb 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/peace-river-anti-rover-blockade-squad/</guid><description>&lt;p>Rovers are a constant threat to Peace River forces and their interests in the Badlands. To fight this menace, specialized anti-rover squadrons are put together. Fitted with ECM Spectre upgrades with enhanced jamming capabilities, Anti Rover Blockade Squads shut down the communication equipment of the enemy rovers, before isolating and destroying the individual threats.&lt;/p>
&lt;div class="alert alert-note callout" role="alert">&lt;h5 class="alert-heading">Using Specialist Combat Groups in Heavy Gear Blitz!&lt;/h5>&lt;p>&amp;quot;&lt;/p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
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		 src="https://dp9community.com/extended-content_hu_1673b9b6514eff11.png"
		 alt=""
		/>
 &lt;/figure>
&lt;p>Constructing a Specialist Combat Group is a bit different than a normal Blitz! combat group. Instead of picking the role and secondary role for the unit and filling it how you please, you must instead adhere to strict rules for composition, which may even include only running specific variants or upgrades. In exchange for adhering to this rigid formation, you may be able to run some models in a Role they may not normally fit in, or gain access to some unique options.&lt;/p></description></item><item><title>Building the Rock Mamba</title><link>https://dp9community.com/post/building-the-southern-rock-mamba/</link><pubDate>Tue, 07 Feb 2023 14:01:00 +0000</pubDate><guid>https://dp9community.com/post/building-the-southern-rock-mamba/</guid><description>&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 300px">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
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		 src="https://dp9community.com/post/building-the-southern-rock-mamba/Rock&amp;#43;Mamba&amp;#43;Venomous&amp;#43;Switchback_hu_f728e541d57cf08b.png"
		 alt=""
		/>
 &lt;figcaption>Venomous Rock Mamba Switchback&lt;/figcaption>
 
 &lt;/figure>
&lt;p>The Rock mamba is a pretty interesting variant of the traditional Black Mamba. The design for spike guns for climbing has changed since the original art in the Southern Vehicle Compendium, so we’re going to modernize it’s look a bit. Furthermore, while the artwork shows spikes on the knees, it’s pretty hard to add fiddly little spikes to those tiny knee covers, but we’ll take that inspiration to the shoulders instead, keeping a very pokey aesthetic.&lt;/p></description></item><item><title>The Rock Mamba Climbs into View</title><link>https://dp9community.com/post/the-rock-mamba-climbs-into-view/</link><pubDate>Thu, 02 Feb 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-rock-mamba-climbs-into-view/</guid><description>&lt;h2 id="t-xm1500-rock-mamba">T-XM1500 ROCK MAMBA&lt;/h2>

&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 300px">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
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		 src="https://dp9community.com/post/the-rock-mamba-climbs-into-view/Mor-Mamba_hu_bc79b43862bfe1de.png"
		 alt=""
		/>
 
