The Hunter Commando Brings Company

HACS-01MG-HC/EW HUNTER COMMANDO EW

The Hunter Commando EW was developed shortly after the basic Commando to provide electronic warfare coverage and countermeasures to deep-insertion paratrooper teams. The Commando EW began as a field modification initiated by the technicians of the Northern Guards 1st Airborne division, who cannibalized the electronic warfare pods from Wild Ferret electronic warfare Gears for their use. The use of these pods allowed commando teams to both knock out the command and control systems of the enemy units they were targeting – rapidly paralyzing a whole defensive sector on at least one occasion in TN 1832 – and to maintain inter-unit communications when faced with enemy electronic warfare tactics. TO make room for the pod, the standard Commando was stripped of it’s RP-209 rocket pod and grenade launcher, but maintained all its other weapons and reinforcements. This made it a deadly opponent as well as a specialist machine. As the Hunter line has been upgraded, so has the electronics package of the Commando EW. In TN 1928, the standard ECM/ECCM pod was changed for the Terringer 5615 DA pod developed for the weasel, whose production had been delayed. Some pilots, however, prefer to use pods captured from enemy Chatterbox Gears.

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Categories: blitz rpg  Tags: HGB3.1 

North Dragoon UC Squad

The North is not well known for their subtlety, and not much shows that better than a squad of heavily armed and armored gears pounding their way through the streets of a crowded warzone. This week’s Specialist Combat Group is the Dragoon UC Squad, consisting of some heavy metal monsters to pave the way, while removing the pavement.

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Categories: blitz  Tags: HGB3.1 Specialist Combat Group 

Northern Camouflage Patterns

The different armies of Terra Nova are known to adopt camouflage patterns on their gears for combat when fighting in different environments. Today we’re showing off some of the canonic patterns used by Northern forces.

Desert and Badlands

Primarily brown, khaki, and ochre shades give a variety of options when creating paint schemes that are at home in the vast deserts and badlands on Terra Nova.

November Bits Drop!

Individual GREL Infantry, new resin arms for the Animus Golem, and new custom parts available!

We took time this weekend to make the new GREL Infantry from the GREL 2 Squads & 5 Teams Pack available as individual infantry with a hex base for sale in the C.E.F. and NuCoal Infantry sections of the DP9 Online Store. Checkout the group image below with all 9 individual GREL Infantry available now. These infantry a bit bigger than our normal 12mm tall infantry as Mordred GRELs are 8 feet tall, so the minis are 16mm tall to be in scale. Jan and Morgana GREL infantry are a bit shorter at 14mm and 13mm tall and models in kneeling poses like the Morgana Sniper are just 11mm tall.

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Categories: blitz hobby  Tags: Resin 

Building the Jaguarundi

Now that the Jaguarundi has returned, let’s talk about how you can make your own for your Northern forces. Fortunately, this Gear is easy to make out of readily available parts.To start, we’re going to use a standard Jaguar body. You can use a pewter or plastic version, for this example I’ll be using the pewter version.

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Categories: Hobby  Tags: Jaguar 

The Jaguarundi Stalks Again

HACS-02MG-ANN Jaguarundi

The Jaguarundi was designed to be a heavy scout capable of maneuvering across broken terrain while maintaining a good speed. The machine was originally planned by Northco to be competitive with the higher end Shaian Mechanics Gears such as the Strike Cheetah. To save on development cost, the Northco engineering team turned to one of the firm’s most agile designs, the relatively recent Jaguar, as the basic chassis. By reducing its armor and increasing its running speed through newer actuators inspired by the Nemesis Jaguar’s, the modified Jaguar, now somewhat reduced in size and mass, showed a greatly improved physical performance curve. The final product, however, was slower than the Strike Cheetah and much more expensive. Most of the expense came from its improved control systems, which were based on captured NNet designs dating back to the War. While the machine did perform well, its learning curve proved to be somewhat erratic.

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Categories: blitz rpg  Tags: HGB3.1