 
 &lt;/figure>
&lt;p>The Southern Republic is currently interested in expanding its ability to dominate the mountainous areas of Terra Nova in general and of especially in the Badlands -an airborne insertion in many of these areas is not always possible and a specialized strike team is often required. Also, while this is somewhat unavowed, the &lt;em>Rock Mamba&amp;rsquo;s&lt;/em> abilities would prove invaluable in dislodging Northern forces from their defensive locations in the mountains should a North-South conflict occur. For that very reason, a special emphasis has been placed on the &lt;em>Rock Mamba&amp;rsquo;s&lt;/em> ability to travel the rough terrain native to the mountainous areas. The &lt;em>Black Mamba&lt;/em>, as one of the best Gears of the South, seemed the perfect subject to modify.&lt;/p></description></item><item><title>The Road to TN ‘54</title><link>https://dp9community.com/post/the-road-to-tn-54/</link><pubDate>Tue, 31 Jan 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-road-to-tn-54/</guid><description>A brief update on the state of the Heavy Gear setting.</description></item><item><title>The Shadow of Gomorrah Strikes!</title><link>https://dp9community.com/post/the-shadow-of-gomorrah/</link><pubDate>Thu, 26 Jan 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-shadow-of-gomorrah/</guid><description>&lt;h1 id="talon-lead">Talon Lead&lt;/h1>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 320px">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/the-shadow-of-gomorrah/shadow_hu_d4dec4e03655cea1.png 330w,
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		 src="https://dp9community.com/post/the-shadow-of-gomorrah/shadow_hu_55cfa2541cd275ca.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The pilot known as “The Shadow of Gomorrah” is actually a Black Talon member who has gone native to assist the Liberati. The pilot, whose name and identity are classified, served as the team leader for Talon 1 on Caprice during their now famous operation. Rumors and conspiracy theorists often claim this individual to be the terrorist Ernesto Jaxon although opponents of this theory point to his presence on Terra Nova during Talon 1’s operation. When the Black Talons returned to Caprice, this pilot was detached as an advisor to the Liberati but soon went silent. They would eventually reappear, participating in raids and operations alongside Liberati cells. Contacts within the Liberati and CEF 5th Column have reported the name “The Shadow of Gomorrah” being used to identify this pilot. Black Talon command considers this agent to have “gone native” although they have aided Talon teams on Caprice without incident. The Shadow pilots their Dark Mamba which saw action on Caprice with Talon 1. It has since been heavily modified to use local weaponry and parts in an effort to stay serviceable. If they need something more specific, Talon teams are more than willing to provide those parts after receiving the Shadow’s assistance during operations.&lt;/p></description></item><item><title>Heavy Gear Blitz Tournament System Beta Test</title><link>https://dp9community.com/post/heavy-gear-blitz-tournament-system-beta-test/</link><pubDate>Tue, 24 Jan 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-blitz-tournament-system-beta-test/</guid><description>&lt;p>Heavy Gear Blitz! is a game you can enjoy in a variety of ways. Some people love incorporating it into their role playing games, or building their own scenarios and campaigns to fight across the surface of Terra Nova. For the players who enjoy the competitive aspects of miniature games, a tournament system has been created by the community!&lt;/p>
&lt;h2 id="what-is-hgbts">What is HGBTS?&lt;/h2>
&lt;p>At its core, the Heavy Gear Blitz Tournament System (or HGBTS) was created to create a common context of competitive play, for players to be able to discuss the game and strategies within a shared understanding of how missions are going to be played. Furthermore, it’s intended to help create a streamlined tournament experience, so that games can end in a reasonable amount of time and space for your average local game shop.&lt;/p></description></item><item><title>Edward Scott, Sergeant Major</title><link>https://dp9community.com/post/edward-scott-sergeant-major/</link><pubDate>Thu, 19 Jan 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/edward-scott-sergeant-major/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/edward-scott-sergeant-major/Edward-Scott-02_hu_ffd45c33cd7045d1.png 330w,
		 /post/edward-scott-sergeant-major/Edward-Scott-02_hu_1f4e570a886a0221.png 660w,
		 /post/edward-scott-sergeant-major/Edward-Scott-02_hu_35226fa849bdb28d.png 1024w,
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		 src="https://dp9community.com/post/edward-scott-sergeant-major/Edward-Scott-02_hu_1f4e570a886a0221.png"
		 alt=""
		/>
 
 
 &lt;/figure>
Astute students of the events surrounding the Polar War will recognize the name Edward Scott. Scott served as the regimental duelist for the 67th “Harvest Wind” Gear regiment of the Northern Guard during the Polar War. The most notable actions he participated in surrounded the naval duel between the CNCS’s &lt;em>Vigilance&lt;/em> and the AST’s &lt;em>Draco&lt;/em> which resulted in the surrender of the latter after a duel between Scott and the traitorous Jennifer Brockton. Despite his actions Scott became a pariah to those outside his regiment. Events during the battle with the Draco saw Scott engage his regimental commander in an honor duel and kill him which forever stained his reputation. After the Polar War Scott would remain with the Northern Guard where he would serve as an instructor for young gear pilots. With the looming threat of a new invasion, Scott was recalled to the 67th for active duty where he quickly regained his position as Duelist. He would participate in the devastating Battle of Sorrento which would exhaust the Northern Guard as an offensive military force. While sifting through regimental records during the Sorrento operations, Scott learned of a secret that had been kept from him surrounding the events of Vigilance - Draco battle relating to the the Southern operative using the name Jennifer Brockton. When recovery crews salvaged the wreck of his opponent’s machine after the battle there were no remains in the cockpit.&lt;/p></description></item><item><title>Building the CEF G-16</title><link>https://dp9community.com/post/building-the-cef-g-16/</link><pubDate>Tue, 17 Jan 2023 14:06:00 +0000</pubDate><guid>https://dp9community.com/post/building-the-cef-g-16/</guid><description>&lt;p>The CEF G-16 is kind of an odd duck of a gear. If you play only CEF factions, you might not have access to the bits you will need to turn a F6-16 into a G-16. Fortunately though, most of the parts are easily accessible from a friend’s bits box!&lt;/p>
&lt;p>First up is to decide where your CEF forces will be sourcing their equipment from. If your G-16’s are on Terra Nova, using salvaged gear from the locals, then getting your hands on some Medium and Heavy Autocannons, Medium Bazookas, Frag Cannons from various TN factions is pretty straight forward. If you want the frames to look particularly scrappy, you can always use a TN sourced V-Engine which has been recovered and pressed into service.&lt;/p></description></item><item><title>Golden Gear 2022 Painting Competition Winners and Honorable Mentions!</title><link>https://dp9community.com/post/golden-gear-2022-painting-competition-winners-and-honorable-mentions/</link><pubDate>Fri, 13 Jan 2023 17:15:44 +0000</pubDate><guid>https://dp9community.com/post/golden-gear-2022-painting-competition-winners-and-honorable-mentions/</guid><description>&lt;p>The Golden Gear 2022 was a big success we received lots of great entries for all the categories. It took a while for our DP9 Montreal Staff Judges (Philippe F. LeClerc, Alain Gadbois, John Bell, and Robert Dubois) to select the winners and honorable mentions. Congratulation s to the winners listed below.&lt;/p>
&lt;h2 id="best-heavy-gear-blitz-miniature-winner">Best Heavy Gear Blitz Miniature Winner:&lt;/h2>
&lt;p>Jules Prevot - Southern Dragon Strider (Prize: Golden Gear 2022 Trophy and $100 USD DP9 online store rewards points credit).&lt;/p></description></item><item><title>CEF G-16 Garrison Frame</title><link>https://dp9community.com/post/cef-g-16-garrison-frame/</link><pubDate>Thu, 12 Jan 2023 15:58:00 +0000</pubDate><guid>https://dp9community.com/post/cef-g-16-garrison-frame/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 40%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/cef-g-16-garrison-frame/g-16-art_hu_7aa64a79994e909e.png 330w,
		 /post/cef-g-16-garrison-frame/g-16-art_hu_b902507ccc4afb06.png 660w,
		 /post/cef-g-16-garrison-frame/g-16-art_hu_f462f65af2d774b.png 1024w,
		 /post/cef-g-16-garrison-frame/g-16-art_hu_ba053e9adb429871.png 2x"
		 src="https://dp9community.com/post/cef-g-16-garrison-frame/g-16-art_hu_b902507ccc4afb06.png"
		 alt=""
		/>
 
 
 &lt;/figure>
While many consider the invasion of Terra Nova by CEF forces in 1951 as the start of the most recent conflict, that is false. Several cycles before the invasion the CEF launched Operation Icarus, a raid on the Helios system with the objective of destroying as much Terra Novan orbital infrastructure and fleet support as possible. The operation did succeed in this goal however it had a secondary mission to insert CEF forces on Terra Nova in preparation for the impending invasion. These forces would go on to disrupt orbital defense stations, communications and sensor towers and be the main muscle behind the coup in Port Arthur at the start of the invasion. Cutoff from the CEF main forces and lacking autofacs common to invasion fleets, these units were forced to adapt local technology to keep their machines combat effective. After the invasion, these field modifications would be adapted, standardized, and rolled out en masse. The cycles following the invasion saw the CEF forces pushed to the limit, attempting to occupy huge swathes of the planet in the face of a hostile population. Units on garrison duty got these field modified units of which the G series frames are the central arm.&lt;/p></description></item><item><title>Olen’s Black Talons</title><link>https://dp9community.com/post/dozers-black-talons/</link><pubDate>Tue, 10 Jan 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/dozers-black-talons/</guid><description>&lt;p>Hi my name is Olen, most folks in the hobby know me by Dozer. I play primarily Infinity (Nomads or JSA) out of Ottawa, Ontario, Canada. That means I spell some words with “ou” instead of just “o”.&lt;/p>
&lt;p> I guess my post of my Black Talon forces on Discord caught someone’s attention. I was asked about my minis. It’s very flattering to be asked about my hobby work so I wrote it all (story and process) down. &lt;/p></description></item><item><title>CEF Light Hovertank Squadron</title><link>https://dp9community.com/post/cef-light-hovertank-squadron/</link><pubDate>Thu, 05 Jan 2023 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/cef-light-hovertank-squadron/</guid><description>&lt;p>CEF forces are renown for their scores of hovertanks, which are both an awe inspiring and terrible sight, it just depends on which side of the table you happen to be sitting on. Even though they’re called “Light” hovertanks, a pack of LHTs can deliver impressive firepower, which can be rapidly redeployed as needed.&lt;/p>
&lt;div class="alert alert-secondary callout" role="alert">&lt;h5 class="alert-heading">Using Specialist Combat Groups in Heavy Gear Blitz!&lt;/h5>&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 33%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /extended-content_hu_4721dc2952439947.png 330w,
		 /extended-content_hu_1673b9b6514eff11.png 660w,
		 /extended-content_hu_d30437c50c3ab337.png 1024w,
		 /extended-content_hu_eab1f128961bdec.png 2x"
		 src="https://dp9community.com/extended-content_hu_1673b9b6514eff11.png"
		 alt=""
		/>
 &lt;/figure>
&lt;p>Constructing a Specialist Combat Group is a bit different than a normal Blitz! combat group. Instead of picking the role and secondary role for the unit and filling it how you please, you must instead adhere to strict rules for composition, which may even include only running specific variants or upgrades. In exchange for adhering to this rigid formation, you may be able to run some models in a Role they may not normally fit in, or gain access to some unique options.&lt;/p></description></item><item><title>Building the Hunter Commando Variants</title><link>https://dp9community.com/post/building-the-hunter-commando-variants/</link><pubDate>Tue, 03 Jan 2023 14:06:00 +0000</pubDate><guid>https://dp9community.com/post/building-the-hunter-commando-variants/</guid><description>&lt;div class="alert alert-secondary callout" role="alert">Please note this article predated the Hunter Commando being moved from pewter to 3d Print. Conversion should be similar, but the new two pack is 3d printed resin miniatures.
&lt;/div>

&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 20%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/building-the-hunter-commando-variants/Hunter-Commando-EW-Front_hu_be35e58ac826ed3d.png 330w,
		 /post/building-the-hunter-commando-variants/Hunter-Commando-EW-Front_hu_f3c2019e39ef823e.png 660w,
		 /post/building-the-hunter-commando-variants/Hunter-Commando-EW-Front_hu_178d1d9f8c469438.png 1024w,
		 /post/building-the-hunter-commando-variants/Hunter-Commando-EW-Front_hu_61bdbf91582520b3.png 2x"
		 src="https://dp9community.com/post/building-the-hunter-commando-variants/Hunter-Commando-EW-Front_hu_f3c2019e39ef823e.png"
		 alt=""
		/>
 
 
 &lt;/figure>
We now have two additional Hunter Commandos to play with, and thankfully they’re both pretty easy to make.&lt;/p>
&lt;p>The &lt;em>Hunter Commando Storm&lt;/em> is simply made from a regular Hunter Commando, with a Light Autocannon and a Light Guided Mortar attached to the backpack. You probably have ample numbers of LACs around, and maybe an extra LGM too.&lt;/p></description></item><item><title>The Hunter Commando Brings Company</title><link>https://dp9community.com/post/hunter-commando-variants/</link><pubDate>Thu, 29 Dec 2022 14:05:00 +0000</pubDate><guid>https://dp9community.com/post/hunter-commando-variants/</guid><description>&lt;h1 id="hacs-01mg-hcew-hunter-commando-ew">HACS-01MG-HC/EW HUNTER COMMANDO EW&lt;/h1>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 30%">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/hunter-commando-variants/Hunter-Commando-front-action_hu_fdc2866c23191243.png 330w,
		 /post/hunter-commando-variants/Hunter-Commando-front-action_hu_1ebc6a44997f04a.png 660w,
		 /post/hunter-commando-variants/Hunter-Commando-front-action_hu_91c01a35c68bb985.png 1024w,
		 /post/hunter-commando-variants/Hunter-Commando-front-action_hu_8e470579fdaf9ba6.png 2x"
		 src="https://dp9community.com/post/hunter-commando-variants/Hunter-Commando-front-action_hu_1ebc6a44997f04a.png"
		 alt=""
		/>
 
 
 &lt;/figure>
The Hunter Commando EW was developed shortly after the basic Commando to provide electronic warfare coverage and countermeasures to deep-insertion paratrooper teams. The Commando EW began as a field modification initiated by the technicians of the Northern Guards 1st Airborne division, who cannibalized the electronic warfare pods from Wild Ferret electronic warfare Gears for their use. The use of these pods allowed commando teams to both knock out the command and control systems of the enemy units they were targeting – rapidly paralyzing a whole defensive sector on at least one occasion in TN 1832 – and to maintain inter-unit communications when faced with enemy electronic warfare tactics. TO make room for the pod, the standard Commando was stripped of it’s RP-209 rocket pod and grenade launcher, but maintained all its other weapons and reinforcements. This made it a deadly opponent as well as a specialist machine. As the Hunter line has been upgraded, so has the electronics package of the Commando EW. In TN 1928, the standard ECM/ECCM pod was changed for the Terringer 5615 DA pod developed for the weasel, whose production had been delayed. Some pilots, however, prefer to use pods captured from enemy Chatterbox Gears.&lt;/p></description></item><item><title>Southern Camouflage Patterns</title><link>https://dp9community.com/post/southern-camouflage/</link><pubDate>Tue, 27 Dec 2022 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/southern-camouflage/</guid><description>While the majority of Terra Nova is covered in badlands and desert, the Northern and Southern regions have a diverse range off woods, prairies, jungles and swamps. Unsurprisingly, Terra Nova forces will paint their equipment to blend into the environment, so while you might normally see South in shades of green, if they’re fighting in the Badlands, they’re going to stick out.</description></item><item><title>The Black Knight Draws Near…</title><link>https://dp9community.com/post/the-black-knight-nears/</link><pubDate>Thu, 22 Dec 2022 14:05:00 +0000</pubDate><guid>https://dp9community.com/post/the-black-knight-nears/</guid><description>&lt;p>Ar’tur Carranagh, Animus Golem

&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 360px">
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		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/the-black-knight-nears/black-knight_hu_b9916da1d4852043.png 330w,
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		 src="https://dp9community.com/post/the-black-knight-nears/black-knight_hu_f9a0a04427abe9db.png"
		 alt=""
		/>
 
 
 &lt;/figure>
Not much information exists on “The Black Knight”, the excuse given by the Seiath empire is due to a damaging of family record archives during the CEF invasion of Eden.What is known is that he is a high ranking Seiath noble, appearing to be a middle aged man with greying hair and golden eyes, a mark of greatness in Edinite culture. Despite being so marked for great things at an early age, most Edenites, and by all accounts the Black Knight himself, consider him cursed due to the high fatality rate of his duels and appearances at the Tourney, even though he currently stands undefeated.&lt;/p></description></item><item><title>Building the Longbow Blitz Jager</title><link>https://dp9community.com/post/building-the-longbow-blitz/</link><pubDate>Tue, 20 Dec 2022 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/building-the-longbow-blitz/</guid><description>&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 400px">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
		 /post/building-the-longbow-blitz/longbow-blitz_hu_19f561c0f0098702.jpg 330w,
		 /post/building-the-longbow-blitz/longbow-blitz_hu_e57082b9c9c587f6.jpg 660w,
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		 src="https://dp9community.com/post/building-the-longbow-blitz/longbow-blitz_hu_e57082b9c9c587f6.jpg"
		 alt=""
		/>
 
 
 &lt;/figure>
Absolutely more like a Cobra, with a HAC, LATM (LA:2) and a LFM, there’s a lot going for a humble Jäger.&lt;/p>
&lt;p>To start, we’re going to use the Longbow Jäger, which gives us the correct chassis and head to work with. The equipment of the Blitz variant differs a bit though.&lt;/p>
&lt;p>You’re also going to need a Heavy Autocannon, Light Field Mortar, and LATM (LA:2). The first two you might have around if you’ve assembled any Bushmaster cobras, while the LATM (LA:2) often comes in other packs. All of these parts are available on the plastic sprues too, so check your bits boxes!&lt;/p></description></item><item><title>The Longbow Blitz Jäger is a Walking Arsenal</title><link>https://dp9community.com/post/the-longbow-blitz-jager-is-a-walking-arsenal/</link><pubDate>Thu, 15 Dec 2022 14:04:00 +0000</pubDate><guid>https://dp9community.com/post/the-longbow-blitz-jager-is-a-walking-arsenal/</guid><description>&lt;h2 id="oacs-01mhas-longbow-blitz-jäger">OACS-01M/HAS Longbow Blitz Jäger&lt;/h2>
&lt;p>
&lt;figure class="thumbnail-image thumbnail-float-right " style="max-width: 360px">
		&lt;img
		 class="my-0 rounded-md nozoom"
		 srcset="
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		 src="https://dp9community.com/post/the-longbow-blitz-jager-is-a-walking-arsenal/Jager-Long-Bow-Blitz-Front_hu_1b3e5e4e0a23e9fc.png"
		 alt=""
		/>
 
 
 &lt;/figure>
While the standard Longbow Jäger relied a great deal on finesse, sometimes style has to be sacrificed in exchange for effect. Some targets are just too well protected to be taken out by the Longbow’s standard weapon complement, which led to the development of a hybrid model built with parts from both the Longbow and the Blitz Jäger. Using battle-tested equipment cut down on both the development time and maintenance cost, resulting in a sturdy machine with predictable service capabilities. The Longbow’s standard rifle was replaced by a standard heavy autocannon, and the light mortar was replaced by a sturdier and more powerful field model to provide increased are effects; this results in an increased ability for the Longbow Blitz to eliminate enemy commanders and other valuable assets. The final fallback weapon is a single shoulder-mounted anti-tank missile, which replaces the usual anti-personnel grenade launcher. Designed with the shy target in mind, the single missile will allow the Longbow Blitz an almost assured kill regardless of the enemy commander’s precautions (assuming, of course, that the mission is well-planned).&lt;/p></description></item><item><title>Board and Brew Terrain Showcase</title><link>https://dp9community.com/post/board-and-brew-terrain-showcase/</link><pubDate>Tue, 13 Dec 2022 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/board-and-brew-terrain-showcase/</guid><description>&lt;p>The folx over at &lt;a href="https://www.boardandbrew.games/">Board and Brew&lt;/a>, in Houston, TX, have been hard at work cranking out absolutely gorgeous Heavy Gear tables for their community. We’ve invited PJ to show off some of his killer tables. They are a mixture of MDF, scratch built, model railroad, and 3d printed parts, that come together to make some incredible environments to play on.&lt;/p>


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&lt;/div></description></item><item><title>North Dragoon UC Squad</title><link>https://dp9community.com/post/north-dragoon-uc-squad/</link><pubDate>Thu, 08 Dec 2022 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/north-dragoon-uc-squad/</guid><description>&lt;p>
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		 src="https://dp9community.com/post/north-dragoon-uc-squad/featured_hu_631e6ccfed41557.jpg"
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The North is not well known for their subtlety, and not much shows that better than a squad of heavily armed and armored gears pounding their way through the streets of a crowded warzone. This week’s Specialist Combat Group is the Dragoon UC Squad, consisting of some heavy metal monsters to pave the way, while removing the pavement.&lt;/p></description></item><item><title>Building the Agamemnon</title><link>https://dp9community.com/post/building-the-agamemnon/</link><pubDate>Tue, 06 Dec 2022 14:01:00 +0000</pubDate><guid>https://dp9community.com/post/building-the-agamemnon/</guid><description>&lt;p>
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Giving Peace River some serious firepower, the Agamemnon is actually the prototype for what eventually became the Vulture for Black Talons.&lt;/p>
&lt;p>Starting with a Vulture, you’re going to need to change it’s normal jetpack equipped V-Engine, with a Crusader’s V-Engine. Mount the LFM onto the back like normal for the Crusader, or if you want the Pilum variant, you can mount the MATM on the back as in the picture below.&lt;/p></description></item><item><title>The Agamemnon Thunders into Battle</title><link>https://dp9community.com/post/the-agamemnon-thunders-into-battle/</link><pubDate>Thu, 01 Dec 2022 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-agamemnon-thunders-into-battle/</guid><description>&lt;h1 id="pa-ax01-agamemnon">PA-AX01 AGAMEMNON&lt;/h1>
&lt;p>If war were to break out between the North and the South, repercussions upon the Badlands would be unavoidable. Seeing the tensions build between the polar powers, the probability of conflict became a forgone conclusion. In preparation, Peace River and Paxton Arms began vehicle research and development in earnest.&lt;/p>
&lt;p>L. Derek Evans, regarded by many to be a Gear design prodigy, was assigned to lead the Agamemnon team. Within three seasons, the first of the Agamemnon prototypes had been built. The armor necessary to meet the design&amp;rsquo;s required specifications was too heavy, and so Jean Robertson developed a special composite material for the design which proved lighter and more resilient than the armor used on the other Elite designs. Unfortunately the cost and labor involved in manufacturing the new composite prevent the replacement of the armor on the other designs with the Robertson composite until a more efficient manufacturing process is devised.&lt;/p></description></item><item><title>TheDiceAbide’s MILICIA</title><link>https://dp9community.com/post/thediceabides-milicia/</link><pubDate>Tue, 29 Nov 2022 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/thediceabides-milicia/</guid><description>&lt;p>
 
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This was a combat group I pained for the Golden Gear 2021 competition. I wanted to really capture some of the spirit of the artwork in the Forged In Fire Southern Field Guide, a band of ill-equipped MILICIA conscripts fighting in a totally inhospitable and miserable environment.&lt;/p>
&lt;p>I took inspiration for my camouflage scheme from another old Blitz source, which showed a red stripes over green pattern for swamp camouflage. To break up the design, I incorporated blocks of olive, black, and khaki, leaving the green camouflaged armor for the sturdiest bits. When painting the infantry, I went with a green-brown color for the coats, but died them into the rest of the army by painting their helmet with a similar green and red pattern. I’ve found that when you’re painting camouflage schemes, it’s important to break up the areas of the model, otherwise the camouflage does it’s job and it all blends together! While that’s more realistic, it’s a bit less appealing on a mini.&lt;/p></description></item><item><title>Building the Para Jäger Longbow</title><link>https://dp9community.com/post/building-the-para-jager-longbow/</link><pubDate>Tue, 22 Nov 2022 14:01:00 +0000</pubDate><guid>https://dp9community.com/post/building-the-para-jager-longbow/</guid><description>&lt;p>
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		 srcset="
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		 alt=""
		/>
 
 
 &lt;/figure>
Now that we’ve seen the rules, let’s get to making our own Para Jäger Longbows to use in our armies.&lt;/p>
&lt;p>So first up, if you are working from scratch, the DP9 store already has you sorted! The individual Para Jäger comes with the Longbow parts ready to go. If you don’t have single pack (maybe you got the two-pack or the paratrooper box), it’s pretty easy to put together from bits from the shop or out of your bits box.&lt;/p></description></item><item><title>The Griffin Swoops upon Terra Nova!</title><link>https://dp9community.com/post/the-griffin-swoops-into-terra-nova/</link><pubDate>Mon, 21 Nov 2022 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/the-griffin-swoops-into-terra-nova/</guid><description>The latest Golem from Eden has joined the fray on Terra Nova. You can now find these flying terrors on the DP9 store!</description></item><item><title>Northern Camouflage Patterns</title><link>https://dp9community.com/post/northern-camouflage/</link><pubDate>Thu, 17 Nov 2022 19:11:18 +0000</pubDate><guid>https://dp9community.com/post/northern-camouflage/</guid><description>&lt;p>The different armies of Terra Nova are known to adopt camouflage patterns on their gears for combat when fighting in different environments. Today we’re showing off some of the canonic patterns used by Northern forces.&lt;/p>
&lt;h2 id="desert-and-badlands">Desert and Badlands&lt;/h2>
&lt;p>Primarily brown, khaki, and ochre shades give a variety of options when creating paint schemes that are at home in the vast deserts and badlands on Terra Nova.&lt;/p>


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&lt;h2 id="woods-jungle-and-swamps">Woods, Jungle, and Swamps&lt;/h2>
&lt;p>While the plant is mostly desolate and dry, he polar regions of Terra Nova are home to swathes of woodlands and plains in the north, with jungle and swamps in the southern regions. Greens can look great on the miniatures, while you can still include browns to look appropriate in high deserts.&lt;/p></description></item><item><title>The Para Jäger Longbow Drops In</title><link>https://dp9community.com/post/the-para-jager-longbow-drops-in/</link><pubDate>Tue, 15 Nov 2022 14:02:00 +0000</pubDate><guid>https://dp9community.com/post/the-para-jager-longbow-drops-in/</guid><description>The Para Jäger Longbow detailed for Hevay Gear Blitz! and the 4th edition Heavy Gear RPG.</description></item><item><title>November Bits Drop!</title><link>https://dp9community.com/post/november-bits-drop/</link><pubDate>Mon, 14 Nov 2022 23:25:41 +0000</pubDate><guid>https://dp9community.com/post/november-bits-drop/</guid><description>&lt;p>
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		 srcset="
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		 alt=""
		/>
 
 
 &lt;/figure>
Individual GREL Infantry, new resin arms for the Animus Golem, and new custom parts available!&lt;/p>
&lt;p>We took time this weekend to make the new GREL Infantry from the GREL 2 Squads &amp;amp; 5 Teams Pack available as individual infantry with a hex base for sale in the C.E.F. and NuCoal Infantry sections of the DP9 Online Store. Checkout the group image below with all 9 individual GREL Infantry available now. These infantry a bit bigger than our normal 12mm tall infantry as Mordred GRELs are 8 feet tall, so the minis are 16mm tall to be in scale. Jan and Morgana GREL infantry are a bit shorter at 14mm and 13mm tall and models in kneeling poses like the Morgana Sniper are just 11mm tall.&lt;/p></description></item><item><title>NuCoal Force Recon Squad</title><link>https://dp9community.com/post/nucoal-force-recon-squad/</link><pubDate>Thu, 10 Nov 2022 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/nucoal-force-recon-squad/</guid><description>&lt;p>The history of Heavy Gear is filled with examples of combat groups designed for specific roles in battle. While the latest Heavy Gear Blitz rules allow an extremely high level of customization, there are some players who may wish to run historic units that have been detailed in the background, but may not fit perfectly into the way combat groups are constructed. To add some unique and flavorful list building options, Specialist Combat Groups can be used by armies in Heavy Gear Blitz!&lt;/p></description></item><item><title>Building the Jaguarundi</title><link>https://dp9community.com/post/building-the-jaguarundi/</link><pubDate>Tue, 08 Nov 2022 14:00:00 +0000</pubDate><guid>https://dp9community.com/post/building-the-jaguarundi/</guid><description>&lt;p>
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		 alt=""
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Now that the &lt;a href="https://dp9community.com/posts/the-jaguarundi-stalks-again/">Jaguarundi&lt;/a> has returned, let’s talk about how you can make your own for your Northern forces. Fortunately, this Gear is easy to make out of readily available parts.To start, we’re going to use a standard Jaguar body. You can use a pewter or plastic version, for this example I’ll be using the pewter version.&lt;/p></description></item><item><title>The Jaguarundi Stalks Again</title><link>https://dp9community.com/post/the-jaguarundi-stalks-again/</link><pubDate>Thu, 03 Nov 2022 16:11:20 +0000</pubDate><guid>https://dp9community.com/post/the-jaguarundi-stalks-again/</guid><description>&lt;h2 id="hacs-02mg-ann-jaguarundi">HACS-02MG-ANN Jaguarundi&lt;/h2>
&lt;p>The Jaguarundi was designed to be a heavy scout capable of maneuvering across broken terrain while maintaining a good speed. The machine was originally planned by Northco to be competitive with the higher end Shaian Mechanics Gears such as the Strike Cheetah. To save on development cost, the Northco engineering team turned to one of the firm’s most agile designs, the relatively recent Jaguar, as the basic chassis. By reducing its armor and increasing its running speed through newer actuators inspired by the &lt;em>Nemesis Jaguar&lt;/em>’s, the modified &lt;em>Jaguar&lt;/em>, now somewhat reduced in size and mass, showed a greatly improved physical performance curve. The final product, however, was slower than the &lt;em>Strike Cheetah&lt;/em> and much more expensive. Most of the expense came from its improved control systems, which were based on captured NNet designs dating back to the War. While the machine did perform well, its learning curve proved to be somewhat erratic.&lt;/p></description></item><item><title>Heavy Gear Extended Content</title><link>https://dp9community.com/post/heavy-gear-extended-content/</link><pubDate>Tue, 01 Nov 2022 13:01:00 +0000</pubDate><guid>https://dp9community.com/post/heavy-gear-extended-content/</guid><description>&lt;p>Hello Everyone Welcome to the new Dream Pod 9 Community blog! We’ve just launched and wanted to share a bit about what you can expect to find here. We plan to do a couple posts a week about Heavy Gear and other DP9 games.&lt;/p>
&lt;p>In case you don’t know me, my name is Nick and I am the Line Developer for the Heavy Gear RPG. You can find me online on the forums and discord under the handle “prof9844”. Today I want to introduce a new concept in the world of Heavy Gear called Extended Content.&lt;/p></description></item><item><title>Welcome to DP9 Community</title><link>https://dp9community.com/post/welcome-to-dp9-community/</link><pubDate>Tue, 01 Nov 2022 12:01:00 +0000</pubDate><guid>https://dp9community.com/post/welcome-to-dp9-community/</guid><description>&lt;p>Hello and welcome to the &lt;strong>official&lt;/strong> Dream Pod 9 Community blog. Here you will be able to find all kinds of new and content for our various games. We hope you have as much fun reading this blog as we have writing it.&lt;/p>
&lt;p>We will aim to publish two articles a week, on Tuesdays and Thursdays, showing off upcoming models, new rules to try in your games, community member spotlights, stories, and much more! So check in often and don&amp;rsquo;t miss a thing.&lt;/p></description></item></channel></rss>